Package Exports
- react-map-gl
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Readme
react-map-gl
react-map-gl provides a React friendly API wrapper around Mapbox GL JS. A webGL based vector tile mapping library.
WARNING: This project is new and the API may change. There also may be Mapbox APIs that haven't yet been exposed.
See the interactive docs at: https://uber.github.io/react-map-gl
Overview
Installation
npm install react-map-gl --save
Usage
import MapGL from 'react-map-gl';
<MapGL width={400} height={400} latitude={37.7577} longitude={-122.4376}
zoom={8} onChangeViewport={(viewport) => {
const {latitude, longitude, zoom} = viewport;
// Optionally call `setState` and use the state to update the map.
}}
/>
Using overlays
react-map-gl provides an overlay API so you can use the built-in visualization overlays, or create your own. Here's an example of using the build in ScatterplotOverlay.
import ScatterplotOverlay from 'react-map-gl/src/overlays/scatterplot.react';
// ...
<MapGL {...viewport}>
<ScatterplotOverlay
{...viewport}
locations={locations}
dotRadius={4}
globalOpacity={1}
compositeOperation="screen" />
// Add additional overlays here...
])
Built in overlays
- ChoroplethOverlay
- ScatterplotOverlay
- DraggablePointsOverlay
- SVGOverlay
- CanvasOverlay
Third party overlays
Other third party overlays can also be created. For example, the heatmap-overlay uses webgl-heatmap to create geographic heatmaps.
Example usage:
import HeatmapOverlay from 'react-map-gl-heatmap-overlay';
import cities from 'example-cities';
// ...
render() {
return <MapGL {...viewport}>
return <HeatmapOverlay locations={cities} {...viewport}/>
</MapGL>;
}
Want to create and share your own overlay? Fork the react-map-gl-example-overlay project to get started.
ImmutableJS all the things
The mapStyle
property of the MapGL
as well as several of the built in
overlay properties must be provided as
ImmutableJS objects. This allows
the library to be fast since computing changes to props only involves checking
if the immutable objects are the same instance.
Development
To develop on this component, install the dependencies and then build and watch the static files.
$ npm install
To serve example app:
$ npm start &
$ open "http://localhost:9966/?access_token="`echo $MapboxAccessToken`
Where echo $MapboxAccessToken
returns your Mapbox access token.
Once complete, you can view the component in your browser at localhost:9966. Any changes you make will automatically run the compiler to build the files again.
Testing
It's particularly difficult to write tests for this component beacuse it uses WebGL. There are some tests in test/
but for the most part, as new features are added, we typically test drive them by running npm run start
and play with the demos.
CHANGE LOG
0.6
Support for React 0.14 as well as several other API changes
Breaking changes
No longer provide viewport props transparently to overlay children.
Require viewport props to be explicitly provided to overlays. Previously,
viewport overlay props all had to be optional because the elements were created
once and then cloned inside of <MapGL>
. This also made it difficult to follow
what props were being passed automatically to overlays. In addition, it meant
that overlays could only be direct children of the <MapGL>
element.
This shouldn't require changes to overlays, other than marking viewport props as required. It will only involve passing the needed props explicitly to overlays.
Old way:
<MapGL {...viewport}>
<Overlay1 />
<Overlay2 />
</MapGL>
New way:
<MapGL {...viewport}>
<Overlay1 {...viewport}/>
<Overlay2 {...viewport}/>
</MapGL>
For any third party overlay's that depend on project
or unproject
props,
either update them to calculate the project
/unproject
functions from the
viewport using the ViewportMercatorProject module or provide them explicitly in the same render function as the
<MapGL/>
component. example:
import ViewportMercator from 'viewport-mercator-project';
// ...
render() {
const mercator = ViewportMercator(this.state.viewport);
return <MapGL ...viewport>
<Overlay1
project={mercator.project}
unproject={this.mercator.unproject
{...viewport}/>
{/* or equivalently */}
<Overlay2 {...mercator} {...viewport}/>
</MapGL>;
}
</MapGL>
Swapping LatLng for LngLat
This is more inline with MapboxGL-js and GeoJSON.
Accessors that were previously latLngAccessor
are have been renamed to
lngLatAccessor
.
Rename the viewport prop startDragLatLng
to startDragLngLat
.
The project
function prop passed to overlays now expecteds an array of
the form [longitude, latitude]
instead of [latitude, longitude]
.
The project
function prop now returns an array of [pixelX, pixelY]
instead
of an object of the form {x:pixelX, y: pixelY}
.
The unproject
function prop passed to overlays now returns an array of
the form [longitude, latitude]
instead of a MapboxGL
LngLat object.
DraggablePointsOverlay's locationAccessor
prop was renamed lngLatAccessor
to be more consistent with other overlays.
bbox
property of the onChangeViewport
event was removed
This should be calculated instead using the ViewportMercatorProject module instead.
const mercator = ViewportMercator(viewport);
const bbox = [mercator.unproject([0, 0]), mercator.unproject([width, height])];
Non-breaking changes
unproject
was added to the arguments passed to the redraw
callback in the
CanvasOverlay
.
Disclaimer
This project is not affiliated with either Facebook or Mapbox.
Example Data
- SF GeoJSON data from: SF OpenData.