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  • License MIT

Load voxel.js chunks asynchronously from a server

Package Exports

  • voxel-async-simulation

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (voxel-async-simulation) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

VoxelSimulation

Experimental!

Not much here yet!

Usage

Here is a reimplementation of voxel-hello-world, but it loads materials based on what it finds in the texture pack and has a different terrain loader (that runs on the server).

var Simulation = require('voxel-async-simulation');
var request = require('browser-request');

var MyGame = new Simulation({
    chunkLoader : function(placeholderChunk, complete){
        var url = '/chunk/'+
            placeholderChunk.position[0]+'/'+
            placeholderChunk.position[1]+'/'+
            placeholderChunk.position[2];
        request({
            uri :url,
            json : true
        }, function(err, response, data){
            if(err) throw(err);
            if(data.error) throw(new Error(
                data.message || (
                    typeof data.error == 'boolean'?
                        'Error requesting url:'+url:
                        data.error
                )
            ));
            var results = new Int8Array(32*32*32);
            var blocks = data.blocks;
            for(var lcv=0; lcv<results.length; lcv++){
                results[lcv] = blocks[lcv];
            }
            data.blocks = results;
            complete(undefined, data);
        })
    },
    lookupMaterials : function(texturePack, cb){
        var url = '/assets/'+texturePack+'/blocks';
        request({
            uri :url,
            json : true
        }, function(err, response, data){
            if(err) return cb(err);
            if(data.blocks){
                return cb(undefined, data.blocks);
            }
            cb(undefined, undefined);
        })
    }
});

then let's wrap the default server in a new file: server.js

require('voxel-async-simulation/server');

then run it:

node server.js

and access the html root

Testing

Eventually it'll be:

mocha

Enjoy,

-Abbey Hawk Sparrow