JSPM

opencode-orchestrator

1.0.65
  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 1820
  • Score
    100M100P100Q101245F
  • License MIT

Distributed Cognitive Architecture for OpenCode. Turns simple prompts into specialized multi-agent workflows (Planner, Coder, Reviewer).

Package Exports

  • opencode-orchestrator

Readme

logo

OpenCode Orchestrator

Autonomous Multi-Agent Orchestration Engine for Software Engineering

MIT License npm


⚑ Quick Start

πŸ’‘ Tip: Updated daily. Run this command everyday to stay up to date.

npm install -g opencode-orchestrator

In an OpenCode environment:

/task "Implement"

Overview

OpenCode Orchestrator is a Distributed Cognitive Architecture designed for high-precision software engineering. It operates on a strict "Verify, then Trust" philosophy, distinguishing itself from simple stochastic chatbots by enforcing rigorous architectural standards.

The system is a testament to the operational paradox: Complexity is easy; Simplicity is hard.

While the user interaction remains elegantly minimal, the internal architecture encapsulates a rigorous alignment of microscopic state management (Rust atoms) and macroscopic strategic planning (Agent Topology). Every component reflects a deep design philosophy aimed at abstracting chaos into order.

Building this system reaffirmed a timeless engineering truth: "Simple is Best" is the ultimate complexity to conquer. This engine is our answer to that challengeβ€”hiding the intricate dynamics of Autonomous Agentic Collaboration behind a seamless, user-friendly veil.

This philosophy extends to efficiency. We achieved Zero-Configuration usability while rigorously optimizing for performanceβ€”delivering higher quality outcomes than alternatives while saving ~40% of tokens. By maximizing the potential of cost-effective models like GLM-4.7, we prove that superior engineeringβ€”not just raw model sizeβ€”is the key to autonomous performance.


πŸ“Š Workflow

              [ User Task Input ]
                        β”‚
            β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” ◄────────────────────────────────────────┐
            β”‚   🧐 COMMANDER (Hub)  β”‚  (Orchestration)                         β”‚
            β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜                                          β”‚
                        β”‚                                                      β”‚
            β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”                                          β”‚
            β”‚   πŸ—“οΈ PLANNER (Map)    β”‚  (Create Hierarchical TODO.md)           β”‚
            β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜                                          β”‚
                        β”‚                                                      β”‚
     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”                                   β”‚
     β”‚   ⚑ COMMANDER: Parallel Spawning   β”‚                                   β”‚
     β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”˜                                   β”‚
            β”‚           β”‚           β”‚                                          β”‚
     β”Œβ”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”                                    β”‚
     β”‚ πŸ”¨ WORKERβ”‚ β”‚ πŸ”¨ WORKERβ”‚ β”‚ πŸ”¨ WORKERβ”‚  (Implementation)                  β”‚
     β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”˜                                    β”‚
            β”‚           β”‚           β”‚                                          β”‚
     ╔══════▼═══════════▼═══════════▼══════╗                                   β”‚
     β•‘   πŸ” COMMANDER: Parallel Reviewers  β•‘  (Sync Barrier)                   β”‚
     β•šβ•β•β•β•β•β•β•€β•β•β•β•β•β•β•β•β•β•β•β•€β•β•β•β•β•β•β•β•β•β•β•β•€β•β•β•β•β•β•β•                                   β”‚
            β”‚           β”‚           β”‚                                          β”‚
     β”Œβ”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”                                    β”‚
     β”‚πŸ”REVIEWERβ”‚ β”‚πŸ”REVIEWERβ”‚ β”‚πŸ”REVIEWERβ”‚  (Module-level Verification)        β”‚
     β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”˜                                    β”‚
            β”‚           β”‚           β”‚                                          β”‚
           ═▼═══════════▼═══════════▼═                                         β”‚
           β”‚     🌳 TODO ROLL-UP       β”‚                                        β”‚
           ═════════════╀═════════════                                         β”‚
                        β”‚                                                      β”‚
            β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”                                          β”‚
            β”‚     πŸ” REVIEWER       β”‚  (Final Quality Gate)                    β”‚
            β”‚   β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚                                          β”‚
            β”‚   β”‚ [x] TODO 100%   β”‚ β”‚                                          β”‚
            β”‚   β”‚ [x] Build Pass  β”‚ β”‚                                          β”‚
            β”‚   β”‚ [x] Tests Pass  β”‚ β”‚                                          β”‚
            β”‚   β”‚ [x] E2E Pass    β”‚ β”‚                                          β”‚
            β”‚   β”‚ [x] Sync OK     β”‚ β”‚                                          β”‚
            β”‚   β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚                                          β”‚
            β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜                                          β”‚
                        β”‚                                                      β”‚
               _________β–Ό__________                                             β”‚
              β•±                    β•²    NO (Failure Summary β†’ Commander)        β”‚
             β•±   βœ… All Checks Pass β•² β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
             β•²   πŸ›‘οΈ Sync Issues 0?  β•±   (Autonomous Loopback via File State)
              β•²____________________β•±
                        β”‚ YES
                        β”‚
                [ πŸŽ–οΈ MISSION COMPLETE ]
                        β”‚
            β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
            β”‚   πŸ”” Notification     β”‚
            β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

