postprocessing
A post processing library for three.js.
Found 72 results for gpgpu
A post processing library for three.js.
Creates a WebGL context without a window
GPU Accelerated JavaScript
Read floating point values back from WebGL
A GPU-accelerated computing library for physics simulations and other mathematical calculations
Creates a WebGL context without a window
Modern GPU Compute Framework in Javascript
Function collection for modular GPGPU / shader programming with @thi.ng/shader-ast
WebGL & GLSL abstraction layer
A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.
DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
Customizable GLSL codegen for @thi.ng/shader-ast
Build plugins for TypeGPU, enabling seamless JavaScript -> WGSL transpilation and improved debugging.
Transforms JavaScript into its 'tinyest' form, to be used in generating equivalent (or close to) WGSL code.
GPU Accelerated JavaScript
Set of gpgpu utility methods based on luma.gl
GPU-accelerated Computer Vision for JavaScript
Fluid media animation for React powered by WebGL.
GPU supercharged attraction-graph visualizations for the web built on top of Three.js
Creates a WebGL context without a window
A G plugin for GPGPU based on WebGPU
Lightweight WebGL2 toolkits
Modified gl package, Creates a WebGL context without a window
A post processing library that provides the means to implement image filter effects for three.js.
Vulkan API for JavaScript/TypeScript
Creates a WebGL context without a window
A post processing library for three.js.
execute shader programs
GPU-accelerated Deep Recurrent Neural Networks and LSTMs in Typescript. Ported, object-oriented and refactored version of Andrej Karpathy's recurrent-js (https://github.com/karpathy/recurrentjs)
Tsunami simulations on the web browser using WebGL
Fork of `gl` that can render to windows
Creates a WebGL context without a window
Vanilla javascript/WebGL2 port of https://github.com/mxgmn/ConvChain
A 3D (thr) model to pixel transformation with motion effect
A rollup plugin for TypeGPU, transpiling JavaScript functions into WGSL at build-time.
A post processing library for three.js.
Convenient definitions for a triangle covering the full screen in WebGL - BYORenderer
WebGL2 Toolkit
`gl-gpgpu` - GPGPU state-stepping - declaratively maps optimal draw passes, shaders, GL resources, inputs, outputs - lets you focus on your logic, BYO-renderer.
Lightweight WebGL2 engine
Lightweight WebGL2 engine
Easy GPGPU on the web, powered by WebGL 2.0.
Unleash the ⚡️GPU power⚡️ for [mind-net.js](https://www.npmjs.com/package/mind-net.js).
Vulkan API for JavaScript/TypeScript
GPU accelerated asynchronous sorting
Graphic libary, using Javascript and Node-Vulkan.<br> It has similarities to WebGPU in some places.<br> ## Features Abstractions of Vulkan features like staged buffers.<br> Much shorter to write than Vulkan.<br> ## Install ````console npm install s
Web GPU Programming - if some things can be made simple, complex things can be possible
Geometry Primitives
GPGPU for the web.
GPU-based cellular automata runner
A shader-pass tool base on Three.
WebGPU computer-shader typed automation
A post processing library for three.js.
Creates a WebGL context without a window
Custom histograms using scatter approach in WebGL - BYORenderer (based on `regl`).
> Fluid media simulation for React powered by WebGL.
Implementation of an object with a fractal representation
Graph engine
OpenCL for Node.js
A way to find whether and where one image is located in another.
Creates a WebGL context without a window
Creates a WebGL context without a window
gpgpu physics
GPU Accelerated JavaScript
Easy GPGPU on the web, powered by WebGL 2.0.
Make GPGPU on the web simple
fork from https://github.com/maierfelix/webgpu
Creates a WebGL context without a window
> Fluid media simulation for React powered by WebGL.
This is a shader loader,It also comes with the ability to check compilation shader
GPU Accelerated JavaScript