Package Exports
- vue-command
- vue-command/dist/vue-command.css
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Readme
vue-command
A fully working, most feature-rich Vue.js terminal emulator. See the demo.
Features
- Parse arguments with yargs-parser
- Search history (with ↑/↓)
- White/Dark theme support
- Autocompletion resolver (with ↹)
- Supports asynchronous commands
- Customize terminal with slots
Installation
$ npm i vue-command --save
Usage
Let's start with a very simple example. We want to send "Hello world" to Stdout
when entering hello-world
.
<template>
<vue-command
:commands="commands"
:executed.sync="executed" />
</template>
<script>
import VueCommand, { createStdout } from 'vue-command'
import 'vue-command/dist/vue-command.css'
export default {
data: () => ({
commands: {
'hello-world': () => createStdout('Hello world')
},
executed: new Set()
})
}
</script>
Now a more complex one. Let's assume we want to build the Nano editor available in many shells.
We will use the provided environment
variable to make sure the editor is only visible when this command is executing and inject a function called terminate
to tell the terminal that the command has been finished when the user enters Ctrl + X. Furthermore, we inject the setIsFullscreen
function to switch the terminal into fullscreen mode.
<template>
<div v-if="environment.isExecuting">
<textarea
ref="nano"
@keydown.ctrl.88="terminate">This is a text editor! Press Ctrl + X to leave.</textarea>
</div>
</template>
<script>
export default {
inject: ['setIsFullscreen', 'terminate'],
created () {
this.setIsFullscreen(true)
},
mounted () {
this.$refs.nano.focus()
}
}
</script>
Now the command has to return the component. Additionally, we have to pass a Set
with the sync
modifier which will contain all executed programs. This property can be changed at any time.
<template>
<vue-command
:commands="commands"
:executed.sync="executed" />
</template>
<script>
import VueCommand from 'vue-command'
import 'vue-command/dist/vue-command.css'
import NanoEditor from '@/components/NanoEditor.vue'
export default {
components: {
VueCommand
},
data: () => ({
commands: {
nano: () => NanoEditor
},
executed: new Set()
})
}
</script>
Properties
There are two types of commands: Built-in and regular ones. In most cases regular commands are appropriate. Built-in commands provide higher flexibility, see section Built-in for more information.
Some properties can be changed by the terminal, therefore, the sync
modifier has to be added.
Property | Type | Default | Required | Sync | Description |
---|---|---|---|---|---|
autocompletion-resolver |
Function |
null |
No | No | See Autocompletion resolver |
built-in |
Object |
{} |
No | No | See Built-in section |
commands |
Object |
Yes | No | See Commands section | |
cursor |
Number |
0 | No | Yes | Sets the Stdin cursor position |
executed |
Set |
Yes | Yes | Executed programs | |
help-text |
String |
Type help |
No | No | Sets the placeholder |
help-timeout |
Number |
4000 |
No | No | Sets the placeholder timeout |
hide-bar |
Boolean |
false |
No | No | Hides the bar |
hide-prompt |
Boolean |
false |
No | No | Hides the prompt |
history |
Array |
[] |
No | Yes | Executed commands |
intro |
String |
Fasten your seatbelts! |
No | No | Sets the intro |
is-fullscreen |
Boolean |
false |
No | Yes | Sets the terminal fullscreen mode |
is-in-progress |
Boolean |
false |
No | Yes | Sets the terminal progress status |
not-found |
String |
not found |
No | No | Sets the command not found text |
pointer |
Number |
0 |
No | Yes | Sets the command pointer |
prompt |
String |
~neil@moon:# |
No | No | Sets the prompt |
show-help |
Boolean |
false |
No | No | Shows the placeholder |
show-intro |
Boolean |
false |
No | No | Shows the intro |
stdin |
String |
'' |
No | Yes | Sets the current Stdin |
title |
String |
neil@moon: ~ |
No | No | Sets the title |
white-theme |
Boolean |
false |
No | No | Enables the white theme |
yargs-options |
Object |
{} |
No | No | Sets the yargs options |
Commands
commands
must be an object containing key-value pairs where key is the command and the value is a function that will be called with the yargs arguments. The function can return a Promise
and must return or resolve a Vue.js component. To return strings or nothing use one of the convenient helper methods:
Function | Description |
---|---|
createStdout(content: String, isEscapeHtml: Boolean, name: String, ...mixins: Array): Object |
Returns a Stdout component containing a span element with given inner content |
createStderr(content: String, isEscapeHtml: Boolean, name: String, ...mixins: Array): Object |
Returns a Stderr component containing a span element with given inner content |
createDummyStdout(...mixins: Array): Object |
Returns a dummy Stdout to show a Stdin |
Helper methods can be imported by name:
import { createStdout, createStderr, createDummyStdout } from 'vue-command'
If none of the helper methods is used, the command has to be manually terminated inside the component. Next to termination it's possible to inject the following functions to manipulate the terminal or signal an event:
Function | Description |
---|---|
emitExecute |
Emit command execution event |
emitExecuted |
Emit command executed event |
emitInput(input: String) |
