Package Exports
- rbx-export
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (rbx-export) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
About
rbx-export is a small and helpful tool written in Javascript, and intended for use in Nodejs. It allows you to easily convert a Roblox model to a file/folder structure, which is ideal to upload to Github or other code sharing services.
it's intended to make sharing code easier. If people want it, I may also add the ability to convert output files back.
It's a one file package, and uses xml2js to read in the files.
Prerequisites
First, install node.js if you haven't already.
To install the package, run the following command to get it from NPM:
# Run this to install rbx-export locally to your repository.
$ npm install rbx-export --save
# Run this instead to install rbx-export globally so you can use it anywhere.
$ npm install rbx-export -gUsing it
Exporting your model
In order to use this, you must first export the model you'd like to convert.
Getting your .rbxmx file
If you've already got your model file, skip this step.
- Open Roblox studio
- Navigate to the model you want to export
- Right click on it, and click "Save to file"
- When the dialogue pops up, select an appropriate save location and Change "Save as" to
Roblox XML Model Files (*.rbxmx)
If you don't do Step 4, it will not work!
Using this module
This module exports a single function, which takes two parameters:
rbx-export(location, output)
- location:
String- Path to the file you want to convert - output:
String- What the output should be called. Defaults to "Output"
Example usage
const exporter = require("rbx-export");
exporter("inputModel.rbmx");What this module does
It takes your file, and searches through the items.
If something is a script, modulescript or localscript it will save it as:
Class name-Script name.lua.
However, if it is something else, such as a part, it will be saved as Item name.Class name, and the content will be a dump of it's properties.
Support
Got questions? Feel free to open an issue, or DM me on Discord. My name is Neztore#6998. Alternatively, you can find me in the Roblox API server.
