Package Exports
- skin3d
- skin3d/libs/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (skin3d) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Skin3d is a JavaScript library for displaying and animating Minecraft player models in the browser. It supports rendering skins, capes, elytras, and ears, and provides a simple API for customizing animations, camera controls, and backgrounds.
✨ Recently refactored with improved modularity, better documentation, and dependency cleanup. See Migration Guide for details.
What is skin3d?
Skin3d is a JavaScript library for embedding interactive Minecraft player models in web applications. It supports HD skins, capes, elytras, ears, and name tags, along with built-in animations. You can customize camera controls, lighting, backgrounds, and extend functionality with your own features.
Built with: Three.js + TypeScript
Why use skin3d?
- Interactive 3D Minecraft player models in the browser
- Supports all modern skin and cape formats
- Easy to use, easy to extend
- Customizable animations and controls
- Works with any web framework or vanilla JS
Getting Started
Install via npm:
npm i skin3dBasic Example
<div id="skin_view_container"></div>import { Render, WalkingAnimation } from 'skin3d';
const viewer = new Render({
canvas: document.getElementById("skin_view_container"),
width: 400,
height: 600,
skin: "img/skin.png"
});
viewer.autoRotate = true;
viewer.animation = new WalkingAnimation();Note: The main class is now Render (previously View in v0.0.10). See Migration Guide for upgrading.
Features at a Glance
- Skin, Cape, Elytra, and Ears Rendering
- Name Tag Support (with Minecraft font)
- Orbit Controls (rotate, zoom, pan)
- Customizable Lighting
- Panorama and Image Backgrounds
- Built-in Animations (walk, run, rotate, etc.)
- Pause/Resume Rendering
API Highlights
- View: The main class for rendering and controlling the player model.
- PlayerObject: Access and control the skin, cape, elytra, and ears meshes.
- NameTagObject: Display a floating name tag above the player.
- Animations: Use built-in or custom animations for the player model.
- Controls: Enable or disable camera rotation, zoom, and pan.
- Lighting: Adjust ambient and camera-attached lights.
- Backgrounds: Set solid colors, images, or panoramic backgrounds.
Customization
You can load new skins, capes, or ears at any time:
viewer.loadSkin("img/another_skin.png");
viewer.loadCape("img/cape.png");
viewer.loadEars("img/ears.png", { textureType: "standalone" });
viewer.background = "#222244";
viewer.loadPanorama("img/panorama.png");Change camera and controls:
viewer.fov = 70;
viewer.zoom = 1.2;
viewer.controls.enableRotate = true;
viewer.controls.enableZoom = false;Add or remove animations:
import { IdleAnimation, WalkingAnimation, RunningAnimation } from 'skin3d';
viewer.animation = new WalkingAnimation();
viewer.animation.speed = 2;
viewer.animation.paused = false;
viewer.animation = null; // Remove animationSee Examples for more usage patterns.
Advanced Usage
- Lighting:
viewer.globalLight.intensity = 1.5;
viewer.cameraLight.intensity = 0.3;- Name Tags:
import { NameTagObject } from 'skin3d';
viewer.nameTag = "Steve";
viewer.nameTag = new NameTagObject("Alex", {
scale: 1.5,
textStyle: { fillStyle: "#FFD700" }
});- Responsive Sizing:
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;
window.addEventListener('resize', () => {
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;
});See Advanced Usage for more features and optimization tips.
Font Setup
To display name tags in Minecraft style, add this to your CSS:
@font-face {
font-family: 'Minecraft';
src: url('/path/to/minecraft.woff2') format('woff2');
}Documentation
Comprehensive documentation is available in the DOCS directory:
- Getting Started - Installation, setup, and framework integration
- Examples - 10+ practical examples covering common use cases
- API Reference - Complete API documentation with all classes and methods
- Advanced Usage - Performance optimization, custom animations, and advanced features
- Architecture - Understanding the library structure and design patterns
- Migration Guide - Upgrading from previous versions
- Troubleshooting - Common issues and solutions
Recent Changes (v0.1.0)
What's New ✨
- Modular Architecture: Refactored for better code organization and maintainability
- New Export System: Improved module exports with better tree-shaking support
- Enhanced Documentation: Comprehensive guides, examples, and API reference
- Dependency Cleanup: Removed unused polyfills, optimized for production
- Main Class Rename:
View→Renderfor clarity
Updated Files
src/Render.ts- Core rendering engine (replaces legacyskin3d.ts)src/Model.ts- Player model and mesh managementsrc/Animation.ts- Animation systemsrc/Nametag.ts- Name tag renderingsrc/index.ts- Main entry point
Breaking Changes
The main class View has been renamed to Render:
// Old
import { View } from 'skin3d';
const viewer = new View({ ... });
// New
import { Render } from 'skin3d';
const viewer = new Render({ ... });See Migration Guide for complete upgrade instructions.
Project Structure
src/Render.ts– Main rendering enginesrc/Model.ts– Player model and mesh componentssrc/Animation.ts– Animation systemsrc/Nametag.ts– Name tag renderingsrc/index.ts– Public API exportsDOCS/– Comprehensive documentation
License
skin3d is released under the MIT License.