JSPM

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  • License BSD-3-Clause

Web Audio API implementation for Node.js

Package Exports

    Readme

    Node Web Audio API

    npm version

    Node.js bindings for the Rust implementation of the Web Audio API.

    This library aims to provide an implementation that is both efficient and compliant with the specification.

    For library authors who which to write components that run both in Node.js and the browser, we also provide isomorphic-web-audio-api

    Install

    npm install [--save] node-web-audio-api

    Example Use

    import { AudioContext, OscillatorNode, GainNode } from 'node-web-audio-api';
    // or using old fashioned commonjs syntax:
    // const { AudioContext, OscillatorNode, GainNode } = require('node-web-audio-api');
    const audioContext = new AudioContext();
    
    setInterval(() => {
      const now = audioContext.currentTime;
      const frequency = 200 + Math.random() * 2800;
    
      const env = new GainNode(audioContext, { gain: 0 });
      env.connect(audioContext.destination);
      env.gain
        .setValueAtTime(0, now)
        .linearRampToValueAtTime(0.2, now + 0.02)
        .exponentialRampToValueAtTime(0.0001, now + 1);
    
      const osc = new OscillatorNode(audioContext, { frequency });
      osc.connect(env);
      osc.start(now);
      osc.stop(now + 1);
    }, 80);

    Running the Examples

    To run all examples locally on your machine you will need to:

    1. Install Rust toolchain
    curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
    1. Clone the repo and build the binary on your machine
    git clone https://github.com/ircam-ismm/node-web-audio-api.git
    cd node-web-audio-api
    npm install
    npm run build
    1. Run the examples from the project's root directory
    node examples/granular-scrub.js

    Caveats

    • AudioBuffer#getChannelData is implemented but not reliable in some situations. Your should prefer AudioBuffer#copyToChannel and AudioBuffer#copyFromChannel when you want to access or manipulate the underlying samples in a safe way.
    • Streams: only a minimal audio input stream and the MediaStreamSourceNode are provided. All other MediaStream features are left on the side for now as they principally concern a different API specification, which is not a trivial problem.

    Supported Platforms - Prebuilt Binaries

    We provide prebuilt binaries for the following platforms:

    binaries
    Windows x64
    Windows arm64
    macOS x64
    macOS aarch64
    Linux x64 gnu (jack / pipewire-jack)
    Linux arm gnueabihf (jack / pipewire-jack)
    Linux arm64 gnu (jack / pipewire-jack)

    Important notes

    • If you need support for another platform, please fill an issue and we will see what we can do.

    • All provided Linux binaries are built with the jack flag, which should work either with properly configured Jack or pipewire-jack backends. If this is a limitation for you, please fill an issue and we will see what we can do.

    Manual Build

    If prebuilt binaries are not shippped for your platform, you will need to:

    1. Install the Rust toolchain
    curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
    1. Install and build from github
    git clone https://github.com/ircam-ismm/node-web-audio-api.git node_modules/node-web-audio-api
    cd node_modules/node-web-audio-api
    npm install
    npm run build

    The package will be built on your machine, which might take some time.

    Be aware that the package won't be listed on your package.json file, and that it won't be re-installed if running npm install again. A possible workaround would be to include the above in a postinstall script.

    Notes for Linux users

    Build

    To build the library, you will need to manually install the libasound2-dev package:

    sudo apt install libasound2-dev

    Optionally, if you use the Jack Audio Backend, the libjack-jackd2-dev package:

    sudo apt install libjack-jackd2-dev

    In such case, you can use the npm run build:jack script to enable the Jack feature.

    Audio backend and latency

    Using the library on Linux with the ALSA backend might lead to unexpected cranky sound with the default render size (i.e. 128 frames). In such cases, a simple workaround is to pass the playback latency hint when creating the audio context, which will increase the render size to 1024 frames:

    const audioContext = new AudioContext({ latencyHint: 'playback' });

    For real-time and interactive applications where low latency is crucial, you should instead rely on the JACK backend provided by cpal. By default the audio context will use that backend if a running JACK server is found.

    If you don't have JACK installed, you can still pass the WEB_AUDIO_LATENCY=playback environment variable to all examples to create the audio context with the playback latency hint, e.g.:

    WEB_AUDIO_LATENCY=playback node examples/amplitude-modulation.mjs

    Development notes

    Synchronize versioning

    The npm postversion script rely on cargo-bump to maintain versions synced between the package.json and the Cargo.toml files. Therefore, you will need to install cargo-bump on your machine

    cargo install cargo-bump

    Running the web-platform-test suite

    Follow the steps for 'Manual Build' first. Then checkout the web-platform-tests submodule with:

    git submodule init
    git submodule update

    Then run:

    npm run wpt                      # build in debug mode and run all wpt test
    npm run wpt:only                 # run all wpt test without build
    npm run wpt -- --list            # list all wpt test files
    npm run wpt -- --filter <string> # apply <string> filter on executed/listed wpt tests

    License

    BSD-3-Clause