Package Exports
- native-recorder-nodejs
- native-recorder-nodejs/dist/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (native-recorder-nodejs) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Native Recorder for Node.js
High-performance, low-latency native audio recording SDK for Node.js. Supports both microphone input and system audio capture (loopback) on Windows and macOS.
Features
- Microphone Recording - Capture audio from any input device
- System Audio Capture - Record what's playing on your computer (loopback)
- Cross-Platform - Windows (WASAPI) and macOS (AVFoundation + ScreenCaptureKit)
- High Performance - Native C++ implementation with minimal latency
- Prebuilt Binaries - No compilation required for most platforms
- Type Safe - Full TypeScript support
Platform Support
| Platform | Architecture | Input (Mic) | Output (System Audio) |
|---|---|---|---|
| Windows 10/11 | x64 | Supported | Supported (per-device) |
| Windows 10/11 | ia32 | Supported | Supported (per-device) |
| macOS 13.0+ | arm64 | Supported | Supported (system-wide) |
| macOS 13.0+ | x64 | Supported | Supported (system-wide) |
Platform Differences
| Feature | Windows | macOS |
|---|---|---|
| Input Devices | Multiple (WASAPI) | Multiple (AVFoundation) |
| Output Devices | Multiple (per-device) | Single "System Audio" device |
| Permissions | None required | Microphone + Screen Recording |
| Min OS Version | Windows 10+ | macOS 13.0+ (for system audio) |
Installation
npm install native-recorder-nodejsPrebuilt binaries are available for most platforms. If a prebuild is not available, the package will compile from source (requires CMake and a C++ compiler).
Electron Support
This package includes prebuilt binaries for Electron 29-40. In most cases, it will work out of the box. If you encounter issues:
# Option 1: Use electron-rebuild (recommended)
npx electron-rebuild
# Option 2: Rebuild using cmake-js with Electron runtime
npx cmake-js compile --runtime=electron --runtime-version=YOUR_ELECTRON_VERSION --arch=x64Note: Make sure to rebuild native modules after updating Electron version.
Quick Start
import { AudioRecorder, SYSTEM_AUDIO_DEVICE_ID } from 'native-recorder-nodejs';
import * as fs from 'fs';
const recorder = new AudioRecorder();
// List available devices
const inputs = AudioRecorder.getDevices('input');
const outputs = AudioRecorder.getDevices('output');
console.log('Microphones:', inputs);
console.log('Output devices:', outputs);
// Record from default microphone
const mic = inputs.find(d => d.isDefault);
if (mic) {
const output = fs.createWriteStream('recording.raw');
recorder.on('data', (buffer) => {
output.write(buffer);
});
recorder.on('error', (error) => {
console.error('Recording error:', error);
});
await recorder.start({
deviceType: 'input',
deviceId: mic.id
});
// Record for 5 seconds
setTimeout(async () => {
await recorder.stop();
output.end();
console.log('Recording saved!');
}, 5000);
}Record System Audio
// Get system audio device
const outputs = AudioRecorder.getDevices('output');
const systemAudio = outputs.find(d => d.id === SYSTEM_AUDIO_DEVICE_ID)
|| outputs.find(d => d.isDefault);
if (systemAudio) {
await recorder.start({
deviceType: 'output',
deviceId: systemAudio.id
});
}API Reference
AudioRecorder
The main class for controlling audio recording.
Constructor
const recorder = new AudioRecorder();Instance Methods
start(config: RecordingConfig): Promise<void>
Starts recording from the specified device.
interface RecordingConfig {
deviceType: 'input' | 'output'; // Required
deviceId: string; // Required
}
await recorder.start({
deviceType: 'input',
deviceId: 'device-uuid'
});stop(): Promise<void>
Stops the recording session.
await recorder.stop();Static Methods
getDevices(type?: DeviceType): AudioDevice[]
Lists available audio devices.
interface AudioDevice {
id: string; // Unique identifier
name: string; // Human-readable name
type: 'input' | 'output';
isDefault: boolean;
}
const allDevices = AudioRecorder.getDevices();
const microphones = AudioRecorder.getDevices('input');
const outputs = AudioRecorder.getDevices('output');getDeviceFormat(deviceId: string): AudioFormat
Gets the audio format of a device.
interface AudioFormat {
sampleRate: number; // e.g., 48000
channels: number; // 1 (mono) or 2 (stereo)
bitDepth: number; // Output bit depth (16)
rawBitDepth: number; // Native device bit depth
}
const format = AudioRecorder.getDeviceFormat(device.id);checkPermission(): PermissionStatus
Checks current permission status.
