Package Exports
- @window-splitter/state
Readme
@window-splitter/state
A state machine for a WAI-ARIA compliant window splitter. This package can be used to build your own window splitter for a framework or even vanilla html/js.
If you're using a framework like React, you can use the react-window-splitter package instead.
Install
npm install @window-splitter/state
yarn add @window-splitter/state
pnpm add @window-splitter/stateUsage
This is an example of how to use the machine to create a window splitter. This is very simplified and only shows the basics of how to use the state machine. Actually integrating with a framework would look a lot different.
In a vanilla html/js application you would have something like this:
<div id="group">
  <div id="panel-1">Panel-1</div>
  <div id="resizer-1"></div>
  <div id="panel-2">Panel-2</div>
</div>And then you would have some javascript to setup the state machine and send events to it.
import {
  groupMachine,
  initializePanel,
  initializePanelHandleData,
} from "@window-splitter/state";
import { createActor } from "xstate";
// Setup the state machine
const actor = createActor(groupMachine, {
  input: { groupId: "group" },
}).start();
// Register the panels with the state machine
actor.send({
  type: "registerPanel",
  data: initializePanel({ id: "panel-1" }),
});
actor.send({
  type: "registerPanelHandle",
  data: initializePanelHandleData({ id: "resizer-1", size: "10px" }),
});
actor.send({
  type: "registerPanel",
  data: initializePanel({ id: "panel-2" }),
});
// Set the size of the group, typically measured in the browser after the initial render
actor.send({ type: "setSize", size: { width: 500, height: 200 } });
// The state machine relies on css grid to calculate the initial sizes of the panels
// This next action would be sent after measuring the initial sizes rendered by the browser
actor.send({
  type: "setActualItemsSize",
  childrenSizes: {
    "panel-1": { width: 245, height: 200 },
    "panel-2": { width: 245, height: 200 },
  },
});
// Send some events to drag a handle
actor.send({ type: "dragHandleStart", handleId: "resizer-1" });
actor.send({
  type: "dragHandle",
  handleId: "resizer-1",
  value: dragHandlePayload({ delta: 10 }),
});
actor.send({ type: "dragHandleEnd", handleId: "resizer-1" });API
groupMachine
The state machine is exported as groupMachine and can be used to create a window splitter.
groupMachine.input
The context of the state machine is an object with the following shape:
- orientation: The orientation of the group. This can be either- "horizontal"or- "vertical"
- groupId: The id of the group
- initialItems: An array of items to initialize the group with.
Events
For a full list of events and their payloads see the source code.
- registerPanel: Register a new panel with the state machine
- registerDynamicPanel: Register a new panel after the initial render
- unregisterPanel: Unregister a panel from the state machine
- registerPanelHandle: Register a new panel handle with the state machine
- unregisterPanelHandle: Unregister a panel handle from the state machine
- setSize: Set the size of the group after the initial render
- setActualItemsSize: Set the size of the group items after the initial render
- setOrientation: Set the orientation of the group
- dragHandleStart: Start a drag interaction
- dragHandle: Update the layout according to how the handle moved
- dragHandleEnd: End a drag interaction
- collapsePanel: Collapse a panel
- expandPanel: Expand a panel
- setPanelPixelSize: Set the size of a panel in pixels
Utilities
- buildTemplate- Build the grid template from the item values.
- getCollapsiblePanelForHandleId- Get the handle closest to the target panel.
- getGroupSize- Get the size of the group in pixels.
- getPanelWithId- Get a panel with a particular ID.
- getUnitPercentageValue- Converts a- Unitto a percentage of the group size.
- getUnitPixelValue- Converts a- Unitto a pixel value.
- initializePanel- Initialize a panel for registration with the state machine.
- InitializePanelHandleData- Initialize a panel handle for registration with the state machine.
- isPanelData- Check if the provided item is a panel data object.
- isPanelHandle- Check if the provided item is a panel handle object.
- parseUnit- Parse a- Unitfrom a string.
- prepareSnapshot- For usage with restoring a saved layout state