Package Exports
- waud.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (waud.js) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Web Audio Library with HTML5 audio fallback.
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- It is recommended to use same sample rate for all the audio files. Playing different sample rate files can cause issues on some devices.
- By default, Waud uses 44100 sample rate. If your audio files have a different sample rate then specify it using
Waud.preferredSampleRateproperty.
Installation
npm install waud.js
For haxe users:
haxelib install waud
API Documentation
Example
Example:
var snd = new WaudSound("assets/loop.mp3", { autoplay: false, loop: true, volume: 0.5, onload: playBgSound });Audio Sprite
Use waudsprite to generate audio sprite.
var audSprite = new WaudSound("assets/sprite.json");
audSprite.play("glass");Issues
Found any bug? Please create a new issue.
Demo
Usage
Waud.init();
Waud.enableTouchUnlock(touchUnlock);
Waud.autoMute();
var bgSnd = new WaudSound("assets/loop.mp3", {
"autoplay": false, "loop":true, "volume": 0.5, "onload": playBgSound
});
var snd2 = new WaudSound("assets/sound1.wav", {
"autoplay": false,
"loop":true,
"onload": function (snd) { snd.play(); },
"onend": function (snd) { console.log("ended"); },
"onerror": function (snd) { console.log("error"); }
});
//Touch unlock event for iOS devices
function touchUnlock() {
if (!bgSnd.isPlaying()) bgSnd.play();
}
function playBgSound(snd) {
if (!snd.isPlaying()) snd.play();
}Licensing Information
This content is released under the MIT License.
Contributor Code of Conduct
Code of Conduct is adapted from Contributor Covenant, version 1.4