interface PermissionStatus {
mic: boolean; // Microphone permission
system: boolean; // System audio permission
}
const status = AudioRecorder.checkPermission();requestPermission(type: 'mic' | 'system'): boolean
Requests permission for recording.
const granted = AudioRecorder.requestPermission('mic');
const systemGranted = AudioRecorder.requestPermission('system');Events
'data'
Emitted when audio data is available.
recorder.on('data', (buffer: Buffer) => {
// Raw PCM 16-bit LE audio data
});'error'
Emitted when an error occurs.
recorder.on('error', (error: Error) => {
console.error(error.message);
});Constants
// Special device ID for system-wide audio capture on macOS
export const SYSTEM_AUDIO_DEVICE_ID = 'system';Audio Format
The output is always:
- Format: Raw PCM
- Bit Depth: 16-bit signed integer
- Endianness: Little Endian
- Sample Rate: 48kHz on macOS (fixed), native device rate on Windows (commonly 44.1kHz or 48kHz)
- Channels: Stereo on macOS (fixed), preserved from source on Windows
Playing Raw Audio
You can play the recorded raw audio using FFplay:
ffplay -f s16le -ar 48000 -ch_layout stereo recording.rawOr convert to WAV using FFmpeg:
ffmpeg -f s16le -ar 48000 -ac 2 -i recording.raw output.wavPermissions (macOS)
On macOS, you need to grant permissions:
- Microphone - Required for input device recording
- Screen Recording - Required for system audio capture
The SDK will automatically prompt for permissions when needed, or you can request them programmatically:
const permissions = AudioRecorder.checkPermission();
if (!permissions.mic) {
AudioRecorder.requestPermission('mic');
}
if (!permissions.system) {
AudioRecorder.requestPermission('system');
}Error Handling
| Error Code | Description |
|---|---|
DEVICE_NOT_FOUND |
Specified device ID does not exist |
DEVICE_TYPE_MISMATCH |
Device ID doesn't match the specified type |
PERMISSION_DENIED |
Missing required system permission |
ALREADY_RECORDING |
Recording session already active |
DEVICE_DISCONNECTED |
Device was disconnected during recording |
Building from Source
Prerequisites
- Node.js 16+
- CMake 3.15+
- C++17 compiler
- Windows: Visual Studio 2019+ or MSVC Build Tools
- macOS: Xcode Command Line Tools
Build Commands
# Install dependencies
npm install
# Build native module
npm run build:native
# Build TypeScript
npm run build:ts
# Build everything
npm run build
# Run tests
npm testPublishing
# Build prebuilt binaries for current platform
npm run prebuild
# Upload prebuilts to GitHub Release (requires GITHUB_TOKEN)
npm run prebuild:upload
# Publish to npm (prebuilts should be uploaded first)
npm publishCI/CD with GitHub Actions
The project uses GitHub Actions for automated builds and releases. The workflow is triggered by:
| Trigger | Action |
|---|---|
Push to main |
Build and test on all platforms |
Pull Request to main |
Build and test on all platforms |
Push tag v* (e.g., v1.0.0) |
Build, test, publish to npm, and create GitHub Release |
To release a new version:
# 1. Update version in package.json
npm version patch # or minor, major
# 2. Push the tag to trigger the release workflow
git push origin main --tagsThe CI will automatically:
- Build native modules for all platforms (macOS arm64/x64, Windows x64/ia32)
- Run tests on each platform
- Publish the package to npm with prebuilt binaries
- Create a GitHub Release with the native binaries attached
Note: Ensure
NPM_TOKENis configured in repository secrets for npm publishing.
Architecture
┌─────────────────────────────────────────────────┐
│ Node.js Application │
├─────────────────────────────────────────────────┤
│ TypeScript Wrapper │
├─────────────────────────────────────────────────┤
│ N-API Binding Layer │
├────────────────────┬────────────────────────────┤
│ Windows │ macOS │
│ (WASAPI) │ (AVFoundation + │
│ │ ScreenCaptureKit) │
└────────────────────┴────────────────────────────┘For detailed architecture documentation, see docs/architecture.md.
For complete API documentation, see docs/api.md.
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
MIT License - see LICENSE for details.
Acknowledgments
- node-addon-api - N-API C++ wrapper
- cmake-js - CMake build system for Node.js addons