Package Exports
- qtek/src/FrameBuffer
- qtek/src/Geometry
- qtek/src/Material
- qtek/src/Mesh
- qtek/src/Node
- qtek/src/Renderer
- qtek/src/Scene
- qtek/src/Shader
- qtek/src/Texture
- qtek/src/Texture2D
- qtek/src/camera/Orthographic
- qtek/src/camera/Perspective
- qtek/src/compositor/Compositor
- qtek/src/compositor/Pass
- qtek/src/core/Base
- qtek/src/core/LinkedList
- qtek/src/core/mixin/notifier
- qtek/src/dep/glmatrix
- qtek/src/geometry/Cube
- qtek/src/geometry/Plane
- qtek/src/geometry/Sphere
- qtek/src/light/Ambient
- qtek/src/light/Directional
- qtek/src/light/Point
- qtek/src/light/Spot
- qtek/src/loader/FX
- qtek/src/math/BoundingBox
- qtek/src/math/Frustum
- qtek/src/math/Matrix2
- qtek/src/math/Matrix2d
- qtek/src/math/Matrix3
- qtek/src/math/Matrix4
- qtek/src/math/Plane
- qtek/src/math/Quaternion
- qtek/src/math/Ray
- qtek/src/math/Vector2
- qtek/src/math/Vector3
- qtek/src/math/Vector4
- qtek/src/picking/RayPicking
- qtek/src/plugin/Skybox
- qtek/src/plugin/Skydome
- qtek/src/prePass/ShadowMap
- qtek/src/util/texture
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (qtek) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
#QTEK
QTEK is a webgl graphic library.
Download v0.2.1
API
Playground
Feature Projects



Quick Examples
- Ten thousand cubes with normal mapping
- Cube animation
- Physically based rendering with HDR IBL
- A simple glTF scene
- 3d model loader of THREE.js format
- Skinning
- Particle effects
- Curl noise particle effects
- Cascade shadow mapping
- Omni light shadow mapping
- Post processing - Depth of field
- Post processing - Lensflare
- RGBE Decoder
- Skybox
- Draggable cubes
- Deferred rendering
Features
- Scene graph based management of lights, meshes, cameras, materials and shaders
- Basic primitive geometry procedural generate
- Cube, sphere, cylinder, cone, plane
- Phong and lambert buildin shaders which support normal map and environment map
- Physically based shader
- Point, directional, spot light
- Orthographic, perspective camera
- Graph based post processing
- High quality shadow
- PCF or VSM soft shadow
- PSSM for sun light in large scene
- Omni light shadow support
- Geometory processing like normal and tangent generate
- GPU based skinning
- Support 1D and 2D animation blending with blend tree
- First person camera control, orbit camera control
- Skybox, skydom
- Particle System
- Support both ray picking and GPU Picking
- Loader
- three.js model loader
- glTF loader
- Timeline based animation, support spline interpolation between keyframes.
- Light-pre-pass deferred pipeline.
FBX2GLTF Converter
Have been updated to the latest glTF specification
- Scene hierarchy
- Mesh, light, camera
- Material, texture
- Skinning
- Animation
Physics Component
https://github.com/pissang/qtek-physics
3D Application Framework
https://github.com/pissang/qtek-app