Package Exports
- primitive-sphere
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Readme
primitive-sphere
A minimal UV sphere geometry for 3D rendering, including normals, UVs and cell indices. The algorithm has been adapted from BabylonJS.
Example
var radius = 1
var mesh = require('primitive-sphere')(radius, {
  segments: 16
})
// the simplicial complex
console.log(mesh.positions, mesh.cells)
// rendering attributes
console.log(mesh.uvs)
console.log(mesh.normals)Usage
mesh = sphere(radius, [opt])
Creates a new UV sphere mesh with the given radius (default 1) and options:
- segmentsnumber of segments to use, defaults to 32
The returned mesh is an object with the following data:
{
  positions: [ [x, y, z], [x, y, z], ... ],
  cells: [ [a, b, c], [a, b, c], ... ],
  uvs: [ [u, v], [u, v], ... ],
  normals: [ [x, y, z], [x, y, z], ... ]
}See Also
- primitive-icosphere
- sphere-mesh - numerically robust
- icosphere - a simple icosphere simplicial complex
License
MIT, see LICENSE.md for details.

