Package Exports
- @zitool/ubuild
- @zitool/ubuild/dist/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@zitool/ubuild) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
ubuild
Unreal Engine project management CLI tool for Agent integration.
Features
- Project Detection (
ubuild list): Detect and analyze Unreal Engine projects - Engine Information (
ubuild engine): Resolve engine associations and versions - Build Execution (
ubuild build): Build projects with various configurations - Project Generation (
ubuild generate): Generate IDE project files (Visual Studio, VSCode, etc.) - Project Initialization (
ubuild init): Create new Unreal Engine projects (C++ or Blueprint)
Installation
# Global installation
npm install -g @zitool/ubuild
# Or as project dependency
npm install @zitool/ubuild --save-devUsage
CLI Commands
# Detect project in current directory
ubuild list
ubuild ls
# Show engine information
ubuild engine
# Build project (default: Editor, Development, Win64)
ubuild build
ubuild build --target Game --config Shipping
ubuild build --platform Linux --verbose
# Generate IDE project files
ubuild generate
ubuild generate --ide vscode
# Initialize new project
ubuild init --name MyProject --type cpp
ubuild init --name MyBlueprintProject --type blueprintProgrammatic API
import UEBuildAPI from '@zitool/ubuild';
// Detect project
const project = await UEBuildAPI.project.detect();
// Resolve engine
const engine = await UEBuildAPI.engine.resolve();
// Build project
const buildResult = await UEBuildAPI.build.execute({
target: 'Editor',
config: 'Development',
platform: 'Win64'
});
// Generate project files
const genResult = await UEBuildAPI.generate.generate({
ide: 'vscode'
});
// Initialize new project
const initResult = await UEBuildAPI.init.initialize({
name: 'MyProject',
type: 'cpp'
});Command Reference
ubuild list / ubuild ls
Detect Unreal Engine project in current directory.
Options:
-r, --recursive: Search recursively for .uproject files-j, --json: Output result as JSON
ubuild engine
Display engine information for the current project.
Options:
-p, --project <path>: Path to project directory or .uproject file-j, --json: Output result as JSON
ubuild build
Build Unreal Engine project.
Options:
-t, --target <target>: Build target (Editor, Game, Client, Server) - default: Editor-c, --config <config>: Build configuration (Debug, DebugGame, Development, Shipping, Test) - default: Development-p, --platform <platform>: Build platform (Win64, Win32, Linux, Mac, Android, IOS) - default: Win64--project <path>: Path to project directory or .uproject file--engine-path <path>: Path to Unreal Engine installation--clean: Clean build (rebuild everything)--verbose: Verbose output--dry-run: Show what would be built without actually building--list-targets: List available build targets for project
ubuild generate / ubuild gen
Generate IDE project files.
Options:
-i, --ide <ide>: IDE type (sln, vscode, clion, xcode, vs2022) - default: sln--project <path>: Path to project directory or .uproject file--engine-path <path>: Path to Unreal Engine installation--force: Force regeneration of project files--list-ides: List available IDE types
ubuild init
Initialize a new Unreal Engine project.
Options:
-n, --name <name>: Project name (alphanumeric, underscores, hyphens) - required-t, --type <type>: Project type (cpp, blueprint, blank) - default: cpp--template <template>: Project template (Basic, FirstPerson, ThirdPerson, etc.) - default: Basic-d, --directory <path>: Directory to create project in (default: ./) --engine-path <path>: Path to Unreal Engine installation--force: Force initialization even if directory is not empty--dry-run: Show what would be created without actually creating
Engine Detection
The tool automatically detects Unreal Engine installations using:
- Windows Registry:
HKEY_CURRENT_USER\SOFTWARE\Epic Games\Unreal Engine\Builds - Launcher Installation:
%LOCALAPPDATA%\UnrealEngine\Common\LauncherInstalled.dat - Environment Variables:
UE_ENGINE_PATH,UE_ROOT,UNREAL_ENGINE_PATH - Manual Specification:
--engine-pathoption
When multiple engines are found, the tool will prompt for selection during initialization.
Development
# Clone repository
git clone <repository-url>
cd ubuild
# Install dependencies
npm install
# Build TypeScript
npm run build
# Run tests
npm test
# Lint code
npm run lint
# Format code
npm run formatLicense
MIT