Package Exports
- trystero
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Readme
📯 Trystero
Easy WebRTC matchmaking for painless P2P
Trystero manages a clandestine courier network that lets your application's users talk directly with one another, encrypted and without a server middleman.
Setup
To establish a direct peer-to-peer connection with WebRTC, a signalling channel is needed to exchange peer information (SDP). Trystero uses Firebase to do so as it's trivial to set up, requires no server maintenance, and can be used (for this purpose) for free or very cheaply. Trystero may adopt more signalling strategies in the future, but for now Firebase is the sole medium.
🔒
Beyond peer discovery, your app's data never touches Firebase and is sent directly peer-to-peer and end-to-end encrypted between users.
👆
If you don't have an existing Firebase project:
- Create a Firebase project
- Create a new Realtime Database
- Copy the Firebase config's
databaseURL
by registering a new web app in settings - [Optional] Configure the database with security rules
Install
npm i trystero
Initialize
Begin by initializing Trystero:
import * as trystero from 'trystero'
trystero.init({dbUrl: 'https://your-firebase-instance-here.firebaseio.com'})
This should be called just once globally for your app.
Join a room
Join the user to a room with a namespace:
const room = trystero.joinRoom('yoyodyne')
Why rooms? Browsers can only handle a limited amount of WebRTC connections at a time so it's recommended to design your app such that users are divided into groups (or rooms, or namespaces, or channels... whatever you'd like to call them).
Listen for events
Listen for peers joining the room:
room.onPeerJoin(id => console.log(`${id} joined`))
Listen for peers leaving the room:
room.onPeerLeave(id => console.log(`${id} left`))
Listen for peers sending their audio/video streams:
room.onPeerStream((stream, id) => (peerElements[id].video.srcObject = stream))
To unsubscribe from events, leave the room:
room.leave()
Broadcast events
Send peers your video stream:
room.addStream(
await navigator.mediaDevices.getUserMedia({audio: true, video: true})
)
Send and subscribe to custom P2P actions:
const [sendDrink, getDrink] = room.makeAction('drink')
// buy drink for a friend
sendDrink({drink: 'negroni', withIce: true}, friendId)
// buy round for the house (second argument omitted)
sendDrink({drink: 'mezcal', withIce: false})
// listen for drinks sent to you
getDrink((data, id) =>
console.log(
`got a ${data.drink} with${data.withIce ? '' : 'out'} ice from ${id}`
)
)
You can also use actions to send binary data, like images:
const [sendPic, getPic] = room.makeAction('pic')
// blobs are automatically handled, as are any form of TypedArray
canvas.toBlob(blob => sendPic(blob))
// binary data is received as raw ArrayBuffers so your handling code should
// interpret it in a way that makes sense
getPic((data, id) => (imgs[id].src = URL.createObjectURL(new Blob([data]))))
Let's say we want users to be able to name themselves:
const idsToNames = {}
const [sendName, getName] = room.makeAction('name')
// tell other peers our name
sendName('Oedipa')
// listen for peers naming themselves
getName((name, id) => (idsToNames[id] = name))
room.onPeerLeave(id =>
console.log(`${idsToNames[id] || 'a weird stranger'} left`)
)
Actions are smart and handle serialization and chunking for you behind the scenes. This means you can send very large files and whatever data you send will be received on the other side as the same type (a number as a number, a string as a string, an object as an object, binary as binary, etc.).
Advanced
Capped rooms
You can create rooms that are capped at a fixed number of members by passing a
second argument to joinRoom
. Since the process of checking the number of
participants is async, in this case joinRoom
will return a promise that throws
if the room is full.
let exclusiveRoom
try {
exclusiveRoom = await trystero.join('vips_only', 49)
} catch (e) {
console.log('room is full')
}
Binary metadata
Let's say your app supports sending various types of files and you want to annotate the raw bytes being sent with metadata about how they should be interpreted. Instead of manually adding metadata bytes to the buffer you can simply pass a metadata argument in the sender action for your binary payload:
const [sendFile, getFile] = makeAction('file')
getFile((data, id, meta) =>
console.log(
`got a file (${meta.name}) from ${id} with type ${meta.type}`,
data
)
)
// to send metadata, pass a third argument
// to broadcast to the whole room, set the second peer ID argument to null
sendFile(buffer, null, {name: 'The Courierʼs Tragedy', type: 'application/pdf'})
Action promises
Action sender functions return a promise that resolves when they're done sending. You can optionally use this to indicate to the user when a large transfer is done.
