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  • License MIT

Finite State Machines and Statecharts for the Modern Web.

Package Exports

  • xstate
  • xstate/lib/actions
  • xstate/lib/graph
  • xstate/lib/interpreter
  • xstate/lib/stateUtils
  • xstate/lib/types
  • xstate/lib/utils

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (xstate) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme


XState
JavaScript state machines and statecharts

Build Status npm version Statecharts gitter chat

JavaScript and TypeScript finite state machines and statecharts for the modern web.

📖 Read the documentation

Adheres to the SCXML specification.

Version 3.x to 4 Migration Guide

Super quick start

npm install xstate
import { Machine, interpret } from 'xstate';

// Stateless machine definition
// machine.transition(...) is a pure function used by the interpreter.
const toggleMachine = Machine({
  id: 'toggle',
  initial: 'inactive',
  states: {
    inactive: { on: { TOGGLE: 'active' } },
    active: { on: { TOGGLE: 'inactive' } }
  }
});

// Machine instance with internal state
const toggleService = interpret(toggleMachine)
  .onTransition(state => console.log(state.value))
  .start();
// => 'inactive'

toggleService.send('TOGGLE');
// => 'active'

toggleService.send('TOGGLE');
// => 'inactive'

Visualizer

🆕 Preview and simulate your statecharts in the XState visualizer (beta)!

xstate visualizer

Why?

Statecharts are a formalism for modeling stateful, reactive systems. This is useful for declaratively describing the behavior of your application, from the individual components to the overall application logic.

Read 📽 the slides (🎥 video) or check out these resources for learning about the importance of finite state machines and statecharts in user interfaces:

Finite State Machines

Light Machine
import { Machine } from 'xstate';

const lightMachine = Machine({
  id: 'light',
  initial: 'green',
  states: {
    green: {
      on: {
        TIMER: 'yellow'
      }
    },
    yellow: {
      on: {
        TIMER: 'red'
      }
    },
    red: {
      on: {
        TIMER: 'green'
      }
    }
  }
});

const currentState = 'green';

const nextState = lightMachine.transition(currentState, 'TIMER').value;

// => 'yellow'

Hierarchical (Nested) State Machines

Hierarchical Light Machine
import { Machine } from 'xstate';

const pedestrianStates = {
  initial: 'walk',
  states: {
    walk: {
      on: {
        PED_TIMER: 'wait'
      }
    },
    wait: {
      on: {
        PED_TIMER: 'stop'
      }
    },
    stop: {}
  }
};

const lightMachine = Machine({
  id: 'light',
  initial: 'green',
  states: {
    green: {
      on: {
        TIMER: 'yellow'
      }
    },
    yellow: {
      on: {
        TIMER: 'red'
      }
    },
    red: {
      on: {
        TIMER: 'green'
      },
      ...pedestrianStates
    }
  }
});

const currentState = 'yellow';

const nextState = lightMachine.transition(currentState, 'TIMER').value;
// => {
//   red: 'walk'
// }

lightMachine.transition('red.walk', 'PED_TIMER').value;
// => {
//   red: 'wait'
// }

Object notation for hierarchical states:

// ...
const waitState = lightMachine.transition({ red: 'walk' }, 'PED_TIMER').value;

// => { red: 'wait' }

lightMachine.transition(waitState, 'PED_TIMER').value;

// => { red: 'stop' }

lightMachine.transition({ red: 'stop' }, 'TIMER').value;

// => 'green'

Parallel State Machines

Parallel state machine
const wordMachine = Machine({
  id: 'word',
  type: 'parallel',
  states: {
    bold: {
      initial: 'off',
      states: {
        on: {
          on: { TOGGLE_BOLD: 'off' }
        },
        off: {
          on: { TOGGLE_BOLD: 'on' }
        }
      }
    },
    underline: {
      initial: 'off',
      states: {
        on: {
          on: { TOGGLE_UNDERLINE: 'off' }
        },
        off: {
          on: { TOGGLE_UNDERLINE: 'on' }
        }
      }
    },
    italics: {
      initial: 'off',
      states: {
        on: {
          on: { TOGGLE_ITALICS: 'off' }
        },
        off: {
          on: { TOGGLE_ITALICS: 'on' }
        }
      }
    },
    list: {
      initial: 'none',
      states: {
        none: {
          on: { BULLETS: 'bullets', NUMBERS: 'numbers' }
        },
        bullets: {
          on: { NONE: 'none', NUMBERS: 'numbers' }
        },
        numbers: {
          on: { BULLETS: 'bullets', NONE: 'none' }
        }
      }
    }
  }
});

const boldState = wordMachine.transition('bold.off', 'TOGGLE_BOLD').value;

// {
//   bold: 'on',
//   italics: 'off',
//   underline: 'off',
//   list: 'none'
// }

const nextState = wordMachine.transition(
  {
    bold: 'off',
    italics: 'off',
    underline: 'on',
    list: 'bullets'
  },
  'TOGGLE_ITALICS'
).value;

// {
//   bold: 'off',
//   italics: 'on',
//   underline: 'on',
//   list: 'bullets'
// }

History States

Machine with history state
const paymentMachine = Machine({
  id: 'payment',
  initial: 'method',
  states: {
    method: {
      initial: 'cash',
      states: {
        cash: { on: { SWITCH_CHECK: 'check' } },
        check: { on: { SWITCH_CASH: 'cash' } },
        hist: { type: 'history' }
      },
      on: { NEXT: 'review' }
    },
    review: {
      on: { PREVIOUS: 'method.hist' }
    }
  }
});

const checkState = paymentMachine.transition('method.cash', 'SWITCH_CHECK');

// => State {
//   value: { method: 'check' },
//   history: State { ... }
// }

const reviewState = paymentMachine.transition(checkState, 'NEXT');

// => State {
//   value: 'review',
//   history: State { ... }
// }

const previousState = paymentMachine.transition(reviewState, 'PREVIOUS').value;

// => { method: 'check' }

Sponsors

Huge thanks to the following companies for sponsoring xstate. You can sponsor further xstate development on OpenCollective.