Package Exports
- remixml
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Readme
Remixml
Remixml is an XML/HTML macro language/template engine.
The language and primitives used blend in completely with standard XML/HTML syntax and therefore integrate smoothly with existing XML/HTML syntax colouring editors.
Requirements
It runs inside any webbrowser environment (starting at IE11 and up).
The engine uses browser primitives to accellerate parsing; most notably it uses documentFragments and will therefore have trouble running in a plain NodeJS environment.
Basic usage
In essence Remixml is a macro language that has HTML/XML-like syntax and uses special entities to fill in templates. The entities that are recognised by Remixml are always of the form: &scope.varname; I.e. they distinguish themselves from regular HTML entities by always having at least one dot in the entity name.
The following sample code will illustrate the point:
Remixml.parse('<h1>Title of &_.sitename; for &_.description;</h1>'
+ '<p at="&anything.whatever;"> Some global variables &var.some; '
+ 'or &var.globalvars; or'
+ ' &var.arrays.1; or &var.arrays.2; or &var.objects.foo; or '
+ '&anything.really;',
{_: {
sitename: "foo.bar",
description: "faster than lightning templates"
},
var: {
some: "other",
globalvars: 7,
arrays: ["abc", 14, "def"],
objects: {"foo":"bar", "indeed":"yes"}
},
anything: {
really: "other",
whatever: 7
}
});
Reference documentation
Full entity syntax
&scope.variablename:encoding%formatting;
- scope:
References the primary level in the variables object (the second argument to parse()). - variablename:
References second and deeper levels in the variables object (can contain multiple dots to designate deeper levels, is used to access both objects and arrays). - encoding (optional):
Specifies the encoding to be used when substituting the variable. The encodings available are:- html
Default, encodes using HTML entities. - uric
URI component, encodes URI arguments in an URL. - json
Encodes as a JSON string. - none
No encoding, as is, can be abbreviated as ":;".
- html
- formatting (optional):
printf()-like formatting specification .
Supported formats: %c, %d, %e, %f, %g, %s, %x.
If the formatting string equals a three-letter currency (all capitals), the value will be formatted like a currency (including currency symbol) in the current locale.
Language statements
Simple assigment:
<set var="_.variablename">the new value</set>
Simple calculations:
<set var="_.variablename" expr="_.variablename + 1"></set>
Conditionals:
<if expr="_.variablename > 1">
yes
</if>
<elif expr="_.variablename == 'foobar'">
second condition valid
</elif>
<else>
otherwise
</else>
Counted loop:
<for from="1" to="42">
This is line &_._recno;<br />
</for>
Iterating through an object or array:
<for in="&_.variablename;">
This is line &_._recno;<br />
</for>
API
Reserved object variables
- $.sys.lang
If set, it overrides the default locale of the browser environment (currently only used during currency formatting).
References
Soon to be launched:
- The Remixml website.
- For historical reference:
Remixml was originally inspired by RXML, the Roxen webserver macro language.