Package Exports
- skin3d
- skin3d/libs/skin3d.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (skin3d) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Skin3d
Skin3d is a JavaScript library for displaying and animating Minecraft player models in the browser. It supports rendering skins, capes, elytras, and ears, and provides a simple API for customizing animations, camera controls, and backgrounds.
What is skin3d?
Skin3d is a JavaScript library for embedding interactive Minecraft player models in web applications. It supports HD skins, capes, elytras, ears, and name tags, along with built-in animations. You can customize camera controls, lighting, backgrounds, and extend functionality with your own features.
Why use skin3d?
- Interactive 3D Minecraft player models in the browser
- Supports all modern skin and cape formats
- Easy to use, easy to extend
- Customizable animations and controls
- Works with any web framework or vanilla JS
Getting Started
Install via npm:
npm i skin3dBasic Example
<div id="skin_view_container"></div>import * as skin3d from 'skin3d';
const viewer = new skin3d.View({
canvas: document.getElementById("skin_view_container"),
width: 400,
height: 600,
skin: "img/skin.png"
});
viewer.autoRotate = true;
viewer.animation = new skin3d.WalkingAnimation();Features at a Glance
- Skin, Cape, Elytra, and Ears Rendering
- Name Tag Support (with Minecraft font)
- Orbit Controls (rotate, zoom, pan)
- Customizable Lighting
- Panorama and Image Backgrounds
- Built-in Animations (walk, run, rotate, etc.)
- Pause/Resume Rendering
API Highlights
- View: The main class for rendering and controlling the player model.
- PlayerObject: Access and control the skin, cape, elytra, and ears meshes.
- NameTagObject: Display a floating name tag above the player.
- Animations: Use built-in or custom animations for the player model.
- Controls: Enable or disable camera rotation, zoom, and pan.
- Lighting: Adjust ambient and camera-attached lights.
- Backgrounds: Set solid colors, images, or panoramic backgrounds.
Customization
You can load new skins, capes, or ears at any time:
viewer.loadSkin("img/another_skin.png");
viewer.loadCape("img/cape.png");
viewer.loadEars("img/ears.png", { textureType: "standalone" });
viewer.background = "#222244";
viewer.loadPanorama("img/panorama.png");Change camera and controls:
viewer.fov = 70;
viewer.zoom = 1.2;
viewer.controls.enableRotate = true;
viewer.controls.enableZoom = false;Add or remove animations:
viewer.animation = new skin3d.WalkingAnimation();
viewer.animation.speed = 2;
viewer.animation.paused = false;
viewer.animation = null; // Remove animationAdvanced Usage
- Lighting:
viewer.globalLight.intensity = 1.5;
viewer.cameraLight.intensity = 0.3;- Name Tags:
viewer.nameTag = "Steve";
viewer.nameTag = new skin3d.NameTagObject("Alex", { textStyle: "yellow" });- Responsive Sizing:
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;Font Setup
To display name tags in Minecraft style, add this to your CSS:
@font-face {
font-family: 'Minecraft';
src: url('/path/to/minecraft.woff2') format('woff2');
}Project Structure
src/view.ts– Main viewer logic and renderingsrc/model.ts– Player model and mesh managementsrc/animation.ts– Animation classessrc/nametag.ts– Name tag rendering
License
skin3d is released under the MIT License.