Package Exports
- timer.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (timer.js) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Timer.js is lightweight(1.9kb) JavaScript library for creating timers, supporting browsers and Node.js applications
If you've found a bug, something is not working as it shoud be or you came up with some new cool feature, feel free to create an issue here
Basic Usage
In Browser
To start using Timer.js in your client scripts you first have to include library
<script src="somepath/timer.js"></script>And later somewhere in your script
var myTimer = new Timer();Modular
CommonJS(Node)
var Timer = require('./timer'); // import timer
var myTimer = new Timer(); //use it as you want
AMD
define(['timer'], function(Timer){
var myTimer = new Timer(); //use it as you want
})
API
All methods listed below support chainig, so you can write your code as:
myTimer.start(10).on('pause', doSmth).pause(); // and so onAlso you can use this keyword inside of methods as a reference to the instance of Timer
initialization
--
To create Timer with specific event handlers and options you can
var myTimer = new Timer(options);list of available options:
- ontick - what to do on every tick
- tick - set specific tick(e.g. you can set it to 2, then your ontick handler will fire every 2 seconds)
- onstart - start event handler
- onstop - stop event handler
- onpause - pause event handler
- onend - end event handler(when Timer stops without interrupt)
var myTimer = new Timer({
tick : 1,
ontick : function(sec) { console.log(sec + ' seconds left') },
onstart : function() { console.log('timer started') },
onstop : function() { console.log('timer stop') },
onpause : function() { console.log('timer set on pause') },
onend : function() { console.log('timer ended normally') }
});.start(time)
starts a Timer for a specified time
myTimer.start(10) // start a timer for 10 seconds.pause()
set timer on pause
myTimer.pause()after pause you can continue job by myTimer.start()
.stop()
to stop timer doing his job
myTimer.stop().on(option, function)
set some specific option
support options without 'on' prefix. Available options are : tick, ontick, start, onstart, end, onend, stop, onstop, pause, onpause
myTimer.on('end', function() {
console.log('woo-hooo! my timer ended normally')
}).off()
similar to 'on()' but it will remove handler
myTimer.off('pause').options()
define multiple specific options at once as an object
myTimer.options({
onend : function() {
console.log('onend')
},
ontick : function() {
console.log('every tick');
}
})You can use .off('all') to restore all previously defined options to defaults
myTimer.off('all').getStatus()
get current status of timer. Available statuses are: 'initialized', 'started', 'paused', 'stopped', 'finished'
myTimer.getStatus() // 'initialized'
myTimer.start(20).getStatus() // 'started'
myTimer.pause().getStatus() // 'paused'.getDuration()
get remaining time(in seconds)
myTimer.start(20)
// some operations that lasts for 2 seconds
myTimer.getDuration() // 18.measureStart(label)
Start a high-performance measurement with an associated label, you need to use the same label to stop measurement, so be sure you've saved it
.measureStop(label)
Stop the measument with the associated label, returns the numbers of elapsed ms
Example
myTimer.measureStart('just a stupid loop');
var a = [];
for (var i = 10000000; i >= 0; i--) {
a.push(i * Math.random());
};
var loopTime = myTimer.measureStop('just a stupid loop');