Package Exports
- source-rcon-client
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Readme
source-rcon-client

A simple RCON client written in ES2018 with the isotropic utilities library.
API
new SourceRCONClient(hostname, port = 27015, password, timeout = 5000)
Returns a fresh client instance for the given server and credentials.
Arguments
hostname- The hostname or IP of the RCON server.port- The TCP port of the RCON server. Defaults to port 27015.password- The admin password for the RCON server.timeout- The timeout for command responses. Defaults to 5000 ms (5 seconds.)
Example
import SourceRCONClient from 'source-rcon-client';
const client = new SourceRCONClient('hostname', 27015, 'password');connect()
Connects with the credentials provided at instantiation time. Returns a Promise that is resolved if the connection is successful and rejects if it fails.
Example
import SourceRCONClient from 'source-rcon-client';
const client = new SourceRCONClient('hostname', 27015, 'password');
client.connect().then(() => {
console.log('Connected!');
}).catch(error => {
console.error(error);
});disconnect()
Disconnects from the RCON server and resets the client, making it ready for a new connection. Returns a Promise that is resolved if the client disconnects cleanly or rejects if it does not.
Example
import SourceRCONClient from 'source-rcon-client';
const client = new SourceRCONClient('hostname', 27015, 'password');
client.connect().then(() => {
console.log('Connected!');
return client.disconnect();
}).then(() => {
console.log('Disconnected!');
}).catch(error => {
console.error(error);
});send(command[, packetType])
Sends the provided command to the connected server for execution. Returns a Promise that resolves with the server response on successful execution, or rejects with an error if there is a failure.
Arguments
command- The command sent to the server.packetType- An optional PacketType definition. Defaults toPacketType.SERVERDATA_EXECCOMMAND.
Example
import SourceRCONClient from 'source-rcon-client';
const client = new SourceRCONClient('hostname', 27015, 'password');
client.connect().then(() => {
console.log('Connected!');
return client.send('listplayers'); // Assuming an ARK/ATLAS server...
}).then(response => {
console.log(response); // Print the server response to console
return client.disconnect();
}).then(() => {
console.log('Disconnected!');
}).catch(error => {
console.error(error);
});