JSPM

Found 35 results for geom

primitive-sphere

a sphere mesh with normals, texture coordinates and indices

  • v3.0.0
  • 54.15
  • Published

primitive-geometry

Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.

  • v2.11.0
  • 49.70
  • Published

canvas-sketch-util

Utilities for sketching in Canvas, WebGL and generative art

  • v1.10.0
  • 46.62
  • Published

pex-geom

Geometry intersection and bounding volume helpers for PEX.

  • v3.1.0
  • 31.18
  • Published

primitive-cube

A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).

  • v2.0.1
  • 24.85
  • Published

geom-parse-obj

Parse Wavefront .obj geometry files.

  • v2.0.0
  • 22.25
  • Published

primitive-icosphere

an icosphere mesh with normals, texture coordinates and indices

  • v1.0.2
  • 20.25
  • Published

primitive-plane

Plane geometry including UVs and normals

  • v2.0.1
  • 19.53
  • Published

primitive-capsule

A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).

  • v3.0.1
  • 18.56
  • Published

primitive-rounded-cube

A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).

  • v1.0.2
  • 18.30
  • Published

geom-poly

A collection of terse, efficient polygon tools.

  • v0.1.0
  • 16.78
  • Published

primitive-box

A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).

  • v1.0.0
  • 16.78
  • Published

geom-builder

Simplicial-complex-like geometry builder backed by typed arrays.

  • v3.0.1
  • 16.45
  • Published

geom-center-and-normalize

Center a simplicial complex geometry's positions in place and scale them to fill a defined bounding box.

  • v2.2.0
  • 16.38
  • Published

primitive-ellipsoid

An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).

  • v2.1.1
  • 15.73
  • Published

geom-normals

Compute normals for a simplicial complex geometry based on faces/cells information.

  • v2.1.0
  • 14.85
  • Published

geom-split-vertices

Creates a new geometry with unique vertices for each face.

  • v2.1.0
  • 14.62
  • Published

geom-revolve

Create a simplicial complex geometry by revolving a path around Y axis.

  • v3.0.0
  • 14.35
  • Published

ipsamut

a sphere mesh with normals, texture coordinates and indices

  • v1.3.2
  • 14.33
  • Published

geom-vec

A collection of terse, efficient vector tools.

  • v0.1.0
  • 14.22
  • Published

geom-sweep

Extrudes a shape along a path

  • v2.0.0
  • 13.51
  • Published

torus-mesh

creates a 3D torus mesh

  • v1.0.0
  • 13.29
  • Published

canvas-sketch-util-umd

Utilities for sketching in Canvas, WebGL and generative art

  • v1.10.6
  • 12.15
  • Published

mesh-primitives

a short list of some mesh and primitive modules

  • v1.0.3
  • 11.83
  • Published

geom-triangulate

Splits quad or polygon faces into triangles.

  • v2.0.1
  • 9.62
  • Published

geom-merge

Merge a list of geometries (simplicial complex) into one geometry and concat all other attributes.

  • v3.0.0
  • 8.40
  • Published

geom-export-obj

Convert one (or more) simplicial complex geometry (positions/cells/normals/uvs/vertexColors) into an OBJ string (optionally optimized with number precision to reduce its size).

  • v2.1.0
  • 6.36
  • Published

geom-edges

Computes unique edges for a list of faces.

  • v2.0.0
  • 6.26
  • Published

mi-geom

A simple 2d geometry library.

  • v0.0.6
  • 4.76
  • Published

primitive-octasphere

An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).

  • v1.1.1
  • 4.76
  • Published