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  • License MIT

Customizable virtual keyboard written in pure ES6

Package Exports

  • piano.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (piano.js) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Piano ⌨

Customizable virtual keyboard written in pure JavaScript.

js-standard-style Join the chat at https://gitter.im/soixantecircuits/piano

Piano is still under active development.

Usage

Download piano and at least the default layout into your project and load them.

  <!-- Load the librarie -->
  <script src="path/to/piano.js"></script>
  <!-- And at least the default layout -->
  <script src="path/to/layouts/default.js"></script>

Then, add the data-piano attribute to trigger the keyboard on click/touch and call piano.init() in your js.

A basic init() looks like this:

piano.init({
  triggers: ['click', 'touchstart'],
  slideContent: true,
  slideContainer: '.demo-container',
  onHidden: function () {
    console.log("hidden")
  },
  onBeforeHidden: function () {
    console.log("hidding...")
  }
})

See the demo for more information.

Demo

Make sure you have node, npm and gulp installed. After you have installed development dependencies with npm i, you can run gulp serve and go to http://localhost:8080/demo to check a demo.

Or you can check it out here.

Positionning / styling

You can define positionning with the data-piano-position attribute. You can use the following:

'left', 'center', 'right' -> x axis

'top', 'middle', 'bottom' -> y axis

For example:

<input type="text" data-piano data-piano-position="left, center" />

Or, with the absolute keyword, you can define absolute x and y positions:

<input type="text" data-piano data-piano-position="absolute, 100, 150" />

Default positions are 'center, bottom'.

Submit

You can define a data-piano-event-id attribute on your element and then listen to it. For example, if you have a data-piano-event-id="input-event":

element.addEventListener('input-event', function (event) {
  console.log('element with id "%s" submitted.', event.target.id)
})

Animations

Piano provide has built-in but yet optionnal support for Animate.css.

By default, it will add fadeInUp and fadeOutDown classes to your container. Just load the animate.css stylesheet and you'll have nice animations. You can also use the data-piano-animation-in and data-piano-animation-out attributes to define custom classes to toggle on hide/show.

You can also choose to create your own animations, and thus just use the classes toggled by piano to trigger them.

Tactile events

Piano's support for tactile events is still in development (I know, for a virtual keyboard destined to touchscreens, it's kinda lame ...). However, it should work (though not ideally and efficiently) with the browser emulation of the click event on touchscreens. You can also define your own event to listen to in the initialization : piano.init('touchstart') for example (default is 'click').

This will be optimized very soon. If you have any ideas, suggestions, or even want to get your hands dirty hand submit a PR, you are more than welcome !

Options

You can pass options to your piano.init() call. Here they are:

  • trigger: Array of event triggers you want Piano to react
  • slideContent: bool [true, false], default to false. Allow to define if the content should slide
  • slideContainer: string ['.demo-container'], no default. Allow to define the part of the DOM you want to slide
  • onHidden: function, default to empty function. Allow to call a function when the keyboard is hidden
  • onBeforeHidden: function, default to empty function. Allow to call a function before the keyboard is hidden

Layouts

Soon.

Development

Create a feature-[name-of-the-feature] branch and make PR on the dev branch. Please use the standard js coding style.

To Do

  • Support accentuation. (partial support for now).
  • Support hammer.js and/or other touch events librarie.
  • Make sure it works well with requireJS, AngularJS, MeteorJS, React.
  • Publish it to bower and be famous.
  • Test with IE11, Chrome, Firefox.
  • Test embeded in electron and nwjs.