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  • License MIT

Simple JavaScript Finite State Machines and Statecharts

Package Exports

  • xstate
  • xstate/lib/actions
  • xstate/lib/graph
  • xstate/lib/interpreter
  • xstate/lib/types
  • xstate/lib/utils

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (xstate) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

xstate

Travis npm Statecharts gitter chat

Functional, stateless JavaScript finite state machines and statecharts.

Super quick start

npm i xstate -S
import { Machine } from 'xstate';

const toggleMachine = Machine({
  initial: 'inactive',
  states: {
    inactive: { on: { TOGGLE: 'active' } },
    active: { on: { TOGGLE: 'inactive' } }
  }
});

// Interpret the machine however you want.
// Here's a simple (side-effectful) example:
let currentState = toggleMachine.initialState;

function send(event) {
  currentState = toggleMachine.transition(currentState, event);
  console.log(currentState.value);
}

send('TOGGLE'); // 'active'
send('TOGGLE'); // 'inactive'

📖 Read the documentation!

Visualizer

🆕 Preview and simulate your statecharts in the xstate visualizer (beta)!

xstate visualizer

3rd-Party Usage

With sketch.systems, you can now copy-paste your state machine sketches as xstate-compatible JSON!

  1. Create your sketch (example: https://sketch.systems/anon/sketch/new)
  2. Click Export to clipboard...
  3. Select XState JSON

Why?

Statecharts are a formalism for modeling stateful, reactive systems. This is useful for declaratively describing the behavior of your application, from the individual components to the overall application logic.

Read 📽 the slides (🎥 video) or check out these resources for learning about the importance of finite state machines and statecharts in user interfaces:

Installation

  1. npm install xstate --save
  2. import { Machine } from 'xstate';

Finite State Machines

Light Machine
import { Machine } from 'xstate';

const lightMachine = Machine({
  key: 'light',
  initial: 'green',
  states: {
    green: {
      on: {
        TIMER: 'yellow',
      }
    },
    yellow: {
      on: {
        TIMER: 'red',
      }
    },
    red: {
      on: {
        TIMER: 'green',
      }
    }
  }
});

const currentState = 'green';

const nextState = lightMachine
  .transition(currentState, 'TIMER')
  .value;

// => 'yellow'

Hierarchical (Nested) State Machines

Hierarchical Light Machine
import { Machine } from 'xstate';

const pedestrianStates = {
  initial: 'walk',
  states: {
    walk: {
      on: {
        PED_TIMER: 'wait'
      }
    },
    wait: {
      on: {
        PED_TIMER: 'stop'
      }
    },
    stop: {}
  }
};

const lightMachine = Machine({
  key: 'light',
  initial: 'green',
  states: {
    green: {
      on: {
        TIMER: 'yellow'
      }
    },
    yellow: {
      on: {
        TIMER: 'red'
      }
    },
    red: {
      on: {
        TIMER: 'green'
      },
      ...pedestrianStates
    }
  }
});

const currentState = 'yellow';

const nextState = lightMachine
  .transition(currentState, 'TIMER')
  .value;
// => {
//   red: 'walk'
// }

lightMachine
  .transition('red.walk', 'PED_TIMER')
  .value;
// => {
//   red: 'wait'
// }

Object notation for hierarchical states:

// ...
const waitState = lightMachine
  .transition({ red: 'walk' }, 'PED_TIMER')
  .value;

// => { red: 'wait' }

lightMachine
  .transition(waitState, 'PED_TIMER')
  .value;

// => { red: 'stop' }

lightMachine
  .transition({ red: 'stop' }, 'TIMER')
  .value;

// => 'green'

Parallel State Machines

Parallel state machine
const wordMachine = Machine({
  parallel: true,
  states: {
    bold: {
      initial: 'off',
      states: {
        on: {
          on: { TOGGLE_BOLD: 'off' }
        },
        off: {
          on: { TOGGLE_BOLD: 'on' }
        }
      }
    },
    underline: {
      initial: 'off',
      states: {
        on: {
          on: { TOGGLE_UNDERLINE: 'off' }
        },
        off: {
          on: { TOGGLE_UNDERLINE: 'on' }
        }
      }
    },
    italics: {
      initial: 'off',
      states: {
        on: {
          on: { TOGGLE_ITALICS: 'off' }
        },
        off: {
          on: { TOGGLE_ITALICS: 'on' }
        }
      }
    },
    list: {
      initial: 'none',
      states: {
        none: {
          on: { BULLETS: 'bullets', NUMBERS: 'numbers' }
        },
        bullets: {
          on: { NONE: 'none', NUMBERS: 'numbers' }
        },
        numbers: {
          on: { BULLETS: 'bullets', NONE: 'none' }
        }
      }
    }
  }
});

const boldState = wordMachine
  .transition('bold.off', 'TOGGLE_BOLD')
  .value;

// {
//   bold: 'on',
//   italics: 'off',
//   underline: 'off',
//   list: 'none'
// }

const nextState = wordMachine
  .transition({
    bold: 'off',
    italics: 'off',
    underline: 'on',
    list: 'bullets'
  }, 'TOGGLE_ITALICS')
  .value;

// {
//   bold: 'off',
//   italics: 'on',
//   underline: 'on',
//   list: 'bullets'
// }

History States

Machine with history state
const paymentMachine = Machine({
  initial: 'method',
  states: {
    method: {
      initial: 'cash',
      states: {
        cash: { on: { SWITCH_CHECK: 'check' } },
        check: { on: { SWITCH_CASH: 'cash' } },
        hist: { history: true }
      },
      on: { NEXT: 'review' }
    },
    review: {
      on: { PREVIOUS: 'method.hist' }
    }
  }
});

const checkState = paymentMachine
  .transition('method.cash', 'SWITCH_CHECK');

// => State {
//   value: { method: 'check' },
//   history: State { ... }
// }

const reviewState = paymentMachine
  .transition(checkState, 'NEXT');

// => State {
//   value: 'review',
//   history: State { ... }
// }

const previousState = paymentMachine
  .transition(reviewState, 'PREVIOUS')
  .value;

// => { method: 'check' }

Sponsors

Huge thanks to the following companies for sponsoring xstate. You can sponsor further xstate development on OpenCollective.

Interpreters