Emit the current input |
setCursor(cursor: Number) |
Set cursor position |
setIsFullscreen(isFullscreen: Boolean) |
Change if the terminal is in fullscreen mode |
setIsInProgress(isInProgress: Boolean) |
Change if the terminal is in progress |
setPointer(pointer: Number) |
Set command history pointer |
setStdin(stdin: String) |
Set the current Stdin |
terminate |
Executes common final tasks after command has been finished |
Functions can be injected into your component by name:
inject: ['setIsFullscreen', 'setIsInProgress', 'terminate']
In your component you have access to a context
and an environment
variable. The environment
variable contains the following properties (note that built-in commands have to take care by theirselves about the terminals state):
Property | Description |
---|---|
isExecuting: Boolean |
Is the current component executing |
isFullscreen: Boolean |
Is the terminal in fullscreen mode |
isInProgress: Boolean |
Is any command active |
The context
variable contains the following properties:
Property | Description |
---|---|
cursor: Number |
Current cursor position at Stdin |
parsed: Object |
Parsed yargs arguments |
Built-in
Built-in commands provide more control over the terminals behaviour. On the other side, they have to take care about every regular command step. As a matter of fact, regular commands are just calling helper methods or change properties which could be also called or changed by built-in commands. Regular commands can be seen as a facade to built-in commands.
The API is more likely to change. The argument that is called within the built-in command is the unparsed Stdin
. It's possible to use a custom parser at this place.
To fully simulate a full command circle a built-in command has to follow these steps:
- Add the programm to the
executed
Set
property - Increase the history pointer
- Emit command executing started
- Tell terminal there is a command in progress
- Push the
Stdout
component into thehistory
property - Execute actual task
- Exit the command with the injected
terminate
function
Autocompletion resolver
It is possible to provide a function that is called when the user hits the ↹ key. This function needs to take care of the autocompletion experience and should make usage of properties like history
and stdin
. The following shows a possible, simple autocompletion function:
this.autocompletionResolver = () => {
// Make sure only programs are autocompleted since there is no support for arguments, yet
const command = this.stdin.split(' ')
if (command.length > 1) {
return
}
const autocompleteableProgram = command[0]
// Collect all autocompletion candidates
let candidates = []
const programs = [...Object.keys(this.commands), ...Object.keys(this.builtIn)].sort()
programs.forEach(program => {
if (program.startsWith(autocompleteableProgram)) {
candidates.push(program)
}
})
// Autocompletion resolved into multiple results
if (this.stdin !== '' && candidates.length > 1) {
this.history.push({
// Build table programmatically
render: createElement => {
const columns = candidates.length < 5 ? candidates.length : 4
const rows = candidates.length < 5 ? 1 : Math.ceil(candidates.length / columns)
let index = 0
let table = []
for (let i = 0; i < rows; i++) {
let row = []
for (let j = 0; j < columns; j++) {
row.push(createElement('td', candidates[index]))
index++
}
table.push(createElement('tr', [row]))
}
return createElement('table', { style: { width: '100%' } }, [table])
}
})
}
// Autocompletion resolved into one result
if (candidates.length === 1) {
this.stdin = candidates[0]
}
}
Slots
Bar
It's possible to fully customize the terminal bar using slots as shown in the following. Note: If using the bar slot, the properties hide-bar
and title
will be ignored.
<template>
<vue-command
:commands="commands"
:executed.sync="executed">
<div slot="bar">
Pokedex
</div>
</vue-command>
</template>
Prompt
Customize the prompt with the prompt
slot. Note: If using the prompt slot, the property prompt
will be ignored and the CSS class term-ps
has to be manually applied.
<template>
<vue-command
:commands="commands"
:executed.sync="executed"
prompt="neil">
<span
class="term-ps"
slot="prompt">
{{ prompt }} ready to take off:
</span>
</vue-command>
</template>
Events
Event | Type | Description | Note |
---|---|---|---|
input |
String |
Emits the current input | |
execute |
String |
Emits when executing command | Built-in commands have to manually emit this event |
executed |
String |
Emits after command execution | Built-in commands have to manually emit this event. All helper methods emit this event |
Browser support
This library uses the ResizeObserver
to track if the terminals inner height changes. You may need a pollyfill to support your target browser.
Projects using vue-command
- docker-management-dashboard - A management dashboard for your local docker containers
- saber-theme-klieh - A Saber theme mimicking a terminal
- ts-git - A naïve implementation of git, written in TypeScript
- curvy-idle-game - Short idle game where you get to pat her
Chuck Norris API
The Chuck Norris jokes are comming from this API. This library has no relation to Chuck Norris or the services provided by the API.
Author
Julian Claus and contributors. Special thanks to krmax44 for the amazing work!
License
MIT