🧠 Cognitive Architecture & Key Strengths

πŸ“‰ Adaptive Context Gating (EMA-based)

We combat "Context Drift" using a mechanism derived from Exponential Moving Average (EMA) algorithms. Irrelevant conversation noise follows a rapid decay curve, while critical architectural decisions are reinforced into Stable Core Memory. This functions as an Attention Sink, allowing agents to work indefinitely without Catastrophic Forgetting.

🧬 BDI (Belief-Desire-Intention) Collaboration

The system implements a variant of the BDI Software Agent Model:

  • Belief (Context): Shared state & file system reality.
  • Desire (Mission): The user's goal (e.g., "Fix this bug").
  • Intention (Plan): The TODO.md roadmap execution. Agents do not merely "chat"; they collaborate to align their Beliefs with Desires through strictly executed Intentions, mirroring human engineering squads.

βš™οΈ Neuro-Symbolic Hybrid Engine

Pure LLM approaches are stochastic. We bind them with a Neuro-Symbolic Architecture that anchors probabilistic reasoning to the deterministic precision of Rust-based AST/LSP Tools. This ensures every generated token is grounded in rigorous syntax analysis, delivering high performance with minimal resource overhead.

⚑ Dynamic Fork-Join Parallelism with Backpressure

The engine features an Intelligent Load-Balancing System that fluidly switches between synchronous barriers and asynchronous Fork-Join patterns. It monitors System Backpressure to dynamically adjust concurrency slots in real-time (Adaptive Throttling), maximizing throughput on high-end hardware while maintaining stability on constrained environments.

🎯 Multi-Stage Verification Pipeline (MSVP)

We employ a Rejection Sampling Loop driven by the Reviewer Agent. Through MSVP, code paths that fail execution-based verification are pruned. The system iterates until the solution converges on a verified state (0% Error Rate), rejecting any solution that lacks empirical evidence from the project's native tools.

🧩 Externalized Chain-of-Thought (CoT)

The Planner's TODO.md serves as an Externalized Working Memory. This persistent Symbolic Chain-of-Thought decouples detailed planning from the LLM's immediate context window, enabling the orchestration of massive, multi-step engineering tasks without logical degradation.

πŸ› οΈ Autonomous Skill Extension

The orchestrator is not limited by its initial programming. It can autonomously discover, install, and learn new skills (tools/instructions) on-the-fly when it encounters unfamiliar technologies (e.g., Kubernetes, specific cloud SDKs, or legacy build systems).

🌍 Adaptive Verification Frontier

The system auto-detects project environments (Node.js, Rust, Python, Go, C/C++, Docker, etc.) by scouting configuration files and infrastructure. It identifies the unique Verification Frontier of each projectβ€”whether it's a Makefile, a CI/CD workflow, or a custom test harnessβ€”and adapts its strategy accordingly. No hardcoded assumptionsβ€”true polyglot autonomy.


⚑ Agents

Agent Role
Commander Orchestrates the mission, manages parallel threads and sync barriers.
Planner Architecture architect. Breaks down tasks into strictly defined steps.
Worker The builder. Writes code and corresponding unit tests.
Reviewer Verification Authority. Module-level gatekeeper AND Final Quality Gate.

Developer's Note

Full Developer's Note β†’

System Architecture β†’


πŸ“„ License

MIT License. See LICENSE for details.