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  • License MIT

Package Exports

  • vue-3d-loader
  • vue-3d-loader/dist/vue-3d-loader.umd.min.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (vue-3d-loader) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

vue-3d-loader

vueJS + threeJS 3d viewer component, support dae/fbx/gltf(glb)/obj/ply/stl/json models, and support the same scene to import multiple different 3D models, support mtl materials and texture

简体中文

Click here view demo page

demo gif

demo gif image

Vue3 please install 2.0.0 or later, vue2 please install 1.x.x version

Feature support list

  • Load a single 3D model
  • Loading Multiple 3D Models Simultaneously
  • Load multiple 3D models of different types at the same time
  • Load Draco gltf models(See API)
  • Set scene width and height
  • Set up materials and textures
  • interactive control
  • mouse event
  • light
  • Camera position and rotation
  • Add label points

install

npm i vue-3d-loader -S # npm install vue-3d-loader -save

or

yarn add vue-3d-loader

How to use vue-3d-loader

If use in global, insert code in entry file:

/* vue2 */
import vue3dLoader from "vue-3d-loader";
Vue.use(vue3dLoader)

/* vue3 */
import vue3dLoader from "vue-3d-loader";
createApp(App).use(vue3dLoader).mount('#app')

If non-global use, insert code in your vue files:

import { vue3dLoader } from "vue-3d-loader"; // The vue3dLoader in {...}

Use tags in your components<vue3dLoader></vue3dLoader>

<vue3dLoader
  :height="200"
  :showFps="true"
  :filePath="['/fbx/1.fbx', '/obj/2.obj', '/gltf/3.gltf']"
  :mtlPath="[null, '/obj/2.mtl', null]"
  :backgroundColor="0xff00ff"
></vue3dLoader>

API

Attributes

prop type default description
filePath string | array - File path, supports multiple files to be loaded together, note: If each file corresponds to a material, you need to set the material mtlPath as an array. The same is true for image textures, which need to be set to textureImage as an array
mtlPath string | array - .material path, supports multiple materials to be loaded together, set this parameter to an array, you must set filePath to an array
textureImage string | array - jpg/png texture, if is array, filePath must be set to an array
width number - width
height number - height
position object | array - object position
rotation object | array - rotation coordinates
cameraPosition object { x: 0, y: 0, z: 0 } camera position
cameraRotation object - camera rotation
scale object | array { x: 1, y: 1, z: 1 } scale the model
lights array [{type: "AmbientLight",color: 0xaaaaaa,},{type: "DirectionalLight",position: { x: 1, y: 1, z: 1 },color: 0xffffff,intensity: 0.8,}] lights is array, type AmbientLight and DirectionalLight
backgroundColor number | string 0xffffff background color supports number/hex/rgb. like 0xffffff/#f00/rgb(255,255,255)
backgroundAlpha number 1 Background transparency (range 0-1)
controlsOptions object - control parameter OrbitControls Properties
crossOrigin string anonymous Cross-domain configuration. The value is anonymous or use-credentials
requestHeader object - set request header. example: { 'Authorization: Bearer token' }
outputEncoding string linear The value is linear or sRGB. Renderer's linear is LinearEncoding, sRGB is sRGBEncoding (sRGBEncoding can restore material color better). Renderer's output encoding WebGLRenderer OutputEncoding
webGLRendererOptions object { antialias: true, alpha: true } WebGLRenderer options WebGLRenderer Parameters
showFps boolean false show stats infomation
clearScene boolean false clear scene
parallelLoad boolean false enable/disable parallel load models (useful only for multi-model loading). Use this attribute, the process event will be unpredictable
labels object {image: "", text: "", textStyle: { fontFamily: "Arial", fontSize: 18, fontWeight: "normal", lineHeight: 1, color: "#ffffff", borderWidth: 8, borderRadius: 4, borderColor: "rgba(0,0,0,1)",backgroundColor: "rgba(0, 0, 0, 1)" }, position: {x:0, y:0, z:0}, scale:{x:1, y:1, z:0}, sid: null} Add an image/text label and set image to display the image label. Set text to display text labels. Text styles can be set using textStyle. For examples, see the examples/add-label.vue file
autoPlay boolean true auto paly animations
enableDraco boolean false Load the Gltf Draco model, you need to enable Draco decryption. After the Draco decryption library is enabled, you need to download Draco decryption library and put it into the default directory assets. The default directory is assets/draco/gltf/. If you want to change the default draco directory, use dracoDir parameter. About draco and threeJS
dracoDir string assets/draco/gltf/ Draco decryption library default directory, you can modified it.
intersectRecursive boolean false If true, it also checks all descendants. Otherwise it only checks intersection with the object.

