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HTML5 drag and drop mixin for React with full DOM control

Package Exports

  • react-dnd

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (react-dnd) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

react-dnd

HTML5 drag-and-drop mixin for React with full DOM control.

Note: both API and docs are in a bit of a flux now (haha). I'll try to get them stable and more easily understandable during the course of the following weeks, but meanwhile I appreciate feedback and corrections to the docs.

Prior Work

Check these first and see if they fit your use case.

If they don't, read on.

Installation

npm install --save react-dnd

Dependencies: Flux and a couple of functions from lodash-node;
Peer Dependencies: React >= 0.11.0.

Note: I'm using ES6 features in this library, so you may want to enable Harmony transforms in JSX build step. This library has to be used with a bundler such as Webpack (or Browserify).

Rationale

Existing drag-and-drop libraries didn't fit my use case so I wrote my own. It's similar to the code we've been running for about a year on Stampsy.com, but rewritten to take advantage of React and Flux.

Key requirements:

  • Emit zero DOM or CSS of its own, leaving it to the consuming components;
  • Impose as little structure as possible on consuming components;
  • Use HTML5 drag and drop as primary backend but make it possible to add different backends in the future;
  • Like original HTML5 API, emphasize dragging data and not just “draggable views”;
  • Hide HTML5 API quirks from the consuming code;
  • Different components may be “drag sources” or “drop targets” for different kinds of data;
  • Allow one component to contain several drag sources and drop targets when needed;
  • Make it easy for drop targets to change their appearance if compatible data is being dragged or hovered;
  • Make it easy to use images for drag thumbnails instead of element screenshots, circumventing browser quirks.

Hopefully the resulting API reflects that.

Usage

Simple Drag Source

First, declare types of data that can be dragged.

These are used to check “compatibility” of drag sources and drop targets:

// ItemTypes.js
module.exports = {
  BLOCK: 'block',
  IMAGE: 'image'
};

(If you don't have multiple data types, this libary may not be for you.)

Then, let's make a very simple draggable component that, when dragged, represents IMAGE:

var { DragDropMixin } = require('react-dnd'),
    ItemTypes = require('./ItemTypes');

var Image = React.createClass({
  mixins: [DragDropMixin],
  
  configureDragDrop(registerType) {

    // Specify all supported types by calling registerType(type, { dragSource?, dropTarget? })
    registerType(ItemTypes.IMAGE, {

      // dragSource, when specified, is { beginDrag(), canDrag()?, endDrag(didDrop)? }
      dragSource: {

        // beginDrag should return { item, dragAnchors?, dragPreview?, dragEffect? }
        beginDrag() {
          return {
            item: this.props.image
          };
        }
      }
    });
  },
  
  render() {

    // {...this.dragSourceFor(ItemTypes.IMAGE)} will expand into
    // { draggable: true, onDragStart: (handled by mixin), onDragEnd: (handled by mixin) }.

    return (
      <img src={this.props.image.url}
           {...this.dragSourceFor(ItemTypes.IMAGE)} />
    );
  }
);

By specifying configureDragDrop, we tell DragDropMixin the drag-drop behavior of this component. Both draggable and droppable components use the same mixin.

Inside configureDragDrop, we need to call registerType for each of our custom ItemTypes that component supports. For example, there might be several representations of images in your app, and each would provide a dragSource for ItemTypes.IMAGE.

A dragSource is just an object specifying how the drag source works. You must implement beginDrag to return item that represents the data you're dragging and, optionally, a few options that adjust the dragging UI. You can optionally canDrag to forbid dragging, or endDrag(didDrop) to execute some logic when the drop has (or has not) occured. And you can share this logic between components by letting a shared mixins generate dragSource for them.

Finally, you must use {...this.dragSourceFor(itemType)} on some (one or more) elements in render to attach drag handlers. This means you can have several “drag handles” in one element, and they may even correspond to different item types. (If you're not familiar with JSX Spread Attributes syntax, check it out).

