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@nativescript/haptics

3.0.1
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  • License Apache-2.0

Haptics for NativeScript

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@nativescript/haptics) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    @nativescript/haptics

    Playing haptics can engage people's sense of touch and bring their familiarity with the physical world into your app or game. ~ Developer docs

    Thanks to Eddy Verbruggen for providing nativescript-taptic-engine as this continues its evolution by streamlining the API and adding Android support, inspired by react-native-haptic-feedback.

    Table of Contents

    Installation

    npm install @nativescript/haptics

    API

    isSupported()

    isHapticsSupported: boolean = Haptics.isSupported()

    Checks if Haptics is supported.


    is6SAnd6SPlusSupported()

    isHapticsSupported: boolean = Haptics.is6SAnd6SPlusSupported()

    Checks if Haptics is supported on iOS.


    selection()

    import { Haptics } from "@nativescript/haptics";
    
    Haptics.selection();

    notification()

    import { Haptics, HapticNotificationType } from "@nativescript/haptics";
    
    Haptics.notification(HapticNotificationType.ERROR);

    Use notification feedback generators to indicate success, failure, and warning.

    Other haptic notification types are:

    • SUCCESS(default)
    • WARNING

    impact()

    import { Haptics, HapticImpactType } from "@nativescript/haptics";
    
    Haptics.impact(HapticImpactType.HEAVY);

    Use impact feedback generators to indicate that an impact has occurred. For example, you might trigger impact feedback when a user interface object collides with something or snaps into place.

    There are 3 impact types:

    • LIGHT
    • MEDIUM (default)
    • HEAVY.

    HapticsFallback

    To use the haptics fallbacks, first check if there is support:

    if (!Haptics.isSupported() && Haptics.is6SAnd6SPlusSupported()) {
      // use HapticsFallback
    }

    BEWARE This uses an undocumented feature that may get your app rejected when reviewed by Apple. People have used this approach without problems though.

    weakBoom()

    This triggers the same effect as the 'Peek' in 'Peek & Pop', a very brief vibration.

    import { HapticsFallback } from "@nativescript/haptics";
    
    HapticsFallback.weakBoom();

    strongBoom()

    import { HapticsFallback } from "@nativescript/haptics";
    
    HapticsFallback.strongBoom();

    This triggers the 'Pop' effect of 'Peek & Pop', which is a bit more profound than the 'Peek' effect.

    burst()

    import { HapticsFallback } from "@nativescript/haptics";
    
    HapticsFallback.burst();

    This triggers the 'Nope' effect you get when force-touching a home icon that doesn't have any action. It's a short burst of 3-ish 'weak booms'.

    Changelog

    • 3.0.0 Moved to @nativescript/haptics and added Android support. Adjusted naming conventions.
    • 2.1.0 Modernized the code a little, migrated to the plugin seed structure, and added a Vue demo.
    • 2.0.0 Added official API for iPhone 7. Moved the old API to TapticEngineUnofficial.*. Requires Xcode 8 to build.
    • 1.0.0 Initial release, unofficial API only. Compatible with any Xcode version.

    License

    Apache License Version 2.0