JSPM

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  • License BSD-3-Clause

Injects a fake HTTP request/response into a node HTTP server

Package Exports

  • shot

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (shot) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

shot Logo

Injects a fake HTTP request/response into a node HTTP server for simulating server logic, writing tests, or debugging. Does not use a socket connection so can be run against an inactive server (server not in listen mode).

Build Status

Lead Maintainer: Matt Harrison

Example

// Load modules

var Http = require('http');
var Shot = require('shot');


// Declare internals

var internals = {};


internals.main = function () {

    var dispatch = function (req, res) {

        var reply = 'Hello World';
        res.writeHead(200, { 'Content-Type': 'text/plain', 'Content-Length': reply.length });
        res.end(reply);
    };

    var server = Http.createServer(dispatch);

    Shot.inject(dispatch, { method: 'get', url: '/' }, function (res) {

        console.log(res.payload);
    });
};


internals.main();

Note how server.listen is never called.

Shot.inject(dispatchFunc, options, callback)

Injects a fake request into an HTTP server.

  • dispatchFunc - listener function. The same as you would pass to Http.createServer when making a node HTTP server. Has the signature function (req, res) where:
    • req - a simulated request object. Inherits from Stream.Readable.
    • res - a simulated response object. Inherits from node's Http.ServerResponse.
  • options - request options object where:
    • url - a string specifying the request URL.
    • method - a string specifying the HTTP request method, defaulting to 'GET'.
    • headers - an optional object containing request headers.
    • remoteAddress - an optional string specifying the client remote address. Defaults to '127.0.0.1'.
    • payload - an optional request payload. Can be a string, Buffer or object.
    • simulate - an object containing flags to simulate various conditions:
      • end - indicates whether the request will fire an end event. Defaults to undefined, meaning an end event will fire.
      • split - indicates whether the request payload will be split into chunks. Defaults to undefined, meaning payload will not be chunked.
      • error - whether the request will emit an error event. Defaults to undefined, meaning no error event will be emitted. If set to true, the emitted error will have a message of 'Simulated'.
      • close - whether the request will emit a close event. Defaults to undefined, meaning no close event will be emitted.
  • callback - the callback function using the signature function (res) where:
    • res - a response object where:
      • raw - an object containing the raw request and response objects where:
        • req - the simulated request object.
        • req - the simulated response object.
      • headers - an object containing the response headers.
      • statusCode - the HTTP status code.
      • payload - the payload as a UTF-8 encoded string.
      • rawPayload - the raw payload as a Buffer.