Simple Drop Target

Let's say we want ImageBlock to be a drop target for IMAGEs. It's pretty much the same, except that we need to give registerType a dropTarget implementation:

var { DragDropMixin } = require('react-dnd'),
    ItemTypes = require('./ItemTypes');

var ImageBlock = React.createClass({
  mixins: [DragDropMixin],
  
  configureDragDrop(registerType) {

    registerType(ItemTypes.IMAGE, {

      // dropTarget, when specified, is { acceptDrop(item)?, enter(item)?, over(item)?, leave(item)? }
      dropTarget: {
        acceptDrop(image) {
          // Do something with image! for example,
          DocumentActionCreators.setImage(this.props.blockId, image);
        }
      }
    });
  },
  
  render() {

    // {...this.dropTargetFor(ItemTypes.IMAGE)} will expand into
    // { onDragEnter: (handled by mixin), onDragOver: (handled by mixin), onDragLeave: (handled by mixin), onDrop: (handled by mixin) }.

    return (
      <div {...this.dropTargetFor(ItemTypes.IMAGE)}>
        {this.props.image &&
          <img src={this.props.image.url} />
        }
      </div>
    );
  }
);

Drag Source + Drop Target In One Component

Say we now want the user to be able to drag out an image out of ImageBlock. We just need to add appropriate dragSource to it and a few handlers:

var { DragDropMixin } = require('react-dnd'),
    ItemTypes = require('./ItemTypes');

var ImageBlock = React.createClass({
  mixins: [DragDropMixin],
  
  configureDragDrop(registerType) {

    registerType(ItemTypes.IMAGE, {

      // Add a drag source that only works when ImageBlock has an image:
      dragSource: {
        canDrag() {
          return !!this.props.image;
        },
        
        beginDrag() {
          return {
            item: this.props.image
          };
        }
      }
  
      dropTarget: {
        acceptDrop(image) {
          DocumentActionCreators.setImage(this.props.blockId, image);
        }
      }
    });
  },
  
  render() {

    return (
      <div {...this.dropTargetFor(ItemTypes.IMAGE)}>

        {/* Add {...this.dragSourceFor} handlers to a nested node */}
        {this.props.image &&
          <img src={this.props.image.url}
               {...this.dragSourceFor(ItemTypes.IMAGE)} />
        }
      </div>
    );
  }
);

What Else Is Possible?

I have not covered everything but it's possible to use this API in a few more ways:

  • Use getDragState(type) and getDropState(type) to learn if dragging is active and use it to toggle CSS classes or attributes;
  • Specify dragPreview to be Image to use images as drag placeholders (use ImagePreloaderMixin to load them);
  • Say, we want to make ImageBlocks reorderable. We only need them to implement dropTarget and dragSource for ItemTypes.BLOCK.
  • Suppose we add other kinds of blocks. We can reuse their reordering logic by placing it in a mixin.
  • dropTargetFor(...types) allows to specify several types at once, so one drop zone can catch many different types.
  • When you need more fine-grained control, most methods are passed drag event that caused them as the last parameter.

API

require('react-dnd').DragDropMixin

configureDragDrop(registerType)

Gives you a chance to configure drag and drop on your component.
Components with DragDropMixin will have this method.

registerType(type, { dragSource?, dropTarget? })

Call this method to specify component behavior as drag source or drop target for given type. This method is passed as a parameter to configureDragDrop.

getDragState(type)

Returns { isDragging: bool } describing whether a particular type is being dragged from this component's drag source. You may want to call this method from render, e.g. to hide an element that is being dragged.

getDropState(type)

Returns { isDragging: bool, isHovering: bool } describing whether a particular type is being dragged or hovered, when it is compatible with this component's drop source. You may want to call this method from render, e.g. to highlight drop targets when they are comparible and when they are hovered.

===================

Drag Source API

Implement to specify drag behavior of a component.

  • beginDrag() — return value must contain item with an object representing your data and may also contain dragPreview: Image, dragAnchors.

  • canDrag() — optionally decide whether to allow dragging.

  • endDrag(didDrop) — optionally handle end of dragging operation.

===================

Drop Target API

Implement to specify drop behavior of a component.

  • enter(item), leave(item), over(item) — optionally implement these to perform side effects (e.g. might use over for reordering items when they overlap). If you need to render different states when drop target is active or hovered, it is easier to use this.getDropState(type) in render method.
  • acceptDrop(item) — optionally implement this method to perform some action when drop occurs.

===================

require('react-dnd').ImagePreloaderMixin

TODO: describe how to use it for preloading drag thumbnails

Examples

If you want to play with this library, consider helping me build a sample app for it.

Known Issues

Thanks

This library is a React port of an API, parts of which were originally written by Andrew Kuznetsov.