await sendFile(hugeFile)
console.log('done sending')
Security rules
You can limit activity in your Firebase instance by setting these security rules:
{
"rules": {
".read": false,
".write": false,
"__trystero__": {
".read": false,
".write": false,
"$room_id": {
".read": true,
".write": true
}
}
}
}
These ensure room peer presence is only readable if the room namespace is known ahead of time.
API
selfId
A unique ID string other peers will know the local user as globally across rooms.
init(config)
Required to be called once in an application's lifespan to bootstrap peer connection process.
config
- Configuration object containing the following keys:dbUrl
- A URL string pointing at your Firebase database (databaseURL
in the Firebase config object).rootPath
- (optional) Where Trystero writes its matchmaking data in your database ('__trystero__'
by default). Changing this is useful if you want to run multiple apps using the same database and don't want to worry about namespace collisions.
getOccupants(namespace)
Returns a promise that resolves to a list of user IDs present in the given namespace. This is useful for checking how many users are in a room without joining it.
namespace
- A namespace string that you'd pass tojoinRoom()
.
Example:
console.log((await trystero.getOccupants('the_scope')).length)
// => 3
joinRoom(namespace, [limit])
Adds local user to room whereby other peers in the same namespace will open communication channels and send events.
namespace
- A string to namespace peers and events.limit
- (optional) A positive integer defining a limit to the number of users allowed in the room. If defined, a promise is returned that resolves with the methods below. If the room is full, the local user does not join and the promise rejects.
Returns an object with the following methods:
leave()
Remove local user from room and unsubscribe from room events.
getPeers()
Returns a list of peer IDs present in room (not including the local user).
addStream(stream, [peerId], [currentPeersOnly])
Broadcasts media stream to other peers.
stream
- AMediaStream
with audio/video to send to peers in the room.peerId
- (optional) If specified, the stream is sent only to the target peer ID (string) and not all peers.currentPeersOnly
- (optional) Iftrue
the stream will be sent only to peers currently in the room. By default, the stream is automatically sent to peers who arrive after the stream is initially broadcast unless apeerId
argument is given orcurrentPeersOnly
istrue
. Note that these optional arguments are mutually exclusive so pass at most only one.
removeStream(stream, [peerId])
Stops sending previously sent media stream to other peers.
stream
- A previously sentMediaStream
to stop sending.peerId
- (optional) If specified, the stream is removed only from the target peer, not all peers.
onPeerJoin(callback)
Registers a callback function that will be called when a peer joins the room. If called more than once, only the latest callback registered is ever called.
Example:
onPeerJoin(id => console.log(`${id} joined`))
onPeerLeave(callback)
Registers a callback function that will be called when a peer leaves the room. If called more than once, only the latest callback registered is ever called.
Example:
onPeerLeave(id => console.log(`${id} left`))
onPeerStream(callback)
Registers a callback function that will be called when a peer sends a media stream. If called more than once, only the latest callback registered is ever called.
Example:
onPeerStream((stream, id) => console.log(`got stream from ${id}`, stream))
makeAction(type)
Listen for and send custom data actions.
type
- A string to register this action consistently among all peers.
Returns a pair containing a function to send the action to peers and a function to register a listener. The sender function takes any JSON-serializable value (primitive or object) or binary data as its first argument and takes an optional second argument of a peer ID to send to. By default it will broadcast the value to all peers in the room. If the sender function is called with binary data (
Blob
,TypedArray
), it will be received on the other end as anArrayBuffer
of agnostic bytes. The sender function returns a promise that resolves when all target peers are finished receiving data.Example:
const numberStations = {} const [sendNumber, getNumber] = room.makeAction('number') sendNumber(33) getNumber((n, id) => { if (!numberStations[id]) { numberStations[id] = [] } numberStations[id].push(n) })
Trystero by Dan Motzenbecker