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tsparticles

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  • License MIT

Porting of the abandoned Vincent Garreau's particles.js, converted in TypeScript. Added many new cool features and various bug fixes.

Package Exports

  • tsparticles
  • tsparticles/dist/Classes/Container
  • tsparticles/dist/Classes/Options/Options
  • tsparticles/dist/Enums/InteractivityDetect
  • tsparticles/dist/Enums/Modes/ClickMode
  • tsparticles/dist/Enums/Modes/DivMode
  • tsparticles/dist/Enums/Modes/HoverMode
  • tsparticles/dist/Enums/MoveDirection
  • tsparticles/dist/Enums/OutMode
  • tsparticles/dist/Enums/PolygonMaskInlineArrangement
  • tsparticles/dist/Enums/PolygonMaskMoveType
  • tsparticles/dist/Enums/PolygonMaskType
  • tsparticles/dist/Enums/ProcessBubbleType
  • tsparticles/dist/Enums/RotateDirection
  • tsparticles/dist/Enums/ShapeType

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (tsparticles) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

tsParticles

tsParticles - TypeScript Particles

A lightweight TypeScript library for creating particles

Particles.js converted in TypeScript, improved with new cool features and various bugs fixed and it's currently under development!

tsParticles demo


Migrating from Particles.js

tsParticles are fully compatible with the particles.js configuration.

Seriously, you just need to change the script source et-voilà, you're ready!

Want to know 5 reasons to do the switch? Read here

Below you can find all the information you need to install tsParticles and its new syntax.


General Informations

master staging dev
Master Build Status Staging Build Status Dev Build Status

CodeFactor Codacy Badge Maintainability


Social

Slack

Slack

Product Hunt

tsParticles - A lightweight TypeScript library for creating particles | Product Hunt Embed


API Docs

Documentation and Development references here: https://particles.matteobruni.it/docs/


Packages install

npm

npmjs

npm install tsparticles

yarn

yarn add tsparticles

NuGet

Nuget


Hosting / CDN

Please use this host or your own to load tsParticles on your projects

jsDelivr

jsDelivr

Usage

Load tsParticles and configure the particles:

tsParticles demo

index.html

<div id="tsparticles"></div>

<script src="tsparticles.min.js"></script>

app.js

// @path-json can be an object or an array, the first will be loaded directly, the object from the array will be random selected
/* tsParticles.loadJSON(@dom-id, @path-json, @callback (optional)); */
tsParticles.loadJSON("tsparticles", "presets/default.json").then((container) => {
  console.log("callback - tsparticles config loaded");
}).catch((error) => {
  console.error(error);
});

//or

/* tsParticles.load(@dom-id, @options); */
tsParticles.load("tsparticles", { /* options here */ });

//or

/* tsParticles.loadFromArray(@dom-id, @options, @index (optional)); */
tsParticles.loadFromArray("tsparticles", [ { /* options here */ }, { /* other options here */ }]); //random object
tsParticles.loadFromArray("tsparticles", [ { /* options here */ }, { /* other options here */ }], 1); //the second one
// Important! If the index is not in range 0...array.length, the index will be ignored.

// after initialization this can be used.

/* tsParticles.setOnClickHandler(@callback); */
/* this will be fired from all particles loaded */
tsParticles.setOnClickHandler((e) => { /* custom on click handler */ });

// now you can control the animations too, it's possible to pause and resume the animations
// these methods don't change the config so you're safe with all your configurations
// domItem(0) returns the first tsParticles instance loaded in the dom
const particles = tsParticles.domItem(0);
// play will start the animations, if the move is not enabled it won't enable it, it just updates the frame
particles.play();
// pause will stop the animations
particles.pause();

Demo / Generator

https://particles.matteobruni.it/

Particles demo


Characters as particles

Particles chars demo


Mouse hover connections

Particles mouse connections demo


Polygon mask

tsParticles Polygon Mask demo


Animated stars

Particles NASA demo


Nyan cat flying on scrolling stars

Particles Nyan Cat demo


Snow particles

tsParticles Snow demo


Background Mask particles

tsParticles Background Mask demo


COVID-19 SARS-CoV-2 particles

tsParticles COVID-19 demo

Don't click! DON'T CLICK! OH NO IT'S SPREADING!!!!


