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  • License MIT

Cross-platform (Win/Mac) Native Audio SDK for Node.js

Package Exports

  • native-recorder-nodejs
  • native-recorder-nodejs/dist/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (native-recorder-nodejs) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Native Recorder for Node.js

Build and Release npm version License: MIT

High-performance, low-latency native audio recording SDK for Node.js. Supports both microphone input and system audio capture (loopback) on Windows and macOS.

Features

  • Microphone Recording - Capture audio from any input device
  • System Audio Capture - Record what's playing on your computer (loopback)
  • Cross-Platform - Windows (WASAPI) and macOS (AVFoundation + ScreenCaptureKit)
  • High Performance - Native C++ implementation with minimal latency
  • Prebuilt Binaries - No compilation required for most platforms
  • Type Safe - Full TypeScript support

Platform Support

Platform Architecture Input (Mic) Output (System Audio)
Windows 10/11 x64 Supported Supported (per-device)
Windows 10/11 ia32 Supported Supported (per-device)
macOS 12.3+ arm64 Supported Supported (system-wide)
macOS 12.3+ x64 Supported Supported (system-wide)

Platform Differences

Feature Windows macOS
Input Devices Multiple (WASAPI) Multiple (AVFoundation)
Output Devices Multiple (per-device) Single "System Audio" device
Permissions None required Microphone + Screen Recording
Min OS Version Windows 10+ macOS 12.3+ (for system audio)

Installation

npm install native-recorder-nodejs

Prebuilt binaries are available for most platforms. If a prebuild is not available, the package will compile from source (requires CMake and a C++ compiler).

Quick Start

import { AudioRecorder, SYSTEM_AUDIO_DEVICE_ID } from 'native-recorder-nodejs';
import * as fs from 'fs';

const recorder = new AudioRecorder();

// List available devices
const inputs = AudioRecorder.getDevices('input');
const outputs = AudioRecorder.getDevices('output');

console.log('Microphones:', inputs);
console.log('Output devices:', outputs);

// Record from default microphone
const mic = inputs.find(d => d.isDefault);
if (mic) {
  const output = fs.createWriteStream('recording.raw');
  
  recorder.on('data', (buffer) => {
    output.write(buffer);
  });
  
  recorder.on('error', (error) => {
    console.error('Recording error:', error);
  });
  
  await recorder.start({
    deviceType: 'input',
    deviceId: mic.id
  });
  
  // Record for 5 seconds
  setTimeout(async () => {
    await recorder.stop();
    output.end();
    console.log('Recording saved!');
  }, 5000);
}

Record System Audio

// Get system audio device
const outputs = AudioRecorder.getDevices('output');
const systemAudio = outputs.find(d => d.id === SYSTEM_AUDIO_DEVICE_ID) 
                 || outputs.find(d => d.isDefault);

if (systemAudio) {
  await recorder.start({
    deviceType: 'output',
    deviceId: systemAudio.id
  });
}

API Reference

AudioRecorder

The main class for controlling audio recording.

Constructor

const recorder = new AudioRecorder();

Instance Methods

start(config: RecordingConfig): Promise<void>

Starts recording from the specified device.

interface RecordingConfig {
  deviceType: 'input' | 'output';  // Required
  deviceId: string;                 // Required
}

await recorder.start({
  deviceType: 'input',
  deviceId: 'device-uuid'
});
stop(): Promise<void>

Stops the recording session.

await recorder.stop();

Static Methods

getDevices(type?: DeviceType): AudioDevice[]

Lists available audio devices.

interface AudioDevice {
  id: string;           // Unique identifier
  name: string;         // Human-readable name
  type: 'input' | 'output';
  isDefault: boolean;
}

const allDevices = AudioRecorder.getDevices();
const microphones = AudioRecorder.getDevices('input');
const outputs = AudioRecorder.getDevices('output');
getDeviceFormat(deviceId: string): AudioFormat

Gets the audio format of a device.

interface AudioFormat {
  sampleRate: number;   // e.g., 48000
  channels: number;     // 1 (mono) or 2 (stereo)
  bitDepth: number;     // Output bit depth (16)
  rawBitDepth: number;  // Native device bit depth
}

const format = AudioRecorder.getDeviceFormat(device.id);
checkPermission(): PermissionStatus

