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minimal implementation of a PassThrough stream

Package Exports

  • minipass

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (minipass) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

minipass

A very minimal implementation of a PassThrough stream

It's very fast for objects, strings, and buffers.

Supports pipe()ing (including multi-pipe() and backpressure transmission), buffering data until either a data event handler or pipe() is added (so you don't lose the first chunk), and most other cases where PassThrough is a good idea.

There is a read() method, but it's much more efficient to consume data from this stream via 'data' events or by calling pipe() into some other stream. Calling read() requires the buffer to be flattened in some cases, which requires copying memory.

There is also no unpipe() method. Once you start piping, there is no stopping it!

If you set objectMode: true in the options, then whatever is written will be emitted. Otherwise, it'll do a minimal amount of Buffer copying to ensure proper Streams semantics when read(n) is called.

objectMode can also be set by doing stream.objectMode = true, or by writing any non-string/non-buffer data. objectMode cannot be set to false once it is set.

This is not a through or through2 stream. It doesn't transform the data, it just passes it right through. If you want to transform the data, extend the class, and override the write() method. Once you're done transforming the data however you want, call super.write() with the transform output.

For some examples of streams that extend Minipass in various ways, check out:

Differences from Node.js Streams

There are several things that make Minipass streams different from (and in some ways superior to) Node.js core streams.

Timing

Minipass streams are designed to support synchronous use-cases. Thus, data is emitted as soon as it is available, always. It is buffered until read, but no longer. Another way to look at it is that Minipass streams are exactly as synchronous as the logic that writes into them.

This can be surprising if your code relies on PassThrough.write() always providing data on the next tick rather than the current one, or being able to call resume() and not have the entire buffer disappear immediately.

However, without this synchronicity guarantee, there would be no way for Minipass to achieve the speeds it does, or support the synchronous use cases that it does. Simply put, waiting takes time.

This non-deferring approach makes Minipass streams much easier to reason about, especially in the context of Promises and other flow-control mechanisms.

No High/Low Water Marks

Node.js core streams will optimistically fill up a buffer, returning true on all writes until the limit is hit, even if the data has nowhere to go. Then, they will not attempt to draw more data in until the buffer size dips below a minimum value.

Minipass streams are much simpler. The write() method will return true if the data has somewhere to go (which is to say, given the timing guarantees, that the data is already there by the time write() returns).

If the data has nowhere to go, then write() returns false, and the data sits in a buffer, to be drained out immediately as soon as anyone consumes it.

Emit end When Asked

If you do stream.on('end', someFunction), and the stream has already emitted end, then it will emit it again.

To prevent calling handlers multiple times who would not expect multiple ends to occur, all listeners are removed from the 'end' event whenever it is emitted.

USAGE

const Minipass = require('minipass')
const mp = new Minipass(options) // optional: { encoding, objectMode }
mp.write('foo')
mp.pipe(someOtherStream)
mp.end('bar')

OPTIONS

  • encoding How would you like the data coming out of the stream to be encoded? Accepts any values that can be passed to Buffer.toString().
  • objectMode Emit data exactly as it comes in. This will be flipped on by default if you write() something other than a string or Buffer at any point. Setting objectMode: true will prevent setting any encoding value.

API

Implements the user-facing portions of Node.js's Readable and Writable streams.