particles.json

{
  "particles": {
    "color": {
      "value": "#ffffff"
    },
    "number": {
      "value": 80,
      "limit": 200,
      "density": {
        "enable": true,
        "area": 800
      }
    },
    "shape": {
      "type": "circle",
      "stroke": {
        "width": 0,
        "color": "#000000"
      },
      "polygon": {
        "sides": 5
      },
      "image": {
        "src": "img/github.svg",
        "width": 100,
        "height": 100
      }
    },
    "opacity": {
      "value": 0.5,
      "random": false,
      "animation": {
        "enable": false,
        "speed": 1,
        "minimumValue": 0.1,
        "sync": false
      }
    },
    "rotate": {
      "value": 0,
      "random": true,
      "direction": "clockwise",
      "animation": {
        "enable": true,
        "speed": 5,
        "sync": false
      }
    },
    "size": {
      "value": 10,
      "random": true,
      "animation": {
        "enable": false,
        "speed": 80,
        "minimumValue": 0.1,
        "sync": false
      }
    },
    "lineLinked": {
      "enable": true,
      "distance": 300,
      "color": "#ffffff",
      "opacity": 0.4,
      "width": 2
    },
    "move": {
      "enable": true,
      "speed": 12,
      "direction": "none",
      "random": false,
      "straight": false,
      "outMode": "out",
      "bounce": false,
      "trail": {
        "enable": false,
        "length": 10,
        "fillColor": "#000000"      
      },
      "attract": {
        "enable": false,
        "rotateX": 600,
        "rotateY": 1200
      }
    }
  },
  "interactivity": {
    "detectsOn": "canvas",
    "events": {
      "onHover": {
        "enable": false,
        "mode": "repulse"
      },
      "onClick": {
        "enable": true,
        "mode": "push"
      },
      "resize": true
    },
    "modes": {
      "connect": {
        "distance": 80,
        "lineLinked": {
          "opacity": 0.5
        },
        "radius": 60
      },
      "grab": {
        "distance": 800,
        "lineLinked": {
          "opacity": 1
        }
      },
      "bubble": {
        "distance": 800,
        "size": 80,
        "duration": 2,
        "opacity": 0.8,
        "speed": 3
      },
      "repulse": {
        "distance": 400,
        "duration": 0.4
      },
      "push": {
        "quantity": 4
      },
      "remove": {
        "quantity": 2
      }
    }
  },
  "detectRetina": true,
  "fpsLimit": 60,
  "pauseOnBlur": true,
  "backgroundMask": {
    "enable": true,
    "cover": {
      "value": {
        "r": 255,
        "g": 255,
        "b": 255
      }
    }
  },
  "polygon": {
    "debug": {
      "enable": true,
      "color": "#000000"
    },
    "type": "inside",
    "move": {
      "radius": 10
    },
    "url": "demo/svg/deer.svg"
  }
}