Events

event description
mousedown(event, intersects) mouse down, intersect: currently intersecting objects
mousemove(event, intersects) mouse move, intersect: currently intersecting objects
mouseup(event, intersects) mouse up, intersect: currently intersecting objects
click(event, intersects) click, intersect: currently intersecting objects
load load model event
process(event, fileIndex) loading progress, fileIndex: the index of the currently loaded model
error(event) error event

Example

1. Load a 3D model

supports dae/fbx/gltf(glb)/obj/ply/stl models

<!-- fbx model -->
<vue3dLoader filePath="models/collada/stormtrooper/stormtrooper.dae"></vue3dLoader>
<!-- obj model -->
<vue3dLoader filePath="/obj/1.obj"></vue3dLoader>

2. Loading multiple models in the same scene

<!-- Load multiple models of different type, support for setting position, scale, and rotation for each model -->
<template>
  <div class="multiple-models">
    <div class="options">
      <input
        name="Fruit"
        type="checkbox"
        @change="setPosition"
        v-model="checkedPosition"
      />set position
      <input
        name="Fruit"
        type="checkbox"
        @change="setScale"
        v-model="checkedScale"
      />set scale
      <input
        name="Fruit"
        type="checkbox"
        @change="setRotation"
        v-model="checkedRotation"
      />set rotation
    </div>
    <vue3dLoader
      :filePath="filePath"
      :scale="scale"
      :position="position"
      :rotation="rotation"
      :cameraPosition="{ x: -500, y: -200, z: -300 }"
    />
  </div>
</template>
<script>
export default {
  data() {
    return {
      filePath: [
        "/models/fbx/Samba Dancing.fbx",
        "/models/collada/pump/pump.dae",
      ],
      scale: [
        { x: 0.4, y: 0.4, z: 0.4 },
        { x: 1, y: 1, z: 1 },
      ],
      position: [
        { x: 1, y: 0, z: 0 },
        { x: 80, y: 40, z: 200 },
      ],
      rotation: [
        { x: 0, y: 0, z: 0 },
        { x: 0, y: -5, z: -10 },
      ],
      checkedPosition: true,
      checkedScale: true,
      checkedRotation: true,
    };
  },
  methods: {
    setPosition() {
      if (this.checkedPosition) {
        this.position = [
          { x: 1, y: 0, z: 0 },
          { x: 80, y: 40, z: 200 },
        ];
        return;
      }
      this.position = [];
    },
    setScale() {
      if (this.checkedScale) {
        this.scale = [
          { x: 0.4, y: 0.4, z: 0.4 },
          { x: 1, y: 1, z: 1 },
        ];
        return;
      }
      this.scale = [];
    },
    setRotation() {
      if (this.checkedRotation) {
        this.rotation = [
          { x: 0, y: 0, z: 0 },
          { x: 0, y: -5, z: -10 },
        ];
        return;
      }
      this.rotation = [];
    },
  },
};
</script>

3. Material and texture

<!-- obj and mtl material -->
<vue3dLoader filePath="/obj/1.obj" mtlPath="/obj/1.mtl" ></vue3dLoader>
<!-- fbx and png texture -->
<vue3dLoader filePath="/fbx/1.fbx" textureImage="/fbx/1.png" ></vue3dLoader>

4. Background color and transparency

<vue3dLoader filePath="/fbx/1.fbx" :backgroundAlpha="0.5" backgroundColor="red"></vue3dLoader>

5. Controls

<template>
  <div class="controls">
    <div class="buttons">
      <!-- Disable right-click dragging -->
      <button @click="enablePan = !enablePan">
        {{ enablePan ? "disable" : "enable" }} translation
      </button>
      <!-- Disable zoom -->
      <button @click="enableZoom = !enableZoom">
        {{ enableZoom ? "disable" : "enable" }} zoom
      </button>
      <!-- Disable rotate -->
      <button @click="enableRotate = !enableRotate">
        {{ enableRotate ? "disable" : "enable" }} rotation
      </button>
    </div>
    <vue3dLoader
      :filePath="'/models/collada/elf/elf.dae'"
      :controlsOptions="{
        enablePan,
        enableZoom,
        enableRotate,
      }"
      :cameraPosition="{ x: 0, y: -10, z: 13 }"
    />
  </div>
</template>
<script>
export default {
  data() {
    return {
      enablePan: true,
      enableZoom: true,
      enableRotate: true,
    };
  },
};
</script>

6. Rotate model

<template>
  <vue3dLoader
    :rotation="rotation"
    @load="onLoad()"
    filePath="/models/collada/elf/elf.dae"
  />
</template>
<script>
export default {
  data() {
    return {
      rotation: {
        x: -Math.PI / 2,
        y: 0,
        z: 0,
      },
    };
  },
  methods: {
    onLoad() {
      this.rotate();
    },
    rotate() {
      requestAnimationFrame(this.rotate);
      this.rotation.z += 0.01;
    },
  },
};
</script>

7. Events

<template>
  <vue3dLoader filePath="/models/ply/Lucy100k.ply" @mousemove="onMouseMove" />
</template>
<script>
export default {
  data() {
    return {
      object: null,
    };
  },
  methods: {
    onMouseMove(event, intersected) {
      if (this.object) {
        this.object.material.color.setStyle("#fff");
      }
      if (intersected) {
        this.object = intersected.object;
        this.object.material.color.setStyle("#13ce66");
      }
    },
  },
};
</script>

8. Loader draco model

Need to download Draco repository storage with local static folder of your project, download url: https://github.com/king2088/vue-3d-loader/blob/master/public/assets/draco.7z

<template>
  <vue3dLoader
    filePath="/models/gltf/LittlestTokyo.glb"
    :cameraPosition="{ x: 10, y: 700, z: 1000 }"
    :enableDraco="true"
    dracoDir="/draco/"
    outputEncoding="sRGB"
  />
</template>

9. More demos code

Click here to see more demo code

Coming soon

  • Supports Vue3

Bugs

issues

Thanks

This plugin is inseparable from vue-3d-model