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@beatdiaz/2d-grid-engine

1.0.0
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    • License MIT

    A general-purpose 2D grid management engine

    Package Exports

    • @beatdiaz/2d-grid-engine
    • @beatdiaz/2d-grid-engine/src/index.js

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    Readme

    @beatdiaz/2d-grid-engine A lightweight, high-performance, and general-purpose 2D grid management engine. Designed to handle spatial data, layers, and entities without forcing any specific game logic.

    Features: 🏗 Layer-based architecture: Manage terrain, actors, effects, and more in separate layers.

    🧩 Registry System: Define your tiles and entities once, reuse them everywhere.

    🚀 Zero Dependencies: Lightweight and fast, built with pure ES Modules.

    🛠 Agnostic: Use it for games, floor plans, simulations, or any grid-based data.

    Installation: npm install @beatdiaz/2d-grid-engine

    Quick Start: import { GridManager, TileRegistry } from '@beatdiaz/2d-grid-engine';

    // 1. Initialize the Grid (Rows, Cols) const world = new GridManager(10, 10);

    // 2. Setup a Layer world.addLayer("terrain", "GRASS");

    // 3. Register your data const tiles = new TileRegistry(); tiles.register("WALL", { walkable: false, color: "#000" });

    // 4. Manipulate the grid world.setCell("terrain", { row: 5, col: 5 }, "WALL");

    console.log(world.getCellValue("terrain", { row: 5, col: 5 })); // "WALL"

    License: MIT