Options

key option type / notes example
particles.number.value number 40
particles.number.limit number 200 / 0 or less disables the limit
particles.number.density.enable boolean true / false
particles.number.density.area number 800
particles.color.value HEX (string)
RGB (object)
HSL (object)
array selection (HEX)
random (string)
"#0d47a1"
{r:182, g:25, b:36}
{h:356, s:76, l:41}
["#b61924", "#333333", "999999"]
"random"
particles.shape.type string
array selection
"circle"
"line"
"edge"
"triangle"
"polygon"
"star"
"image"
["circle", "triangle", "image"]
particles.shape.stroke.width number 2
particles.shape.stroke.color HEX (string)
random (string)
"#222222"
"random"
particles.shape.polygon.sides number 5
particles.shape.image object / array A single image object like below or an array of the same objects
particles.shape.image.src path link
svg / png / gif / jpg
"assets/img/yop.svg"
"http://mywebsite.com/assets/img/yop.png"
particles.shape.image.width number
(for aspect ratio)
100
particles.shape.image.height number
(for aspect ratio)
100
particles.opacity.value number (0 to 1) 0.75
particles.opacity.random boolean true / false
particles.opacity.animation.enable boolean true / false
particles.opacity.animation.speed number 3
particles.opacity.animation.minimumValue number (0 to 1) 0.25
particles.opacity.animation.sync boolean true / false
particles.rotate.value number (angle in degrees) 45
particles.rotate.random boolean true / false
particles.rotate.direction string clockwise / counterclockwise
particles.rotate.animation.enable boolean true / false
particles.rotate.animation.speed number 5
particles.rotate.animation.sync boolean true / false
particles.size.value number 20
particles.size.random boolean true / false
particles.size.animation.enable boolean true / false
particles.size.animation.speed number 3
particles.size.animation.minimumValue number 0.25
particles.size.animation.sync boolean true / false
particles.lineLinked.enable boolean true / false
particles.lineLinked.distance number 150
particles.lineLinked.color HEX (string)
random (string)
#ffffff
"random"
particles.lineLinked.opacity number (0 to 1) 0.5
particles.lineLinked.width number 1.5
particles.move.enable boolean true / false
particles.move.speed number 4
particles.move.direction string "none"
"top"
"top-right"
"right"
"bottom-right"
"bottom"
"bottom-left"
"left"
"top-left"
particles.move.random boolean true / false
particles.move.straight boolean true / false
particles.move.outMode string
(out of canvas)
"out"
"destroy"
"bounce"
"bounce-vertical"
"bounce-horizontal"
particles.move.bounce boolean
(between particles)
true / false
particles.move.trail.enable boolean true / false
particles.move.trail.length number 10
particles.move.trail.fillColor HEX (string) #000000
particles.move.attract.enable boolean true / false
particles.move.attract.rotate.x number 3000
particles.move.attract.rotate.y number 1500
interactivity.detectsOn string "canvas", "window","parent"
interactivity.events.onHover.enable boolean true / false
interactivity.events.onHover.mode string
array selection
"grab"
"bubble"
"repulse"
"connect"
["grab", "bubble"]
interactivity.events.onClick.enable boolean true / false
interactivity.events.onClick.mode string
array selection
"push"
"remove"
"bubble"
"repulse"
["push", "repulse"]
interactivity.events.onDiv.mnode string
array selection
"repulse"
["repulse"]
interactivity.events.onDiv.enable boolean true / false
interactivity.events.onDiv.el string repulse-div
interactivity.events.resize boolean true / false
interactivity.events.modes.connect.distance number 100
interactivity.events.modes.connect.radius number 60
interactivity.events.modes.connect.lineLinked.opacity number (0 to 1) 0.75
interactivity.events.modes.grab.distance number 100
interactivity.events.modes.grab.lineLinked.opacity number (0 to 1) 0.75
interactivity.events.modes.bubble.distance number 100
interactivity.events.modes.bubble.size number 40
interactivity.events.modes.bubble.duration number
(second)
0.4
interactivity.events.modes.repulse.distance number 200
interactivity.events.modes.repulse.duration number
(second)
1.2
interactivity.events.modes.push.quantity number 4
interactivity.events.modes.remove.quantity number 4
detectRetina boolean true / false
fpsLimit number 60
pauseOnBlur boolean true / false
backgroundMask.enable boolean true / false
backgroundMask.cover.value HEX (string)
RGB (object)
HSL (object)
random (string)
"#0d47a1"
{r:182, g:25, b:36}
{h:356, s:76, l:41}
"random"
polygon.draw.enable boolean true / false
polygon.draw.lineWidth number 0.5
polygon.draw.lineColor HEX (string) #ffffff
polygon.scale number 1
polygon.type string none / inside / outside / inline
polygon.move.radius number 10
polygon.url string demo/svg/deer.svg