Package Exports
- @window-splitter/state
Readme
@window-splitter/state
A state machine for a WAI-ARIA compliant window splitter. This package can be used to build your own window splitter for a framework or even vanilla html/js.
If you're using a framework like React, you can use the react-window-splitter package instead.
Install
npm install @window-splitter/state
yarn add @window-splitter/state
pnpm add @window-splitter/stateUsage
This is an example of how to use the machine to create a window splitter. This is very simplified and only shows the basics of how to use the state machine. Actually integrating with a framework would look a lot different.
In a vanilla html/js application you would have something like this:
<div id="group">
<div id="panel-1">Panel-1</div>
<div id="resizer-1"></div>
<div id="panel-2">Panel-2</div>
</div>And then you would have some javascript to setup the state machine and send events to it.
import {
groupMachine,
initializePanel,
initializePanelHandleData,
} from "@window-splitter/state";
import { createActor } from "xstate";
// Setup the state machine
const actor = createActor(groupMachine, {
input: { groupId: "group" },
}).start();
// Register the panels with the state machine
actor.send({
type: "registerPanel",
data: initializePanel({ id: "panel-1" }),
});
actor.send({
type: "registerPanelHandle",
data: initializePanelHandleData({ id: "resizer-1", size: "10px" }),
});
actor.send({
type: "registerPanel",
data: initializePanel({ id: "panel-2" }),
});
// Set the size of the group, typically measured in the browser after the initial render
actor.send({ type: "setSize", size: { width: 500, height: 200 } });
// The state machine relies on css grid to calculate the initial sizes of the panels
// This next action would be sent after measuring the initial sizes rendered by the browser
actor.send({
type: "setActualItemsSize",
childrenSizes: {
"panel-1": { width: 245, height: 200 },
"panel-2": { width: 245, height: 200 },
},
});
// Send some events to drag a handle
actor.send({ type: "dragHandleStart", handleId: "resizer-1" });
actor.send({
type: "dragHandle",
handleId: "resizer-1",
value: dragHandlePayload({ delta: 10 }),
});
actor.send({ type: "dragHandleEnd", handleId: "resizer-1" });API
groupMachine
The state machine is exported as groupMachine and can be used to create a window splitter.
groupMachine.input
The context of the state machine is an object with the following shape:
orientation: The orientation of the group. This can be either"horizontal"or"vertical"groupId: The id of the groupinitialItems: An array of items to initialize the group with.
Events
For a full list of events and their payloads see the source code.
registerPanel: Register a new panel with the state machineregisterDynamicPanel: Register a new panel after the initial renderunregisterPanel: Unregister a panel from the state machineregisterPanelHandle: Register a new panel handle with the state machineunregisterPanelHandle: Unregister a panel handle from the state machinesetSize: Set the size of the group after the initial rendersetActualItemsSize: Set the size of the group items after the initial rendersetOrientation: Set the orientation of the groupdragHandleStart: Start a drag interactiondragHandle: Update the layout according to how the handle moveddragHandleEnd: End a drag interactioncollapsePanel: Collapse a panelexpandPanel: Expand a panelsetPanelPixelSize: Set the size of a panel in pixels
Utilities
buildTemplate- Build the grid template from the item values.getCollapsiblePanelForHandleId- Get the handle closest to the target panel.getGroupSize- Get the size of the group in pixels.getPanelWithId- Get a panel with a particular ID.getUnitPercentageValue- Converts aUnitto a percentage of the group size.getUnitPixelValue- Converts aUnitto a pixel value.initializePanel- Initialize a panel for registration with the state machine.InitializePanelHandleData- Initialize a panel handle for registration with the state machine.isPanelData- Check if the provided item is a panel data object.isPanelHandle- Check if the provided item is a panel handle object.parseUnit- Parse aUnitfrom a string.prepareSnapshot- For usage with restoring a saved layout state