primitive-sphere
a sphere mesh with normals, texture coordinates and indices
Found 35 results for geom
a sphere mesh with normals, texture coordinates and indices
creates a 3D torus mesh
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
Utilities for sketching in Canvas, WebGL and generative art
Geometry intersection and bounding volume helpers for PEX.
zero dependencies vanilla JavaScript utils.
A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
Parse Wavefront .obj geometry files.
an icosphere mesh with normals, texture coordinates and indices
Plane geometry including UVs and normals
A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).
A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
A collection of terse, efficient polygon tools.
A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
Simplicial-complex-like geometry builder backed by typed arrays.
Center a simplicial complex geometry's positions in place and scale them to fill a defined bounding box.
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
Compute normals for a simplicial complex geometry based on faces/cells information.
Creates a new geometry with unique vertices for each face.
Create a simplicial complex geometry by revolving a path around Y axis.
a sphere mesh with normals, texture coordinates and indices
A collection of terse, efficient vector tools.
Extrudes a shape along a path
creates a 3D torus mesh
Utilities for sketching in Canvas, WebGL and generative art
a short list of some mesh and primitive modules
Splits quad or polygon faces into triangles.
Merge a list of geometries (simplicial complex) into one geometry and concat all other attributes.
Convert one (or more) simplicial complex geometry (positions/cells/normals/uvs/vertexColors) into an OBJ string (optionally optimized with number precision to reduce its size).
Computes unique edges for a list of faces.
Calculate concave hulls from an array of points
geom
A simple 2d geometry library.
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).