JSPM

  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 58
  • Score
    100M100P100Q85491F
  • License MIT

A BMad MEthod Core Module that offers a substantial stand alone module for Game Development across multiple supported platforms

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (bmad-game-dev-studio) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    BMad Game Dev Studio

    Version License: MIT Discord

    BMGD brings BMad's structured development to game development. Create working prototypes quickly in Unity, Unreal, Godot—or any engine you choose.

    BMGD Logo

    About BMGD

    BMad Game Dev Studio (BMGD) adapts the BMad Method framework for game development. Developed by game industry veterans, BMGD guides you through product research, technical design, narrative design, and a full epic-driven production cycle.

    Supported Engines

    BMGD has first-class support for:

    • Unity — C# scripting, industry-standard for many game types
    • Unreal Engine — Blueprint and C++, AAA powerhouse
    • Godot — Open-source, GDScript, rapidly growing

    But you're not limited to these—BMGD works with any platform, from pure C to custom engines.

    What You Can Create

    BMGD supports 21 game types, including:

    Genre Examples
    Action Platformers, shooters, hack-and-slash
    RPG Action RPG, tactical RPG, dungeon crawlers
    Strategy Turn-based, RTS, tower defense
    Simulation Life sim, tycoon, management
    Adventure Visual novels, point-and-click, walking simulators
    And more... Survival, horror, puzzle, racing, etc.

    What BMGD Does

    • Product Research — Market analysis, competitor research, positioning
    • Game Design Document — Comprehensive GDD with mechanics, progression, and balance
    • Narrative Design — Story structure, characters, dialogue, world-building
    • Technical Architecture — Engine patterns, performance considerations
    • Production Planning — Epic-driven sprints, story tracking, retrospectives
    • Quick Prototyping — Skip the planning, jump straight into building

    What BMGD Doesn't Do

    BMGD works with coding agents like Claude Code, Cursor, or GitHub Copilot—but it can't create everything:

    • Art assets (models, textures, sprites)
    • Animations
    • Music and sound effects
    • Full game implementation from scratch

    Think of BMGD as your senior game dev colleague—not a replacement for your entire team.

    Installation

    BMGD is installed as a module during BMad Method setup:

    npx bmad-method@alpha install

    Select Game Dev Studio from the modules list.

    Quick Start

    After installing, run from your project root:

    /bmgd-help          # Get guided help for game development
    /bmgd-quick-dev     # Jump straight into prototyping
    /bmgd-gdd           # Create a Game Design Document
    /bmgd-narrative     # Design your game's story

    Two Ways to Work

    Approach When to Use Workflow
    Quick Flow Rapid prototyping, small projects /bmgd-quick-dev
    Full Production Full games, teams, long-term /bmgd-help for guided path

    Example: Starting a New Game

    You: /bmgd-help
    BMGD: What kind of game are you making?
    You: A tactical sci-fi RPG
    BMGD: Great choice! Here's what I recommend...
        [Guides you through genre-specific planning]
        [Helps select appropriate workflows]

    Documentation

    Community

    License

    MIT License — see LICENSE for details.


    BMad Game Dev Studio — Part of the BMad Method ecosystem.

    Contributors

    See CONTRIBUTORS.md for contributor information.

    If you can dream it, you can build it.