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  • License MIT

is the three.js OrbitControls from official repo examples

Package Exports

  • three-orbitcontrols

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (three-orbitcontrols) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

three-orbitcontrols

is the three.js OrbitControls from official repo examples

Installation

To install with npm do

npm install three
npm install three-orbitcontrols

Usage

All credit goes to OrbitControls.js contributors. See also official OrbitControls documentation.

I have just stolen the code and modified to export it as a module so you can do something like

const THREE = require('three')
const OrbitControls = require('three-orbitcontrols')
// ES6 also works, i.e.
// import OrbitControls from 'three-orbitcontrols'

// Init THREE scene (add your code)

const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000)
camera.position.z = 5

const renderer = new THREE.WebGLRenderer({ canvas })

const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
controls.dampingFactor = 0.25
controls.enableZoom = false

Please note that:

  1. You call OrbitControls directly instead of THREE.OrbitControls.
  2. This package does not depend directly on three.js, which is declared as a peer dependency.

See also examples/ folder:

Motivation

There is another package similar to this one: three-orbit-controls. I decided to create another package with a different approach, see this issue for the rationale.

I am using this package for my 3d tic tac toe canvas: see also online demo.

License

License is the same as three.js, i.e. MIT.