JSPM

Found 154 results for glslify

gl-toy

Create quick WebGL demo's using glslify

  • v2.0.3
  • 14.53
  • Published

glsl-halftone

a halftone effect in GLSL

  • v1.0.4
  • 13.91
  • Published

glsl-solid-wireframe

draw wireframes on a solid mesh using a fragment shader

  • v1.0.1
  • 13.27
  • Published

glsl-frobenius

Computes the Frobenius norm of a matrix in glsl

  • v1.0.0
  • 13.25
  • Published

glsl-smaa

SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

  • v2.0.0
  • 13.15
  • Published

glsl-conditionals

Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.

  • v2.0.2
  • 13.09
  • Published

shader-reload

A few tools for GLSL shader reloading at runtime.

  • v2.0.1
  • 12.85
  • Published

screen-projected-lines

draw wireframes using triangles in screen-projected coordinates

  • v2.0.1
  • 12.71
  • Published

glsl-proj4

proj4 coordinate transforms in glsl

  • v1.5.1
  • 12.15
  • Published

glsl-superformula

A GLSL function for generating supershapes.

  • v1.0.3
  • 11.43
  • Published

noll

An environment for computer graphics experiments

  • v0.1.9
  • 11.37
  • Published

@rgbboy/glsl-sdf-ops

A collection of glslify compatible distance field operations.

  • v0.0.0
  • 11.30
  • Published

glsl-ascii-filter

faux ASCII post-processing effect in GLSL

  • v1.0.1
  • 11.15
  • Published

glsl-100-to-300

transpiles GLSL tokens from v100 to v300 es

  • v1.2.0
  • 11.07
  • Published

glsl-sdf-ops

A collection of glslify compatible distance field operations.

  • v0.0.3
  • 10.16
  • Published

glsl-dof

depth of field based on vertex position

  • v1.0.0
  • 9.96
  • Published

optimize-shader

a thin wrapper around glsl-optimizer

  • v1.2.0
  • 9.96
  • Published

glsl-cornell-box

the cornell box raymarched in GLSL, for tests

  • v2.0.4
  • 9.78
  • Published

nogl-shader-output

Process fragment shader on a rectangular canvas, webgl-less

  • v1.4.2
  • 9.71
  • Published

glsl-domain-coloring

A glslify module for domain coloring in the complex plane

    • v2.0.6
    • 9.33
    • Published

    three-glslify

    a helper to make ThreeJS shader materials from glslify

    • v2.0.2
    • 9.18
    • Published

    glsl-hypot

    The hypot function in GLSL

      • v1.0.2
      • 8.75
      • Published

      color-shader-functions

      Library of combinable shader color manipulation methods to be used with glslify imports

      • v0.0.2
      • 8.63
      • Published

      glsl-y-tri

      map from [0-1] to [0-1-0] for glslify

      • v2.0.0
      • 8.63
      • Published

      amo.gl

      webgl2 toolkit for creative coding

      • v0.0.11
      • 8.57
      • Published

      glsl-edge-detection

      Intensity of an edge at a given pixel of a sampler

      • v1.1.0
      • 8.36
      • Published

      glsl-y-sample

      Sample each pixel in the neighborhood for glslify.

      • v1.0.2
      • 7.90
      • Published

      glsl-pcg-prng

      Glsl implementation of the PCG algorithm for the generation of random numbers.

      • v1.0.2
      • 7.77
      • Published

      glsl-tiling

      utility function for the tessallation of the [0, 1] plane.

      • v1.0.1
      • 7.77
      • Published

      glslify-babel

      glslify as a babel transform

      • v1.0.1
      • 7.74
      • Published

      glsl-range

      The opposite of mix in GLSL: pass in a min/max/actual value and recieve a range value describing how far the actual is between min and max.

