Package Exports
- rusted
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (rusted) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
rusted
Rust's syntax features for javascript.
These features will support us on writing program with functional way.
Feature
-
enum
- type checking
-
struct
- type checking
- mutable property
-
impl
- static method (associated function)
-
trait
-
iter
- type alias
-
panic
(not a macro) -
match
-
Result
-
Option
Install
npm install --save rusted
Example
These examples require es6 transpiler like Babel.
enum
import {Enum} from 'rusted';
//enum Message {
// Quit,
// ChangeColor(i32,i32,i32),
// Move {x:i32, y:i32},
// Write(String)
//}
let Message=Enum({
Quit:null, // no data
ChangeColor:Array, // accepts if data.constructor==Array
Move:'object', // accepts if typeof data=='object'
Write:'string' // accepts if typeof data=='string'
});
// with data
let x=Message.Move({x:3,y:4}); // let x: Message = Message::Move { x: 3, y: 4 };
// without data
let y=Message.Quit; // let y: Message = Message::Quit;
struct
struct
and enum
checks type of property when instantiate.
'any'
- accepts any type
'number'
,'string'
,'object'
... (String)- compared to
typeof value_of_prop
- compared to
Object
,Array
,Number
... (Constructor)- compared to
value_of_prop.constructor
- compared to
import {struct} from 'rusted';
let Position=struct({
x:'number', // accepts if typeof x=="number"
y:'number' // accepts if typeof y=="number"
});
let Player=struct({
name:'string', // accepts if typeof name=="string"
position:Position, // accepts if position.constructor==Position
items:Array, // accepts if items.constructor==Array
memory:'any' // accepts any type
});
let player=Player({
name:'foo',
position:Position({
x:0,y:0
}),
items:[],
memory:{}
});
console.log(player.position.x); // > 0
impl
import {Enum,struct,match,impl} from 'rusted';
// For struct
let SomeStruct=struct({
x:'number',y:'number'
});
impl(SomeStruct,{
// without placing `self` argument at first, we can declare associated function (static method)
new(x,y){
return SomeStruct({x,y});
},
print(self){
console.log(`(${x},${y})`);
}
});
let some_struct=SomeStruct.new(2,3);
some_struct.print(); // > (2,3)
// For enum
let SomeEnum=Enum({
Foo:null,
Bar:'number'
});
impl(SomeEnum,{
unwrap(self){
return match(self,{
Foo:()=>'Foo!',
Bar:x=>`Bar,${x}!`
});
}
});
let x=SomeEnum.Foo,y=SomeEnum.Bar(7);
console.log(x.unwrap()); // > Foo!
console.log(y.unwrap()); // > Bar,7!
// For ordinary constructor (javascript class)
let SomeConstructor=function(){
this.name='foo';
};
impl(SomeConstructor,{
create(){
return new SomeConstructor();
},
greet(self){
console.log(`Hello, ${self.name} !`);
}
});
let some_constructor=SomeConstructor.create();
some_constructor.greet(); // > Hello, foo !
trait
import {struct,trait,impl} from 'rusted';
let Foo=struct({
name:'string'
});
let BarTrait=trait({
print(self){}, // empty body, need to implement on `impl`
hello(self){ // has contents, not need to implement on `impl`
console.log('hello');
}
});
impl(BarTrait,Foo,{
print(self){
console.log(self.name);
}
});
/* This would be error
impl(BarTrait,Foo,{});
*/
let foo=Foo({name:'Taro'});
foo.print(); // > Taro
foo.hello(); // > hello
Option
import {Some,None,match} from 'rusted';
let divide=(numerator,denominator)=>{
return denominator==0
? None // represents there are no data
: Some(numerator/denominator);
};
let result = divide(2.0, 3.0);
match(result,{
Some:x=>console.log(`Result: ${x}`),
None:()=>console.log('Cannot divide by 0')
});
// > Result: 0.666...
Result
import {Ok,Err,match} from 'rusted';
function Foo(x){
if(x>5){
return Ok(x);
}else{
return Err('Less than 5 !');
}
}
console.log(match(Foo(3),{
Ok:x=>x,
Err:e=>e
}));
// > Less than 5 !
console.log(Foo(10).unwrap()); // > 10
console.log(Foo(3).unwrap()); // throws error
(es5 version.)
var rusted=require('rusted'),
Ok=rusted.Ok,
Err=rusted.Err,
match=rusted.match;
function Foo(x){
if(x>5){
return Ok(x);
}else{
return Err('Less than 5 !');
}
}
console.log(match(Foo(3),{
Ok:function(x){
return x;
},
Err:function(e){
return e;
}
}));
console.log(Foo(10).unwrap());
console.log(Foo(3).unwrap());
License
MIT