Package Exports
- ncc
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (ncc) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
About
ncc (or node-chrome-canvas) utilizes Googles Chrome-Browser and its remote debugging protocol to give Node.js access to a full-blown HTML5 Canvas-Element and its 2d-Context.
In contrast to canvas (that may satisfy your needs as well) which uses Cairo to sham a canvas, ncc works with a real HTMLCanvasElement in a Browser-Context.
Behind the curtains of the familiar Canvas-API, ncc uses a single WebSocket-Connection and some command-bundeling-logic to gain its performance.
Quickstart
npm install ncc
var ncc = require('ncc')
var canvas = ncc();
canvas.width = canvas.height = 256;
var ctx = canvas.getContext('2d');
ctx.fillStyle = "slateGray";
ctx.fillRect(28, 28, 200, 200)(); // <<< function call is intentional!
Examples
- draw ncc logo
learn how to setup ncc and draw shapes to canvas
- early access
learn how to start using ncc even before it is fully set up
- get return values
learn how to get return values of non-void functions
- gardients/patterns
learn how to use gradients and patterns
- images
learn how to apply images from urls or the filesystem
- shadow canvas
learn how work with more than one canvas
API
ncc follows the native Web API Interfaces...
HTMLCanvasElement,
HTMLImageElement,
CanvasRenderingContext2D,
CanvasGradient,
CanvasPattern
... as close as possible.
Differences are a result of the asynchronous nature of ncc. All object creations, method calls and property manipulations don't get processed directly, but get serialized and stored until a return value is necessary and a request is therefore unavoidable.
Every 'Object' provided by *ncc is (and also every of their methods returns) actually a function to trigger a synchronization. You can pass a error-first-callback ( 'function(error, result){...}' ) to such a function to receive the return value of the last action (see examples).
poxy - creators
ncc( <options> , <callback> ) >>> [canvas]
ncc( <callback> ) >>> [canvas]ncc.createCanvas() >>> [canvas]
ncc.createImage( <src> , <onloadFn> , <onerrorFn> ) >>> [image]
nccCanvas.getContext( nativeAPI ) >>> [context2d]
context2d.createLinearGradient( nativeAPI ) >>> [linearGradient]
context2d.createRadialGradient( nativeAPI ) >>> [radialGradient]
context2d.createPattern( nativeAPI ) >>> [pattern]
options (with defaults)
{ verbose: false,
port: 9222,
spawn: {
command: 'C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe',
args: [ '--app=' + __dirname + '\\index.html',
'--remote-debugging-port={PORT}',
'--user-data-dir=' + os.tmpdir() + '\\nccanvas' ],
options: {}
},
retry: 3,
retryDelay: 1000 }
If you are faceing problems getting ncc started (especially on a none-windows system) you should make changes to the 'spawn'-options. Try to spawn a blank chrome instance first...
var spawn = require('child_process').spawn,
args = [],
chrome = spawn('path/to/chromeExecutable', args);
chrome.stdout.on('data', function (data) {
console.log('stdout: ' + data);
});
chrome.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
chrome.on('close', function (code) {
console.log('child process exited with code ' + code);
});