      • v1.0.0
      • 7.56
      • Published

      glslify-api

      An API and accompanying client for generating glslify shaders in the browser

      • v1.1.0
      • 7.46
      • Published

      glslm

      Parse GLSL strings to ES module likely glslify

      • v0.0.1
      • 7.46
      • Published

      glsl-decibels

      Convert values to and from decibels

      • v1.0.0
      • 6.81
      • Published

      glsl-determinant

      Computes the determinant of a matrix in glsl

      • v1.0.0
      • 6.71
      • Published

      glsl-gcd

      glsl implementation of the Euclid's algorithm for the calculation of the greatest common divisor.

      • v1.0.1
      • 6.71
      • Published

      glslify-client

      Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps

      • v2.0.0
      • 6.30
      • Published

      glsl-rand

      Random noise for glslify

      • v0.1.0
      • 5.78
      • Published

      glsl-light

      GLSL struct for a light source

      • v2.0.0
      • 5.53
      • Published

      glslify-resolve-remote

      A replacement resolver function for glslify that lets you automatically pull in GLSL modules from npm

      • v2.1.0
      • 5.46
      • Published

      glslify-optimize

      A browserify transform stream that optimizes your glslify shaders

      • v2.0.1
      • 5.46
      • Published

      glsl-color

      Color manipulation in glsl

      • v1.0.0
      • 5.46
      • Published

      glsl-circular-arc

      draw anti-aliased circular arcs in a shader with glslify

        • v1.0.1
        • 5.35
        • Published

        glsl-sharpen

        Image sharpening using convolution

        • v1.0.0
        • 4.28
        • Published

        glsl-shapes

        2d shapes in glsl

        • v0.0.2
        • 4.23
        • Published

        biggyparticules

        A simple boilerplate to start projects with Three.js using webpack.

          • v1.0.5
          • 4.18
          • Published

          glsl-hue-filter

          filter specific hue by range, and make other color to gray

          • v0.0.2
          • 4.13
          • Published

          glsl-y-pi

          A GLSL Module which defines PI, PI*2, PI/2 and PI/4

          • v1.1.0
          • 4.05
          • Published

          glsl-ggx

          glsl ggx lighting model

          • v1.0.0
          • 4.05
          • Published

          glsl-proj4-camera

          use proj4 strings to map lonlat geometry to screen coordinates in a shader

          • v1.0.1
          • 4.05
          • Published

          glsl-intersect

          GLSL Intersection Functions for Ray Tracing. Can be required from glslify.

          • v0.0.6
          • 3.98
          • Published

          glsl-float-to-rgba

          WebGL shader function to encode a 32-bit float to the RGBA color channels of a texel

          • v1.0.0
          • 2.51
          • Published

          webpack-threejs

          A simple boilerplate to start projects with Three.js using webpack.

            • v1.0.1
            • 2.51
            • Published

            glsl-ntsc-video

            modulate and demodulate an ntsc video signal in a shader

              • v2.0.2
              • 2.51
              • Published

              glslify-simple-include

              glslify LOCAL transform for a simple "#pragma include" directive in shader files.

              • v1.0.5
              • 2.51
              • Published

              glslify-squish

              A transform stream for glslify that minifys with optional mangling

              • v1.0.4
              • 2.45
              • Published

              glsl-rgba-to-float

              WebGL shader function to decode a 32-bit float from the RGBA color channels of a texel

              • v1.0.0
              • 2.45
              • Published

              glslify-brunch

              Run glsl files through glslify in brunch

              • v1.0.3
              • 2.37
              • Published

              glsl-y-compare

              A GLSL Module which is substitution for comparison operators

              • v1.0.0
              • 2.33
              • Published

              glsl-polar-decart

              Polar to Decart and Decart to polar transformations.

              • v1.0.1
              • 0.00
              • Published

              html-shader-plugin

              Webpack plugin to inject shader files into the project template

              • v1.0.5
              • 0.00
              • Published

              shader-reload-cli

              A simple GLSL development server for testing and expreimentation.

              • v1.0.0
              • 0.00
              • Published

              glsl-y-repeat

              calculate repeated values for glslify.

              • v1.1.0
              • 0.00
              • Published

              glsl-ray-sphere

              Ray-sphere intersection in GLSL bypassing precision issues

              • v0.0.1
              • 0.00
              • Published