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  • License MIT

Skin3d is a lightweight JS library that renders any Minecraft skin as a smooth, interactive 3D model you can drop straight into a webpage.

Package Exports

  • skin3d
  • skin3d/libs/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (skin3d) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Frame 45

CI Status NPM Package MIT License


Skin3d is a JavaScript library for displaying and animating Minecraft player models in the browser. It supports rendering skins, capes, elytras, and ears, and provides a simple API for customizing animations, camera controls, and backgrounds.

✨ Recently refactored with improved modularity, better documentation, and dependency cleanup. See Migration Guide for details.


What is skin3d?

Skin3d is a JavaScript library for embedding interactive Minecraft player models in web applications. It supports HD skins, capes, elytras, ears, and name tags, along with built-in animations. You can customize camera controls, lighting, backgrounds, and extend functionality with your own features.

Built with: Three.js + TypeScript


Why use skin3d?

  • Interactive 3D Minecraft player models in the browser
  • Supports all modern skin and cape formats
  • Easy to use, easy to extend
  • Customizable animations and controls
  • Works with any web framework or vanilla JS

Getting Started

Install via npm:

npm i skin3d

Basic Example

<div id="skin_view_container"></div>
import { Render, WalkingAnimation } from 'skin3d';

const viewer = new Render({
  canvas: document.getElementById("skin_view_container"),
  width: 400,
  height: 600,
  skin: "img/skin.png"
});

viewer.autoRotate = true;
viewer.animation = new WalkingAnimation();

Note: The main class is now Render (previously View in v0.0.10). See Migration Guide for upgrading.


Features at a Glance

  • Skin, Cape, Elytra, and Ears Rendering
  • Name Tag Support (with Minecraft font)
  • Orbit Controls (rotate, zoom, pan)
  • Customizable Lighting
  • Panorama and Image Backgrounds
  • Built-in Animations (walk, run, rotate, etc.)
  • Pause/Resume Rendering

API Highlights

  • View: The main class for rendering and controlling the player model.
  • PlayerObject: Access and control the skin, cape, elytra, and ears meshes.
  • NameTagObject: Display a floating name tag above the player.
  • Animations: Use built-in or custom animations for the player model.
  • Controls: Enable or disable camera rotation, zoom, and pan.
  • Lighting: Adjust ambient and camera-attached lights.
  • Backgrounds: Set solid colors, images, or panoramic backgrounds.

Customization

You can load new skins, capes, or ears at any time:

viewer.loadSkin("img/another_skin.png");
viewer.loadCape("img/cape.png");
viewer.loadEars("img/ears.png", { textureType: "standalone" });
viewer.background = "#222244";
viewer.loadPanorama("img/panorama.png");

Change camera and controls:

viewer.fov = 70;
viewer.zoom = 1.2;
viewer.controls.enableRotate = true;
viewer.controls.enableZoom = false;

Add or remove animations:

import { IdleAnimation, WalkingAnimation, RunningAnimation } from 'skin3d';

viewer.animation = new WalkingAnimation();
viewer.animation.speed = 2;
viewer.animation.paused = false;
viewer.animation = null; // Remove animation

See Examples for more usage patterns.


Advanced Usage

  • Lighting:
viewer.globalLight.intensity = 1.5;
viewer.cameraLight.intensity = 0.3;
  • Name Tags:
import { NameTagObject } from 'skin3d';

viewer.nameTag = "Steve";
viewer.nameTag = new NameTagObject("Alex", { 
  scale: 1.5,
  textStyle: { fillStyle: "#FFD700" }
});
  • Responsive Sizing:
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;

window.addEventListener('resize', () => {
  viewer.width = window.innerWidth;
  viewer.height = window.innerHeight;
});

See Advanced Usage for more features and optimization tips.


Font Setup

To display name tags in Minecraft style, add this to your CSS:

@font-face {
  font-family: 'Minecraft';
  src: url('/path/to/minecraft.woff2') format('woff2');
}

Documentation

Comprehensive documentation is available in the DOCS directory:


Recent Changes (v0.1.0)

What's New ✨

  • Modular Architecture: Refactored for better code organization and maintainability
  • New Export System: Improved module exports with better tree-shaking support
  • Enhanced Documentation: Comprehensive guides, examples, and API reference
  • Dependency Cleanup: Removed unused polyfills, optimized for production
  • Main Class Rename: ViewRender for clarity

Updated Files

  • src/Render.ts - Core rendering engine (replaces legacy skin3d.ts)
  • src/Model.ts - Player model and mesh management
  • src/Animation.ts - Animation system
  • src/Nametag.ts - Name tag rendering
  • src/index.ts - Main entry point

Breaking Changes

The main class View has been renamed to Render:

// Old
import { View } from 'skin3d';
const viewer = new View({ ... });

// New
import { Render } from 'skin3d';
const viewer = new Render({ ... });

See Migration Guide for complete upgrade instructions.


Project Structure

  • src/Render.ts – Main rendering engine
  • src/Model.ts – Player model and mesh components
  • src/Animation.ts – Animation system
  • src/Nametag.ts – Name tag rendering
  • src/index.ts – Public API exports
  • DOCS/Comprehensive documentation

License

skin3d is released under the MIT License.