Package Exports
- use-elapsed-time
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Readme
useElapsedTime React hook
The only hook you need to perform JavaScript animations in React.
- Lightweight: only 2KB
- Built with 0 dependencies
- Toggle play/pause
- Combine with any easing function to get the right animation
Installation
yarn add use-elapsed-timeor
npm install use-elapsed-timeBasic usage
import { useElapsedTime } from 'use-elapsed-time';
const MyComponent = () => {
  const isPlaying = true;
  const elapsedTime = useElapsedTime(isPlaying);
  
  return elapsedTime;
};Function signature
  function useElapsedTime(
    isPlaying: boolean,
    config?: {
      durationMilliseconds: number,
      onComplete?: () => undefined | [shouldRepeat: boolean, delay: number]
    }
  ): number;The first argument isPlaying indicates if the loop to get the elapsed time is running or it is paused.
The second argument config is optional and it makes sense when the animation duration durationMilliseconds is defined. onComplete callback will be fired when the duration is reached. onComplete can be used to restart the elapsed time loop by returning an array where the first element shouldRepeat indicates if the loop should start over and second element delay specifies the delay before looping again in milliseconds.  
The hook returns elapsed time in milliseconds.
Use cases
Countdown timer
import { useElapsedTime } from 'use-elapsed-time';
const isPlaying = true;
const durationMilliseconds = 5000;
const config = { durationMilliseconds };
const CountDownTimerComponent = () => {  
  const elapsedTime = useElapsedTime(isPlaying, config);
  const remainingTime = Math.ceil((durationMilliseconds - elapsedTime) / 1000);
  
  return <div>Remaining {remainingTime} seconds</div>;
};Count Up
import { useElapsedTime } from 'use-elapsed-time';
const easing = (t, b, c, d) => {
    return c*((t=t/d-1)*t*t + 1) + b;
};
const isPlaying = true;
const start = 90;
const end = 300;
const durationMilliseconds = 3000;
const config = { durationMilliseconds };
const CountUpComponent = () => {
    const elapsedTime = useElapsedTime(isPlaying, config);
    const currentValue = easing(elapsedTime, start, end - start, durationMilliseconds);
    return <div>{Math.round(currentValue)}</div>;
};Non-liner path animation
import { useElapsedTime } from 'use-elapsed-time';
const easing = (t, b, c, d) => {
    return c*((t=t/d-1)*t*t + 1) + b;
};
// define the path by an array of cordinates [x, y] 
const points = [[150,200],[151,201], ...];
const pointsLength = 530 - 1;
const isPlaying = true;
const durationMilliseconds = 4000;
const config = { durationMilliseconds, onComplete: () => [true] };
const BounceAnimation = () => {
    const elapsedTime = useElapsedTime(isPlaying, config);
    const currentPoint = easing(elapsedTime, 0, pointsLength, durationMilliseconds);
    const colorValue = easing(elapsedTime, 0, 255, durationMilliseconds);
  
    const pointStyle = {
        position: 'absolute',
        left: points[currentPoint][0],
        top: points[currentPoint][1],
        width: 20,
        height: 20,
        transform: 'translate(-50%, -50%)',
        borderRadius: '50%',
        background: `rgba(${colorValue}, 0, ${255 - colorValue})`
    };
    return (
        <div style={{ position: 'relative', width: 800, height: 600 }}>
            <div style={pointStyle} />
        </div>
    );
};