Package Exports
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@nativescript/haptics) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
@nativescript/haptics
Playing haptics can engage people's sense of touch and bring their familiarity with the physical world into your app or game. ~ Developer docs
For iOS and Android development.
Thank you to Eddy Verbruggen for providing nativescript-taptic-engine as this continues it's evolution by streamlining the API and adding Android support, inspired by react-native-haptic-feedback.
Usage
npm install @nativescript/hapticsAPI
selection
Use selection feedback generators to indicate a change in selection.
TypeScript
import { Haptics } from "@nativescript/haptics";
Haptics.selection();JavaScript
const Haptics = require("@nativescript/haptics").Haptics;
Haptics.selection();notification
Use notification feedback generators to indicate successes, failures, and warnings.
There are 3 notification types: HapticNotificationType.SUCCESS (default), .WARNING, and .ERROR.
TypeScript
import { Haptics, HapticNotificationType } from "@nativescript/haptics";
Haptics.notification(HapticNotificationType.ERROR);impact
Use impact feedback generators to indicate that an impact has occurred. For example, you might trigger impact feedback when a user interface object collides with something or snaps into place.
There are 3 impact styles: HapticImpactType.LIGHT, .MEDIUM (default), and .HEAVY.
TypeScript
import { Haptics, HapticImpactType } from "@nativescript/haptics";
Haptics.impact(HapticImpactType.HEAVY);HapticsFallback (requires at least iPhone 6s)
With older phones you can use the following conditional to use the fallbacks:
if (!Haptics.isSupported() && Haptics.is6SAnd6SPlusSupported()) {
// use HapticsFallback
}BEWARE This uses an undocumented feature which may get your app rejected when reviewed by Apple. People have used this approach without problems though.
weakBoom
This triggers the same effect as the 'Peek' in 'Peek & Pop', a very brief vibration.
TypeScript
import { HapticsFallback } from "@nativescript/haptics";
HapticsFallback.weakBoom();JavaScript
const HapticsFallback = require("@nativescript/haptics").HapticsFallback;
HapticsFallback.weakBoom();strongBoom
This triggers the 'Pop' effect of 'Peek & Pop', which is a bit more profound than the 'Peek' effect.
Codewise this is exactly the same as weakBoom, except for the function name of course.
burst
This triggers the 'Nope' effect you get when fi. force touching a home icon which doesn't have any action. It's a short burst of 3-ish 'weak booms'.
Codewise this is exactly the same as weakBoom and strongBoom, except for the function name of course.
Changelog
- 3.0.0 Moved to @nativescript/haptics and added Android support. Adjusted naming conventions.
- 2.1.0 Modernized the code a little, migrated to the plugin seed structure, and added a Vue demo.
- 2.0.0 Added official API for iPhone 7. Moved the old API to TapticEngineUnofficial.*. Requires Xcode 8 to build.
- 1.0.0 Initial release, unofficial API only. Compatible with any Xcode version.
License
Apache License Version 2.0