Package Exports
- points
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Readme
Points
A specification for storing shape data in Javascript. Includes functions for adding, removing, reordering, converting and amending points.
2.5kb gzipped. No dependencies.
Example shape
const shape = [
{ x: 50, y: 30 },
{ x: 50, y: 70, curve: { type: 'arc', rx: 20, ry: 20 }},
{ x: 50, y: 30, curve: { type: 'arc', rx: 20, ry: 20 }},
];
Specification
A shape is an array of 2 or more point objects.
Point types
Each point is somewhere on an x
, y
plane. Therefore, at
the very least each point object requires x
and y
properties. Values should be numeric.
Basic
{ x: 10, y: 25 }
Arc
{ x: 80, y: 35, curve: {
type: 'arc',
rx: 2,
ry: 2,
xAxisRotation: 45,
sweepFlag: 1,
largeArcFlag: 1,
}}
The curve properties xAxisRotation
, sweepFlag
and
largeArcFlag
are all optional and if missing are assumed to
be 0
.
Quadratic bezier
{ x: 100, y: 200, curve: {
type: 'quadratic',
x1: 50,
y1: 200,
}}
Cubic bezier
{ x: 5, y: 10, curve: {
type: 'cubic',
x1: 2,
y1: 0,
x2: 3,
y2: 10,
}}
Installation
npm install points
Usage
add
import { add } from 'points';
const newShape = add( shape, 25 );
Takes an existing shape array as the first argument, and the total number of desired points as the second argument. Adds points without changing the shape and returns a new shape array.
remove
import { remove } from 'points';
const newShape = remove( shape );
Takes an existing shape array as the only argument, and removes any points that do not affect the shape. Returns a new shape array.
cubify
import { cubify } from 'points';
const newShape = cubify( shape );
Takes an existing shape array as the only argument, and converts any arc or quadratic bezier points to cubic bezier points. Returns a new shape array.
reverse
import { reverse } from 'points';
const newShape = reverse( shape );
Takes an existing shape array as the only argument, and reverses the order of the points. Returns a new shape array.
moveIndex
import { moveIndex } from 'points';
const newShape = moveIndex( shape, 3 );
Takes an existing shape array as the first argument, and the desired number of points to shift the index as the second argument (this can be a negative integer too). Returns a new shape array.
offset
import { offset } from 'points';
const newShape = offset( shape, 10, 20 );
Takes an existing shape array as the first argument, the horizontal offset as the second argument, and the vertical offset as the third argument. Returns a new shape array.
CommonJS
This is how you get to the good stuff if you're using
require
.
const Points = require( 'points' );
const add = Points.add;
const remove = Points.remove;
const cubify = Points.cubify;
const reverse = Points.reverse;
const moveIndex = Points.moveIndex;
UMD
And if you just want to smash in a Javascript file you're also covered. Drop this in place ...
https://npmcdn.com/points@1.3.1/dist/points.min.js
Then access it on the Points
global variable.
const add = Points.add;
const remove = Points.remove;
const cubify = Points.cubify;
const reverse = Points.reverse;
const moveIndex = Points.moveIndex;
Help make this better
Issues and pull requests gratefully received!
I'm also on twitter @colinmeinke.
Thanks 🌟
License
ISC.