Package Exports
- threedviewer
Readme
ThreeDViewer
ThreeDViewer is a React component library for easily integrating Three.js-based 3D viewers into your web applications. It provides a simple and customizable way to display and interact with 3D objects in your React projects.

Features
- Easy integration with React applications
- Customizable viewer settings
- Support for various 3D object formats
- Built-in camera and map controls
- Optional gizmo controller
- Responsive design
- Ability to handle external scenes and Three.js objects
Installation
To install ThreeDViewer, run the following command in your project directory:
npm install threedvieweror if you're using yarn:
yarn add threedviewerUsage
Here's a basic example of how to use the SimpleViewer component:
import React from 'react';
import { SimpleViewer } from 'threedviewer';
import * as THREE from 'three';
function App() {
// Create a simple cube
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
return (
<div style={{ width: '100%', height: '400px' }}>
<SimpleViewer object={cube} />
</div>
);
}
export default App;Handling External Scenes and Advanced Usage
ThreeDViewer now supports handling external Three.js scenes and objects, allowing for more advanced configurations and custom controls. Here's an example that integrates external camera, scene, and controls:
import React, { useEffect, useMemo, useRef, useState } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import { SimpleViewer, type SimpleViewerOptions, defaultOptions } from 'threedviewer';
function App() {
const mountRef = useRef<HTMLDivElement | null>(null);
const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
const cameraRef = useRef<THREE.PerspectiveCamera | null>(null);
const sceneRef = useRef<THREE.Scene | null>(null);
const controlsRef = useRef<OrbitControls | null>(null);
const [camera, setCamera] = useState<THREE.PerspectiveCamera | null>(null);
const [scene, setScene] = useState<THREE.Scene | null>(null);
useEffect(() => {
if (cameraRef.current) {
setCamera(cameraRef.current);
}
if (sceneRef.current) {
setScene(sceneRef.current);
}
}, []);
const options: SimpleViewerOptions = useMemo(() => ({
...defaultOptions,
staticScene: false,
backgroundColor: '#000000',
camera: {
...defaultOptions.camera,
position: [12 * 6, 12 * 6, 12 * 6],
target: [0, 0, 0],
fov: 60,
autoFitToObject: false,
},
lights: {
...defaultOptions.lights,
ambient: { intensity: 0.5 },
directional: { position: [10, 10, 5] },
},
helpers: {
...defaultOptions.helpers,
grid: true,
axes: true,
addGizmo: true, // New gizmo option
},
threeBaseRefs: {
scene: sceneRef,
camera: cameraRef,
mountPoint: mountRef,
controls: controlsRef,
renderer: rendererRef,
},
}), []);
return (
<div style={{ width: '100%', height: '100vh' }}>
<SimpleViewer object={null} options={options} />
</div>
);
}
export default App;In this example, we demonstrate how to use external scene references, handle camera controls, and customize the viewer options, allowing more flexibility in your 3D environment.
API
SimpleViewer
The main component for displaying 3D objects.
Props:
object(required): A Three.jsObject3Dto be displayed in the viewer.options(optional): An object containing viewer options (see below).
Configuration Options
SimpleViewer accepts an options prop for customization. Here's an overview of available options:
const defaultOptions: SimpleViewerOptions = {
staticScene: true, // It stops animation loop if there is no interactions
backgroundColor: '#f0f0f7', // From BACKGROUND_COLOR constant
camera: {
cameraPosition: [2, 6, 2],
cameraTarget: [0, 0, 0], // Center of the scene
cameraFov: 75, // From initializeCamera
cameraNear: 0.1, // From initializeCamera
cameraFar: 100000, // From initializeCamera
autoFitToObject: true,
},
lightning: {
ambientLight: {
color: '#404040',
intensity: Math.PI,
},
hemisphereLight: {
skyColor: '#ffffbb',
groundColor: '#080820',
intensity: 1,
},
directionalLight: {
color: '#ffffff',
intensity: Math.PI,
position: new THREE.Vector3(6, 6, 6),
castShadow: true,
shadow: {
mapSize: {
width: 4096,
height: 4096,
},
camera: {
near: 0.5,
far: 50,
left: -10,
right: 10,
top: 10,
bottom: -10,
},
bias: -0.001,
radius: 1,
},
},
},
renderer: {
antialias: true,
alpha: false,
shadowMapEnabled: true,
pixelRatio: window.devicePixelRatio,
shadowMapType: THREE.VSMShadowMap,
toneMapping: THREE.ACESFilmicToneMapping,
toneMappingExposure: 1,
},
controls: {
type: ControlType.OrbitControls, // 'OrbitControls' or 'MapControls'
enabled: true, // Controls are used in setupScene
enableDamping: true, // From setupScene
dampingFactor: 0.25, // From setupScene
enableZoom: true, // From setupScene
enableRotate: true, // Default for OrbitControls
enablePan: true, // Default for OrbitControls
},
helpers: {
gridHelper: true,
color: '#333333',
axesHelper: false,
object3DHelper: false,
addGizmo: false, // new Gizmo control is disabled by default
},
threeBaseRefs: {
mountPoint: {current: null},
scene: { current: null },
camera: { current: null },
renderer: { current: null },
controls: { current: null },
},
animationLoop: null,
};To use custom options, simply pass them to the options prop:
const customOptions = {
...defaultOptions,
backgroundColor: '#000000',
camera: {
...defaultOptions.camera,
position: [12 * 6, 12 * 6, 12 * 6],
target: [0, 0, 0],
fov: 60,
},
};Development
To set up the project for development:
Clone the repository:
git clone https://github.com/LEMing/threedviewer.gitInstall dependencies:
cd ThreeDViewer make installRun the development server:
make devBuild the project:
make build
Testing
Run the test suite with:
make testContributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the MIT License