Checks current permission status.

interface PermissionStatus {
  mic: boolean;     // Microphone permission
  system: boolean;  // System audio permission
}

const status = AudioRecorder.checkPermission();
requestPermission(type: 'mic' | 'system'): boolean

Requests permission for recording.

const granted = AudioRecorder.requestPermission('mic');
const systemGranted = AudioRecorder.requestPermission('system');

Events

'data'

Emitted when audio data is available.

recorder.on('data', (buffer: Buffer) => {
  // Raw PCM 16-bit LE audio data
});
'error'

Emitted when an error occurs.

recorder.on('error', (error: Error) => {
  console.error(error.message);
});

Constants

// Special device ID for system-wide audio capture on macOS
export const SYSTEM_AUDIO_DEVICE_ID = 'system';

Audio Format

The output is always:

  • Format: Raw PCM
  • Bit Depth: 16-bit signed integer
  • Endianness: Little Endian
  • Sample Rate: 48kHz on macOS (fixed), native device rate on Windows (commonly 44.1kHz or 48kHz)
  • Channels: Stereo on macOS (fixed), preserved from source on Windows

Playing Raw Audio

You can play the recorded raw audio using FFplay:

ffplay -f s16le -ar 48000 -ch_layout stereo recording.raw

Or convert to WAV using FFmpeg:

ffmpeg -f s16le -ar 48000 -ac 2 -i recording.raw output.wav

Permissions (macOS)

On macOS, you need to grant permissions:

  1. Microphone - Required for input device recording
  2. Screen Recording - Required for system audio capture

The SDK will automatically prompt for permissions when needed, or you can request them programmatically:

const permissions = AudioRecorder.checkPermission();

if (!permissions.mic) {
  AudioRecorder.requestPermission('mic');
}

if (!permissions.system) {
  AudioRecorder.requestPermission('system');
}

Error Handling

Error Code Description
DEVICE_NOT_FOUND Specified device ID does not exist
DEVICE_TYPE_MISMATCH Device ID doesn't match the specified type
PERMISSION_DENIED Missing required system permission
ALREADY_RECORDING Recording session already active
DEVICE_DISCONNECTED Device was disconnected during recording

Building from Source

Prerequisites

  • Node.js 16+
  • CMake 3.15+
  • C++17 compiler
    • Windows: Visual Studio 2019+ or MSVC Build Tools
    • macOS: Xcode Command Line Tools

Build Commands

# Install dependencies
npm install

# Build native module
npm run build:native

# Build TypeScript
npm run build:ts

# Build everything
npm run build

# Run tests
npm test

Publishing

# Build prebuilt binaries for current platform
npm run prebuild

# Upload prebuilts to GitHub Release (requires GITHUB_TOKEN)
npm run prebuild:upload

# Publish to npm (prebuilts should be uploaded first)
npm publish

CI/CD with GitHub Actions

The project uses GitHub Actions for automated builds and releases. The workflow is triggered by:

Trigger Action
Push to main Build and test on all platforms
Pull Request to main Build and test on all platforms
Push tag v* (e.g., v1.0.0) Build, test, publish to npm, and create GitHub Release

To release a new version:

# 1. Update version in package.json
npm version patch  # or minor, major

# 2. Push the tag to trigger the release workflow
git push origin main --tags

The CI will automatically:

  1. Build native modules for all platforms (macOS arm64/x64, Windows x64/ia32)
  2. Run tests on each platform
  3. Publish the package to npm with prebuilt binaries
  4. Create a GitHub Release with the native binaries attached

Note: Ensure NPM_TOKEN is configured in repository secrets for npm publishing.

Architecture

┌─────────────────────────────────────────────────┐
│              Node.js Application                 │
├─────────────────────────────────────────────────┤
│              TypeScript Wrapper                  │
├─────────────────────────────────────────────────┤
│              N-API Binding Layer                 │
├────────────────────┬────────────────────────────┤
│   Windows          │         macOS              │
│   (WASAPI)         │   (AVFoundation +          │
│                    │    ScreenCaptureKit)       │
└────────────────────┴────────────────────────────┘

For detailed architecture documentation, see docs/architecture.md.

For complete API documentation, see docs/api.md.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

License

MIT License - see LICENSE for details.

Acknowledgments