Package Exports
- realm-js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (realm-js) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
realm-js
RealmJs is a new dependency injection/module handling tool for Node.js and javascript projects. The library is universal (isomorphic). You can easily share modules between frontend and backend accordingly.
Introduction
Real.js comes with an absolutely superb transpiler, which resembles es6 imports. It essentially has the same syntax but with few improvements
module app.components.SecondComponent;
import UserInteractionUtils as myUtls from app.helpers;
import SuperUtils as utils from app.helpers;
export class {
}
Install
npm install realm-js --save
Check a simple project and see what it compiles into test-app/build.js (with a little help from babel es6)
If you want to serve realm.js you can just use express middleware
app.use('/ream.js', realm.serve.express());
To get contents (for build)
realm.serve.getContents()
Under the hood
Creating modules/services
Everything revolves around ec6 promises. Say we define a module
realm.module("MyFirstModule", function() {
return new Promise(function(resolve, reject){
return resolve({hello : "world"})
});
});
realm.module("MySecondModule", function(MyFirstModule) {
console.log(MyFirstModule);
});
Require a module
Code:
realm.require(function(MySecondModule){
console.log(MySecondModule)
});
Will resolve all required dependencies. The ouput:
{hello: "world"}
Require a package
You can require a package if you like.
realm.requirePackage("app.components").then(function(components){
});
Annotation
Clearly, if you don't use ec6, or any other transpilers, you need to annotate modules
realm.module("myModule", ["moduleA", "moduleB"], function(moduleA, moduleB){
})
Porting your favorite libraries
Universal wrapper has a parameter called isNode. So, if you want to import lodash (my favorite) or any other libaries. you can register them like so:
domain.module("shared._", function() {
return isNode ? require("lodash") : window._;
});
domain.module("shared.realm", function() {
return isNode ? require("realm-js") : window.realm;
});
And here comes the juice:
module Test;
import _, realm from shared
export () => {
}
Using the realm transpiler
The current transpiler is a very simple regExp like script. (I am not sure if i can call transpiler though). I have been using this library for years, and decided to release just now. I've tried to create a babel plugin, but this thing is just ginormous and i simply don't have time for that. If you feel like, go ahead!
A simple import
If a module does not belong to any package:
import Module
If a module belongs to a package:
import Module from app
Giving it alias
import Module as mod from app
Gulp
realm.transpiler.importify()
Bulding
You can use babel to transpile your code into anything you like. (RealmJs transpiler should come first)
Here is a sample build script;
var gulp = require("gulp");
var babel = require("gulp-babel");
var concat = require("gulp-concat");
var concatUtil = require('gulp-concat-util');
var rename = require("gulp-rename");
var realm = require('realm-js');
var uglify = require('gulp-uglify');
gulp.task("build-test", function() {
return gulp.src("test-app/src/**/*.js")
.pipe(realm.transpiler.importify())
.pipe(concat("build.js"))
.pipe(babel())
.pipe(realm.transpiler.universalWrap())
.on('error', function(e) {
console.log('>>> ERROR', e.stack);
this.emit('end');
})
.pipe(gulp.dest("test-app/"))
});
Contribute
Please, contribute. The code isn't in its best shape. (Developed it few years ago). Release with few improvements, made it universal and added the "transpiler". Change the world!