Package Exports
- phosphor-signaling
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Readme
phosphor-signaling
A module for type-safe inter-object communication.
Package Install
Prerequisites
npm install --save phosphor-signaling
Source Build
Prerequisites
git clone https://github.com/phosphorjs/phosphor-signaling.git
cd phosphor-signaling
npm install
Rebuild
npm run clean
npm run build
Run Tests
Follow the source build instructions first.
npm test
Build Docs
Follow the source build instructions first.
npm run docs
Navigate to docs/index.html
.
Supported Runtimes
The runtime versions which are currently known to work are listed below. Earlier versions may also work, but come with no guarantees.
- Node 0.12.7+
- IE 11+
- Firefox 32+
- Chrome 38+
Bundle for the Browser
Follow the package install instructions first.
npm install --save-dev browserify browserify-css
browserify myapp.js -t browserify-css -o mybundle.js
Usage Examples
Note: Except where explicitly noted in the examples, this module is fully compatible with Node/Babel/ES6/ES5. Simply omit the type declarations when using a language other than TypeScript.
Start by defining the model object and its signals:
import { ISignal, defineSignal } from 'phosphor-signaling';
class Model {
// See below for Node/Babel/ES6/ES5 equivalent
@defineSignal
itemAdded: ISignal<{ index: number, item: string }>;
constructor(name) {
this._name = name;
}
get name(): string {
return this._name;
}
get items(): string[] {
return this._items.slice();
}
addItem(item: string): void {
var i = this._items.length;
this._items.push(item);
this.itemAdded.emit({ index: i, item: item });
}
private _name: string;
private _items: string[] = [];
}
// Node/Babel/ES6/ES5 `@defineSignal` decorator alternative
defineSignal(Model.prototype, 'itemAdded');
Next, define the handler(s) which will consume the signals:
If the same handler is connected to multiple signals, it may want to get a
reference to the object emitting the signal which caused it to be invoked.
This can be done with the emitter()
function.
import { emitter } from 'phosphor-signaling';
function logger(args: { index: number, item: name }): void {
var model = <Model>emitter();
console.log(model.name, args.index, args.name);
}
class ItemCounter {
constructor(model: Model, item: string) {
this._model = model;
this._item = item;
model.itemAdded.connect(this._onItemAdded, this);
}
dispose(): void {
this._model.itemAdded.disconnect(this._onItemAdded, this);
this._model = null;
}
get count(): number {
return this._count;
}
private _onItemAdded(args: { index: number, item: name }): void {
if (args.item === this._item) this._count++;
}
private _model: Model;
private _name: string;
private _count = 0;
}
Next, connect the handlers to the signals:
var m1 = new Model('foo');
var m2 = new Model('bar');
var m3 = new Model('baz');
var c1 = new ItemCounter(m1, 'quail');
var c2 = new ItemCounter(m1, 'robbin');
var c3 = new ItemCounter(m1, 'chicken');
m1.itemAdded.connect(logger);
m2.itemAdded.connect(logger);
m3.itemAdded.connect(logger);
Make some changes to the models:
m1.addItem('turkey');
m1.addItem('fowl');
m1.addItem('quail');
m2.addItem('buzzard');
m3.addItem('hen');
Disconnect the logger from all models in a single-shot:
import { disconnectReceiver } from 'phosphor-signaling';
disconnectReceiver(logger);
Disconnect a particular model from all handlers in a single-shot:
import { disconnectEmitter } from 'phosphor-signaling';
disconnectEmitter(m1);
Clear all signal data associated with an object:
import { clearSignalData } from 'phosphor-signaling';
// disconnect everything - emitter *and* receiver
clearSignalData(m1);