Package Exports
- glsl-read-float
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Readme
glsl-read-float
Workaround for reading floating point values back from the GPU using GLSL.
Example
var triangle = require('a-big-triangle')
var fit = require('canvas-fit')
var getContext = require('gl-context')
var glslify = require('glslify')
var unpackFloat = require("glsl-read-float")
var canvas = document.body.appendChild(document.createElement('canvas'))
var gl = getContext(canvas, render)
window.addEventListener('resize', fit(canvas), false)
var shader = glslify({
vert: "\
attribute vec2 position;\
void main() {\
gl_Position = vec4(position, 0, 1);\
}",
frag: "\
#pragma glslify: packFloat = require(glsl-read-float)\n\
uniform highp float f;\
void main() {\
gl_FragColor = packFloat(f);\
}",
inline: true
})(gl)
function render() {
var num = Math.random()
//Draw shader
shader.bind()
shader.uniforms.f = num
triangle(gl)
//Read back the float
var buffer = new Uint8Array(4)
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buffer)
var unpacked = unpackFloat(buffer[0], buffer[1], buffer[2], buffer[3])
//Log output to console
console.log("expected:", num, "got:", unpacked)
}Install
npm install glsl-read-floatAPI
GLSL
#pragma glslify: packFloat = require(glsl-read-float)vec4 packed = packFloat(float f)
Packs a floating point number into an 8bit RGBA color vector, which can be written to the display using gl_FragColor, for example.
fis afloatnumber
Returns A packed vec4 encoding the value of f
JavaScript
var unpackFloat = require("glsl-read-float")var f = unpackFloat(x, y, z, w)
Unpacks a packed vec4 into a single floating point value.
xis the first component of the packed floatyis the second component of the packed floatzis the third component of the packed floatwis the fourth component of the packed float
Returns A number which is the unpacked value of the floating point input.
Note This module doesn't handle denormals or floats larger than Math.pow(2, 127)
Credits
Originally based on a routine by @ultraist. You can find his blog here: http://ultraist.hatenablog.com/
Newer version rewritten by Mikola Lysenko. MIT License (c) 2014