Package Exports
- ts-event-bus
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Readme
ts-event-bus
Distributed messaging in Typescript
ts-event-bus
is a lightweight distributed messaging system. It allows several modules, potentially distributed over different runtime spaces to communicate through typed messages.
Getting started
Declare your events
Using ts-event-bus
starts with the declaration of the interface that your components share:
// MyEvents.ts
import { slot, Slot } from 'ts-event-bus'
const MyEvents = {
sayHello: slot<string>(),
getTime: slot<null, string>(),
multiply: slot<{a: number, b: number}, number>(),
ping: slot<void>(),
}
export default MyEvents
Create EventBus
Your components will then instantiate an event bus based on this declaration, using whatever channel they may want to communicate on.
If you specify no Channel
, it means that you will exchange events in the same memory space.
For instance, one could connect two node processes over WebSocket:
// firstModule.EventBus.ts
import { createEventBus } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyBasicWebSocketChannel from './MyBasicWebSocketChannel.ts'
const EventBus = createEventBus({
events: MyEvents,
channels: [ new MyBasicWebSocketChannel('ws://your_host') ]
})
export default EventBus
// secondModule.EventBus.ts
import { createEventBus } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyBasicWebSocketChannel from './MyBasicWebSocketChannel.ts'
const EventBus = createEventBus({
events: MyEvents,
channels: [ new MyBasicWebSocketChannel('ws://your_host') ]
})
Usage
Once connected, the clients can start by using the slots on the event bus
// firstModule.ts
import EventBus from './firstModule.EventBus.ts'
// Triggering an event always returns a promise
EventBus.sayHello('michel').then(() => {
...
})
EventBus.getTime().then((time) => {
...
})
EventBus.multiply({a: 2, b: 5 }).then((result) => {
...
})
EventBus.ping()
// secondModule.ts
import EventBus from './secondModule.EventBus.ts'
EventBus.ping().on(() => {
console.log('pong')
})
EventBus.sayHello.on(name => {
console.log(`${name} said hello!`)
})
// Event subscribers can respond to the event synchronously (by returning a value)
EventBus.getTime.on(() => new Date().toString)
// Or asynchronously (by returning a Promise that resolves with the value).
EventBus.multiply.on(({ a, b }) => new Promise((resolve, reject) => {
AsynchronousMultiplier(a, b, (err, result) => {
if (err) {
return reject(err)
}
resolve(result)
})
}))
Calls and subscriptions on slots are typechecked
EventBus.multiply({a: 1, c: 2}) // Compile error: property 'c' does not exist on type {a: number, b: number}
EventBus.multiply.on(({a, b}) => {
if (a.length > 2) { // Compile error: property 'length' does not exist on type 'number'
...
}
})
Syntactic sugar
You can combine events from different sources.
import { combineEvents } from 'ts-event-bus'
import MyEvents from './MyEvents.ts'
import MyOtherEvents from './MyOtherEvents.ts'
const MyCombinedEvents = combineEvents(
MyEvents,
MyOtherEvents,
)
export default MyCombinedEvents
Using and Implementing Channels
ts-event-bus
comes with an abstract class GenericChannel.
To implement your own channel create a new class extending GenericChannel
, and call the method given by the abstract class: _connected()
, _disconnected()
, _error(e: Error)
and _messageReceived(data: any)
.
Basic WebSocket Channel example:
import { GenericChannel } from 'ts-event-bus'
export class MyBasicWebSocketChannel extends GenericChannel {
private _ws: WebSocket | null = null
private _host: string
constructor(host: string) {
super()
this._host = host
this._init()
}
private _init(): void {
const ws = new WebSocket(this._host)
ws.onopen = (e: Event) => {
this._connected()
this._ws = ws
}
ws.onerror = (e: Event) => {
this._ws = null
this._error(e)
this._disconnected()
setTimeout(() => {
this._init()
}, 2000)
}
ws.onclose = (e: CloseEvent) => {
if (ws === this._ws) {
this._ws = null
this._disconnected()
this._init()
}
}
ws.onmessage = (e: MessageEvent) => {
this._messageReceived(e.data)
}
}
}