Methods

  • write(chunk, [encoding], [callback]) - Put data in. (Note that, in the base Minipass class, the same data will come out.) Returns false if the stream will buffer the next write, or true if it's still in "flowing" mode.
  • end([chunk, [encoding]], [callback]) - Signal that you have no more data to write. This will queue an end event to be fired when all the data has been consumed.
  • setEncoding(encoding) - Set the encoding for data coming of the stream. This can only be done once.
  • pause() - No more data for a while, please. This also prevents end from being emitted for empty streams until the stream is resumed.
  • resume() - Resume the stream. If there's data in the buffer, it is all discarded. Any buffered events are immediately emitted.
  • pipe(dest) - Send all output to the stream provided. There is no way to unpipe. When data is emitted, it is immediately written to any and all pipe destinations.
  • on(ev, fn), emit(ev, fn) - Minipass streams are EventEmitters. Some events are given special treatment, however. (See below under "events".)
  • promise() - Returns a Promise that resolves when the stream emits end, or rejects if the stream emits error.
  • collect() - Return a Promise that resolves on end with an array containing each chunk of data that was emitted, or rejects if the stream emits error. Note that this consumes the stream data.
  • concat() - Same as collect(), but concatenates the data into a single Buffer object. Will reject the returned promise if the stream is in objectMode, or if it goes into objectMode by the end of the data.
  • read(n) - Consume n bytes of data out of the buffer. If n is not provided, then consume all of it. If n bytes are not available, then it returns null. Note consuming streams in this way is less efficient, and can lead to unnecessary Buffer copying.
  • destroy([er]) - Destroy the stream. If an error is provided, then an 'error' event is emitted. If the stream has a close() method, and has not emitted a 'close' event yet, then stream.close() will be called. Any Promises returned by .promise(), .collect() or .concat() will be rejected. After being destroyed, writing to the stream will emit an error. No more data will be emitted if the stream is destroyed, even if it was previously buffered.

Properties

  • bufferLength Read-only. Total number of bytes buffered, or in the case of objectMode, the total number of objects.
  • encoding The encoding that has been set. (Setting this is equivalent to calling setEncoding(enc) and has the same prohibition against setting multiple times.)
  • flowing Read-only. Boolean indicating whether a chunk written to the stream will be immediately emitted.
  • emittedEnd Read-only. Boolean indicating whether the end-ish events (ie, end, prefinish, finish) have been emitted. Note that listening on any end-ish event will immediateyl re-emit it if it has already been emitted.
  • writable Whether the stream is writable. Default true. Set to false when end()
  • readable Whether the stream is readable. Default true.
  • buffer A yallist linked list of chunks written to the stream that have not yet been emitted. (It's probably a bad idea to mess with this.)
  • pipes A yallist linked list of streams that this stream is piping into. (It's probably a bad idea to mess with this.)
  • destroyed A getter that indicates whether the stream was destroyed.
  • paused True if the stream has been explicitly paused, otherwise false.
  • objectMode Indicates whether the stream is in objectMode. Once set to true, it cannot be set to false.

Events

  • data Emitted when there's data to read. Argument is the data to read. This is never emitted while not flowing. If a listener is attached, that will resume the stream.
  • end Emitted when there's no more data to read. This will be emitted immediately for empty streams when end() is called. If a listener is attached, and end was already emitted, then it will be emitted again. All listeners are removed when end is emitted.
  • prefinish An end-ish event that follows the same logic as end and is emitted in the same conditions where end is emitted. Emitted after 'end'.
  • finish An end-ish event that follows the same logic as end and is emitted in the same conditions where end is emitted. Emitted after 'prefinish'.
  • close An indication that an underlying resource has been released. Minipass does not emit this event, but will defer it until after end has been emitted, since it throws off some stream libraries otherwise.
  • drain Emitted when the internal buffer empties, and it is again suitable to write() into the stream.
  • readable Emitted when data is buffered and ready to be read by a consumer.
  • resume Emitted when stream changes state from buffering to flowing mode. (Ie, when resume is called, pipe is called, or a data event listener is added.)

Static Methods

  • Minipass.isStream(stream) Returns true if the argument is a stream, and false otherwise. To be considered a stream, the object must be either an instance of Minipass, or an EventEmitter that has either a pipe() method, or both write() and end() methods. (Pretty much any stream in node-land will return true for this.)

EXAMPLES

Here are some examples of things you can do with Minipass streams.

simple "are you done yet" promise

mp.promise().then(() => {
  // stream is finished
}, er => {
  // stream emitted an error
})

collecting

mp.collect().then(all => {
  // all is an array of all the data emitted
  // encoding is supported in this case, so
  // so the result will be a collection of strings if
  // an encoding is specified, or buffers/objects if not.
  //
  // In an async function, you may do
  // const data = await stream.collect()
})

collecting into a single blob

This is a bit slower because it concatenates the data into one chunk for you, but if you're going to do it yourself anyway, it's convenient this way:

mp.concat().then(onebigchunk => {
  // onebigchunk is a string if the stream
  // had an encoding set, or a buffer otherwise.
})

iteration

You can iterate over streams synchronously or asynchronously in platforms that support it.

