Package Exports
- state-switch
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Readme
state-switch
State Switch is a Monitor/Guard for Managing Your Async Operations.
Example
Talk is cheap, show me the code!
Code
import { StateSwitch } from '../'
function doSlowConnect() {
console.log('doSlowConnect() start connecting')
return new Promise((resolve, reject) => {
setTimeout(() => {
console.log('doSlowConnect() connected')
resolve()
}, 1000)
})
}
function doSlowDisconnect() {
console.log('doSlowDisconnect() start disconnecting')
return new Promise((resolve, reject) => {
setTimeout(() => {
console.log('doSlowDisconnect() disconnected')
resolve()
}, 1000)
})
}
class MyConnection {
private state = new StateSwitch<'connected', 'disconnected'>('MyConnection', 'disconnected')
constructor() {
/* */
}
public connect() {
/**
* This is the right state
*/
if (this.state.target() === 'disconnected' && this.state.stable()) {
this.state.target('connected')
this.state.current('connected', false)
doSlowConnect().then(() => {
this.state.current('connected', true)
console.log(`I have just connected.`)
})
console.log(`I'm connecting now`)
return
}
/**
* Error state
*/
if (this.state.target() === 'disconnected' && this.state.inprocess()) {
console.error(`I'm disconnecting, please wait`)
} else if (this.state.target() === 'connected' && this.state.stable()) {
console.error(`I'm already connected. no need to connect again`)
} else if (this.state.target() === 'connected' && this.state.inprocess()) {
console.error(`I'm connecting, please wait`)
}
}
public disconnect() {
/**
* This is the right state
*/
if (this.state.target() === 'connected' && this.state.stable()) {
this.state.target('disconnected')
this.state.current('disconnected', false)
doSlowDisconnect().then(() => {
this.state.current('disconnected', true)
console.log(`I have just disconnected.`)
})
console.log(`I'm disconnecting now`)
return
}
/**
* Error state
*/
if (this.state.target() === 'connected' && this.state.inprocess()) {
console.error(`I'm connecting, please wait`)
} else if (this.state.target() === 'disconnected' && this.state.stable()) {
console.error(`I'm already disconnected. no need to disconnect again`)
} else if (this.state.target() === 'disconnected' && this.state.inprocess()) {
console.error(`I'm disconnecting, please wait`)
}
}
}
const conn = new MyConnection()
console.log('CALL: conn.connect()')
conn.connect()
console.log('CALL: conn.connect()')
conn.connect()
console.log('CALL: conn.disconnect()')
conn.disconnect()
setTimeout(() => {
console.log('CALL: conn.connect()')
conn.connect()
console.log('CALL: conn.disconnect()')
conn.disconnect()
console.log('CALL: conn.disconnect()')
conn.disconnect()
console.log('CALL: conn.connect()')
conn.connect()
setTimeout(() => {
console.log('CALL: conn.disconnect()')
conn.disconnect()
}, 2000)
}, 2000)
Run
$ npm run demo
> state-switch@0.1.3 demo /home/zixia/git/state-switch
> ts-node example/demo
CALL: conn.connect()
doSlowConnect() start connecting
I'm connecting now
CALL: conn.connect()
I'm connecting, please wait
CALL: conn.disconnect()
I'm connecting, please wait
doSlowConnect() connected
I have just connected.
CALL: conn.connect()
I'm already connected. no need to connect again
CALL: conn.disconnect()
doSlowDisconnect() start disconnecting
I'm disconnecting now
CALL: conn.disconnect()
I'm disconnecting, please wait
CALL: conn.connect()
I'm disconnecting, please wait
doSlowDisconnect() disconnected
I have just disconnected.
CALL: conn.disconnect()
I'm already disconnected. no need to disconnect again
That's the idea: we have to know the state of our async operation.
API Reference
Class StateSwitch<A, B>
constructor(clientName: string, initState: A | B)
Inorder to create a new StateSwitch instance, you need to define:
- name of state A, ie:
open - name of state B, ie:
close - who is under management: clientName, ie:
MyConn - the initial state, ie: 'close'
private state = new StateSwitch<'open', 'close'>('MyConn', 'close')target(): A | B
Get target state
target(newState): A | B
Set target state newState
current(): A | B
Get current state
current(newState: A|B, stable: boolean = true): A | B
Set current state to newState
if stable set to true, which is the default, that means there's no async operations on the fly.
if stable set to false, means we are waiting some async operations.
stable(): boolean
Check if the state is stable.
true means no async on fly.
false means there's some async operations we need to wait.
inprocess(): boolean
Check for the opposite side of stable().
Return !stable()
client(): string
Get the client name.
setLog(log: Brolog | Npmlog)
Enable log by set log to a Npmlog compatible instance.
Personaly I use Brolog, which is writen by my self, the same API with Npmlog but can also run inside Browser with Angular supported.
const log = Brolog.instance()
StateSwitch.setLog(log)History
v0.1.0 (May 2017)
Rename to StateSwitch because the name StateMonitor on npmjs.com is taken.
- Make it a solo NPM Module. (#466)
v0.0.0 (Oct 2016)
Orignal name is StateMonitor
- Part of the Wechaty project
Author
Huan LI zixia@zixia.net (http://linkedin.com/in/zixia)
Copyright & License
- Code & Docs 2016-2017© zixia
- Code released under the Apache-2.0 license
- Docs released under Creative Commons
