Package Exports
- react-native-redash
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (react-native-redash) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
redash
Utility library for React Native Gesture Handler and Reanimated.
Usage
yarn add react-native-redash
import { atan2 } from "react-native-redash";
atan2(y, x);
Components
<Interactable>
Implementation of Interactable
from react-native-interactable
with react-native-gesture-handler
and react-native-reanimated
.
The original implementation has been built by the reanimated team.
Documentation of this component is available here.
Example usage:
<Interactable
snapPoints={[{ x: -width }, { x: 0 }, { x: width }]}
style={{ ...StyleSheet.absoluteFillObject, backgroundColor: "blue" }}
onSnap={() => alert("oh snap!")}
/>
<ReText>
Component that display an animation value as text.
Example usage:
<ReText text={new Value("hello world!")} style={{ color: "blue" }} />
Math
toRad(node)
Transforms an angle in degrees in radians.
(deg: Node) => Node;
toDeg(node)
Transforms an angle in radians in degrees.
toDeg(rad: Node) => Node
min(...nodes)
Takes one or more nodes as an input and returns a minimum of all the node's values.
This is equivalent to Animated.min
but with support for more than two parameters.
min(...args: Node[]) => Node
max(...nodes)
Takes one or more nodes as an input and returns a maximum of all the node's values.
This is equivalent to Animated.min
but with support for more than two parameters.
max(...args: Node[]) => Node
atan(node)
Returns a arc-tangent of the value in radians of the given node.
We provide this function in case you are using a version of reanimated that doesn't ship atan
.
Beware that this function is not as precise at Math.atan()
nor Animated.atan()
.
atan(rad: Node) => Node
atan2(node)
Returns the angle in the plane (in radians) between the positive x-axis and the ray from (0,0) to the point (x,y), atan2(y,x)
. Beware that this function is not as precise at Math.atan2()
.
atan2(y: Node, x Node) => Node
Animations
runTiming(clock, value, config)
Convenience function to run a timing animation.
runTiming(clock: Clock, value: Node, config: TimingConfig): Node
Example usage:
const config = {
duration: 10 * 1000,
toValue: 1,
easing: Easing.linear,
};
runTiming(clock, 0, config);
runDecay(clock, value, velocity, rerunDecaying)
Convenience function to run a decay animation.
runDecay(clock: Clock, value: Node, velocity: Node, rerunDecaying: Node): Node
Example usage: Look
find(nodes, index, notFound)
Returns the node from the list of nodes at the specified index. If not, it returns the notFound node.
find(values: Node[], index: Node, notFound: Node) => Node
contains(nodes, index, notFound)
Returns 1 if the node value is contained in the array of nodes, 0 otherwise.
contains(values: Node[], value: Node) => Node
binaryInterpolation(node, from, to)
Interpolate the node from 0 to 1 without clamping.
interpolateColors(node, inputRange, colors, [colorSpace = "hsv"])
Interpolate colors based on an animation value and its value range.
interpolateColors(value: Node, inputRange: number[], colors: Colors, colorSpace?: "hsv" | "rgb")
Example Usage:
const from = {
r: 197,
g: 43,
b: 39,
};
const to = {
r: 225,
g: 176,
b: 68,
};
// Interpolate in default color space (HSV)
interpolateColors(x, [0, 1], [from, to]);
// Interpolate in RGB color space
interpolateColors(x, [0, 1], [from, to], "rgb");
Interpolating between red and blue, with in-between colors shown. Image source: this tool.
snapPoint(point, velocity, points)
Select a point based on a node value and its velocity. Example usage:
const snapPoints = [-width, 0, width];
runSpring(clock, x, snapPoint(x, velocityX, snapPoints));
Transformations
translateZ
Convert a translateZ transformation into a scale transformation.
translateZ(perspective: Node, z: Node)
Example usage with transform
.
const perspective = 800;
const z = new Value(100);
//...
transform: [{ perspective }, translateZ(perspective, z)];
Gestures
onScroll({ x: node, y: node })
Returns a reanimated event handler for the ScrollView.
onScroll(contentOffset: { x?: Node; y?: Node; }) => EventNode
Example usage for a vertical ScrollView
.
<Animated.ScrollView onScroll={onScroll({ y: new Value(0) })} vertical />
And for an horizontal one.
<Animated.ScrollView onScroll={onScroll({ x: new Value(0) })} horizontal />
decay
Decorates animated value to decay after pan
constructor(props) {
const dragX = new Value(0);
const panState = new Value(0);
const velocityX = new Value(0);
this.handlePan = event([
{
nativeEvent: {
translationX: dragX,
state: panState,
velocityX,
},
},
]);
this.X = decay(dragX, panState, velocityX);
}
preserveOffset
Decorates animated value to save previous offset of pan
constructor(props) {
const dragX = new Value(0);
const panState = new Value(0);
this.handlePan = event([
{
nativeEvent: {
translationX: dragX,
state: panState,
},
},
]);
this.X = preserveOffset(dragX, panState);
}
preserveMultiplicativeOffset
Decorates animated value to save previous offset of pinch
constructor(props) {
const scale = new Value(1);
const scaleState = new Value(0);
this.handleZoom = event([
{
nativeEvent: {
scale,
state: panState,
},
},
]);
this.X = preserveMultiplicativeOffset(scale, scaleState);
}
limit
Decorates animated value to set limits of panning
constructor(props) {
const dragX = new Value(0);
const panState = new Value(0);
this.handlePan = event([
{
nativeEvent: {
translationX: dragX,
state: panState,
},
},
]);
this.X = limit(dragX, panState, -100, 100);
}