JSPM

  • Created
  • Published
  • Downloads 160392
  • Score
    100M100P100Q173993F
  • License MIT

Utility library for React Native Reanimated

Package Exports

  • react-native-redash

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (react-native-redash) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

redash

CircleCI npm version

Utility library for React Native Reanimated.

Usage

yarn add react-native-redash
import {atan2} from "react-native-redash";

atan2(y, x)

Components

<Interactable>

Implementation of Interactable from react-native-interactable with react-native-gesture-handler and react-native-reanimated. The original implementation has been built by (the reanimated team)[https://github.com/kmagiera/react-native-reanimated/blob/master/Example/Interactable.js]. Documentation of this component is available (here)[https://github.com/wix/react-native-interactable].

Example usage:

<Interactable
    snapPoints={[{ x: -width }, { x: 0 }, { x: width }]}
    style={{...StyleSheet.absoluteFillObject, backgroundColor: "blue" }}
    onSnap={() => alert("oh snap!")}
/>

<ReText>

Component that display an animation value as text.

Example usage:

<ReText text={new Value("hello world!")} style={{ color: "blue" }} />

Math

toRad(node)

Transforms an angle in degrees in radians.

(deg: Node) => Node

toDeg(node)

Transforms an angle in radians in degrees.

toDeg(rad: Node) => Node

min(...nodes)

Takes one or more nodes as an input and returns a minimum of all the node's values. This is equivalent to Animated.min but with support for more than two parameters.

min(...args: Node[]) => Node

max(...nodes)

Takes one or more nodes as an input and returns a maximum of all the node's values. This is equivalent to Animated.min but with support for more than two parameters.

max(...args: Node[]) => Node

atan(node)

Returns a arc-tangent of the value in radians of the given node. We provide this function in case you are using a version of reanimated that doesn't ship atan. Beware that this function is not as precise at Math.atan() nor Animated.atan().

atan(rad: Node) => Node

atan2(node)

Returns the angle in the plane (in radians) between the positive x-axis and the ray from (0,0) to the point (x,y), atan2(y,x). Beware that this function is not as precise at Math.atan2().

atan2(y: Node, x Node) => Node

Animations

runTiming(clock, value, config)

Convenience function to run a timing animation.

runTiming(clock: Clock, value: Node, config: TimingConfig): Node

Example usage:

const config = {
  duration: 10 * 1000,
  toValue: 1,
  easing: Easing.linear,
};
runTiming(clock, 0, config)

lookup(nodes, index, notFound)

Returns the node from the list of nodes at the specified index. If not, it returns the notFound node.

lookup(values: Node[], index: Node, notFound: Node) => Node

interpolateColors(node, inputRange, colors)

Interpolate colors based on an animation value and its value range.

interpolateColors(value: Node, inputRange: number[], colors: Colors)

Example Usage:

interpolateColors(
  x,
  [0, 1],
  ["#C52B27", "#E1B044"]
)

getSnapPoint(point, velocity, points)

Select a point based on a node value and its velocity. Example usage:

const snapPoints = [-width, 0, width];
runSpring(clock, x, getSnapPoint(x, velocityX, snapPoints))

Transformations

translateZ

Convert a translateZ transformation into a scale transformation.

translateZ(perspective: Node, z: Node)

Example usage with transform.

const perspective = 800;
const z = new Value(100);
//...
transform: [
  { perspective },
  translateZ(perspective, z)
]

Gestures

onScroll({ x: node, y: node })

Returns a reanimated event handler for the ScrollView.

onScroll(contentOffset: { x?: Node; y?: Node; }) => EventNode

Example usage for a vertical ScrollView.

<Animated.ScrollView
  onScroll={onScroll({ y: new Value(0) })}
  vertical
/>

And for an horizontal one.

<Animated.ScrollView
  onScroll={onScroll({ x: new Value(0) })}
  horizontal
/>