Synchronous iteration will end when the currently available data is consumed, even if the end event has not been reached. In string and buffer mode, the data is concatenated, so unless multiple writes are occurring in the same tick as the read(), sync iteration loops will generally only have a single iteration.

To consume chunks in this way exactly as they have been written, with no flattening, create the stream with the { objectMode: true } option.

const mp = new Minipass({ objectMode: true })
mp.write('a')
mp.write('b')
for (let letter of mp) {
  console.log(letter) // a, b
}
mp.write('c')
mp.write('d')
for (let letter of mp) {
  console.log(letter) // c, d
}
mp.write('e')
mp.end()
for (let letter of mp) {
  console.log(letter) // e
}
for (let letter of mp) {
  console.log(letter) // nothing
}

Asynchronous iteration will continue until the end event is reached, consuming all of the data.

const mp = new Minipass({ encoding: 'utf8' })

// some source of some data
let i = 5
const inter = setInterval(() => {
  if (i --> 0)
    mp.write(Buffer.from('foo\n', 'utf8'))
  else {
    mp.end()
    clearInterval(inter)
  }
}, 100)

// consume the data with asynchronous iteration
async function consume () {
  for await (let chunk of mp) {
    console.log(chunk)
  }
  return 'ok'
}

consume().then(res => console.log(res))
// logs `foo\n` 5 times, and then `ok`

subclass that console.log()s everything written into it

class Logger extends Minipass {
  write (chunk, encoding, callback) {
    console.log('WRITE', chunk, encoding)
    return super.write(chunk, encoding, callback)
  }
  end (chunk, encoding, callback) {
    console.log('END', chunk, encoding)
    return super.end(chunk, encoding, callback)
  }
}

someSource.pipe(new Logger()).pipe(someDest)

same thing, but using an inline anonymous class

// js classes are fun
someSource
  .pipe(new (class extends Minipass {
    emit (ev, ...data) {
      // let's also log events, because debugging some weird thing
      console.log('EMIT', ev)
      return super.emit(ev, ...data)
    }
    write (chunk, encoding, callback) {
      console.log('WRITE', chunk, encoding)
      return super.write(chunk, encoding, callback)
    }
    end (chunk, encoding, callback) {
      console.log('END', chunk, encoding)
      return super.end(chunk, encoding, callback)
    }
  }))
  .pipe(someDest)

subclass that defers 'end' for some reason

class SlowEnd extends Minipass {
  emit (ev, ...args) {
    if (ev === 'end') {
      console.log('going to end, hold on a sec')
      setTimeout(() => {
        console.log('ok, ready to end now')
        super.emit('end', ...args)
      }, 100)
    } else {
      return super.emit(ev, ...args)
    }
  }
}

transform that creates newline-delimited JSON

class NDJSONEncode extends Minipass {
  write (obj, cb) {
    try {
      // JSON.stringify can throw, emit an error on that
      return super.write(JSON.stringify(obj) + '\n', 'utf8', cb)
    } catch (er) {
      this.emit('error', er)
    }
  }
  end (obj, cb) {
    if (typeof obj === 'function') {
      cb = obj
      obj = undefined
    }
    if (obj !== undefined) {
      this.write(obj)
    }
    return super.end(cb)
  }
}

transform that parses newline-delimited JSON

class NDJSONDecode extends Minipass {
  constructor (options) {
    // always be in object mode, as far as Minipass is concerned
    super({ objectMode: true })
    this._jsonBuffer = ''
  }
  write (chunk, encoding, cb) {
    if (typeof chunk === 'string' &&
        typeof encoding === 'string' &&
        encoding !== 'utf8') {
      chunk = Buffer.from(chunk, encoding).toString()
    } else if (Buffer.isBuffer(chunk))
      chunk = chunk.toString()
    }
    if (typeof encoding === 'function') {
      cb = encoding
    }
    const jsonData = (this._jsonBuffer + chunk).split('\n')
    this._jsonBuffer = jsonData.pop()
    for (let i = 0; i < jsonData.length; i++) {
      let parsed
      try {
        super.write(parsed)
      } catch (er) {
        this.emit('error', er)
        continue
      }
    }
    if (cb)
      cb()
  }
}