JSPM

  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 1
  • Score
    100M100P100Q46804F
  • License MIT

Generate points for simple shapes and curves: arcs, rectangles, rounded rectangles, bezierCurveTo, bezierCurveThrough (i.e., bezier curves through specific points)

Package Exports

  • shape-points

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (shape-points) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

shape-points

Generate points for simple shapes and curves: arcs, rectangles, rounded rectangles, bezierCurveTo, bezierCurveThrough (i.e., bezier curves through specific points)

rationale

I needed to find the points of a rounded rectangle. Then I had fun adding lots of other shapes and curves.

installation

npm i shape-points

programmatic example

const ShapePoints = require('shape-points')
ShapePoints.pointsInArc = 10 // sets number of points for arcs

const points = ShapePoints.roundedRect(125, 100, 200, 100, 30)

live example

https://davidfig.github.io/shape-points/

API

/**
 * calculate points for rectangle
 * @param {number} x
 * @param {number} y
 * @param {number} width
 * @param {number} height
 * @returns {array} [x1, y1, x2, y2, ... xn, yn]
 */
function rect(x, y, width, height)

/**
 * calculate points for arc
 * @param {number} x
 * @param {number} y
 * @param {number} start angle (radians)
 * @param {number} end angle (radians)
 * @param {number} radius
 * @returns {array} [x1, y1, x2, y2, ... xn, yn]
 */
function arc(x, y, start, end, radius)

/**
 * calculate points for a rounded rectangle with one corner radius, or 4 separate corner radii
 * @param {number} x
 * @param {number} y
 * @param {number} width
 * @param {number} height
 * @param {number|object} radius
 * @param {number} [radius.topLeft]
 * @param {number} [radius.topRight]
 * @param {number} [radius.bottomLeft]
 * @param {number} [radius.bottomRight]
 * @returns {array} [x1, y1, x2, y2, ... xn, yn]
 */
function roundedRect(x, y, width, height, radius)

/**
 * calculate points for a line with a certain thickness (either one thickness or a starting and ending thickness)
 * @param {number} x1
 * @param {number} y1
 * @param {number} x2
 * @param {number} y2
 * @param {number|object} [thickness]
 * @param {number} thickness.start
 * @param {number} thickness.end
 * @returns {array} [x1, y1, x2, y2, ... xn, yn]
 */
function line(x1, y1, x2, y2, thickness)

/**
 * calculate points for a circle (calculates using pointsInArc * 4)
 * @param {number} x
 * @param {number} y
 * @param {number} radius
 * @returns {array} [x1, y1, x2, y2, ... xn, yn]
 */
function circle(x, y, radius)

/**
 * Calculate points for a bezier curve with a starting point and two control points
 * from https://stackoverflow.com/a/15399173/1955997
 * @param {number} x1 - starting point (usually a moveTo)
 * @param {number} y1 - starting point
 * @param {number} cp1x - first control point
 * @param {number} cp1y - first control point
 * @param {number} cp2x - second control point
 * @param {number} cp2y - second control point
 * @param {number} x2 - ending point
 * @param {number} y2 - ending point
 * @returns {array} [x1, y1, x2, y2, ... xn, yn]
 */
function bezierCurveTo(x1, y1, cp1x, cp1y, cp2x, cp2y, x2, y2)

/**
 * Calculate points for smooth bezier curves passing through a series of points
 * based on https://www.particleincell.com/2012/bezier-splines/
 * @param {number} x1 - starting point
 * @param {number} y1
 * @param {number} [x2]
 * @param {number} [y2]
 * ...
 * @param {number} xn - ending point
 * @param {number} yn
 * @returns {array} [x1, y1, x2, y2, ... xn, yn]
 */
function bezierCurveThrough()

License

MIT License
(c) 2017 YOPEY YOPEY LLC by David Figatner