JSPM

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  • License MIT

Authentication library for Microsoft, Xbox Live, and Minecraft with caching support

Package Exports

  • prismarine-auth
  • prismarine-auth/index.js
  • prismarine-auth/src/common/Util.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (prismarine-auth) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

prismarine-auth

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Quickly and easily obtain auth tokens to authenticate with Microsoft/Xbox/Minecraft/Mojang

Installation

npm install prismarine-auth

Usage

Authflow

Parameters

  • username? {String} - Username for authentication
  • cacheDirectory? {String | Function} - Where we will store your tokens (optional) or a factory function that returns a cache.
  • options {Object?}
    • [flow] {enum} Required if options is specified - see API.md for options
    • [password] {string} - If passed we will do password based authentication.
    • [authTitle] {string} - See the API.md
    • [deviceType] {string} - See the API.md
  • onMsaCode {Function} - (For device code auth) What we should do when we get the code. Useful for passing the code to another function.

View more examples

Examples

getMsaToken

const { Authflow, Titles } = require('prismarine-auth')

const userIdentifier = 'unique identifier for caching'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a auth token, then log it
flow.getMsaToken().then(console.log)

getXboxToken

See docs/API.md

getMinecraftJavaToken

const { Authflow, Titles } = require('prismarine-auth')

const userIdentifier = 'any unique identifier'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a Minecraft Java Edition auth token, then log it
flow.getMinecraftJavaToken().then(console.log)

Expected Response

{
    "token": "ey....................",
    "entitlements": {},
    "profile": {
        "id": "b945b6ed99b548675309473a69661b9a",
        "name": "Usname",
        "skins": [ [Object] ],
        "capes": []
    }
}

getMinecraftBedrockToken

See docs/API.md and example.

API

See docs/API.md

Debugging

You can enable some debugging output using the DEBUG enviroment variable. Through node.js, you can add process.env.DEBUG = 'prismarine-auth' at the top of your code.

Testing

Simply run npm test or yarn test

License

MIT